ok take your time i will wait, good luck with that...Ryan Cordell wrote:.. When actually looking at the P_RadiusThrust code though, it's.. more complex than I thought. Oh dear.
[WIP] GZDoom - Tower of Babel
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Re: [WIP] GZDoom - Tower of Babel
Re: [WIP] GZDoom - Tower of Babel
Hey, I'm not that dead!TheMistress wrote:Aka make it easier to also recreate that part IF ZBLood was ever continued?
As for the Tower of Babel, this fork looks extremely promising.
I would consider rebasing ZBlood+ on this (primarily for bobbing and crouching enemies), though the idea of using a port so much less widely known than (G)ZDoom is a wee bit repulsive at first.
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Re: [WIP] GZDoom - Tower of Babel
I do suggest you use Tower Of Babel really, GZDoom hasn't been updated in AGES, and this was based of the Latest SVN of GZDoom.Мichаеlis wrote:Hey, I'm not that dead!TheMistress wrote:Aka make it easier to also recreate that part IF ZBLood was ever continued?
As for the Tower of Babel, this fork looks extremely promising.
I would consider rebasing ZBlood+ on this (primarily for bobbing and crouching enemies), though the idea of using a port so much less widely known than (G)ZDoom is a wee bit repulsive at first.
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Re: [WIP] GZDoom - Tower of Babel
Sorry, Linux support is really the last thing on my mind. I'm not keen on working with those OSes.
Both Genesis Saga and the Tower of Babel (inc. source ) have been uploaded to the SVN due to fears of me losing my files when upgrading. Glad that wasn't the case. Other people are welcome to try their hand at making ToB work for Linux though.
Both Genesis Saga and the Tower of Babel (inc. source ) have been uploaded to the SVN due to fears of me losing my files when upgrading. Glad that wasn't the case. Other people are welcome to try their hand at making ToB work for Linux though.
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Re: [WIP] GZDoom - Tower of Babel
Following David's advice and my uncertainty in A_SetProperty working, I split it up into Fixed and Int (A_SetPropertyFixed, etc).
I'm still pending a test wad by Nash for a feature to remove autoaim from inventory items when certain action functions are called. Binary and source will be updated to the SVN soon.
I'm still pending a test wad by Nash for a feature to remove autoaim from inventory items when certain action functions are called. Binary and source will be updated to the SVN soon.
Re: [WIP] GZDoom - Tower of Babel
Link on first post seems broken.
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Re: [WIP] GZDoom - Tower of Babel
Updated first post with the link to the trunk itself. Updated binary and source are now on there. Updated to the latest GZDoom revision.
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Re: [WIP] GZDoom - Tower of Babel
so the new changes are?? i hope you not change the "a_setproperty" well i will download the new tob...
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Re: [WIP] GZDoom - Tower of Babel
Actually, A_SetProperty was one of the changes. I can't remember the rest. Have fun.
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Re: [WIP] GZDoom - Tower of Babel
oka but still the height variable there right?Ryan Cordell wrote:Actually, A_SetProperty was one of the changes. I can't remember the rest. Have fun.
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Re: [WIP] GZDoom - Tower of Babel
Oh, of course it's still there. I see no reason to remove it. I just split it up into two variable types, that's all.
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Re: [WIP] GZDoom - Tower of Babel
nice.Ryan Cordell wrote:Oh, of course it's still there. I see no reason to remove it. I just split it up into two variable types, that's all.
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Re: [WIP] GZDoom - Tower of Babel
Updated to revision 1259. Also fixes a problem where MDK crashed the game.. due to said attempt at trying to remove autoaim from inventory items that call A_FireBullets (and similar functions). Sorry, Nash.
Re: [WIP] GZDoom - Tower of Babel
So it's back to normal ZDoom behaviour with forced auto aim then? Oh well. D: