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Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Fri Aug 19, 2011 10:37 pm
by DoomRater
gimme

omfg gimme plz

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Sat Aug 20, 2011 1:21 pm
by Tapwave
Words cannot describe how much i want that wonderful example of art.
Truly a masterpiece of weapon modding.

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Thu Aug 25, 2011 5:46 pm
by hugoroy
DO WANT

also brutal doom compatibility please :D

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Thu Aug 25, 2011 6:16 pm
by ChronoSeth
hugoroy wrote:also brutal doom compatibility please :D
For some reason I don't think this will happen any time soon. :P

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Fri Aug 26, 2011 3:38 pm
by Marisa the Magician
ChronoSeth wrote:
hugoroy wrote:also brutal doom compatibility please :D
For some reason I don't think this will happen any time soon. :P
Is something like "excessively overkill" possible? I wonder... :3:

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Sat Aug 27, 2011 9:08 am
by PillowBlaster
DoomRater wrote:gimme

omfg gimme plz
Okay okay, I guess you guys would like to know what makes the mod release stall all the time? Well, I've noticed some things were bloody dull, so I'm reinforcing some weapons alt-fires, I don't want to spoil what I did, since I want to have some surprises left. This mod must be more than decent, so you can fully enjoy it!

I can only tell I left the idea standing behind the telefon pole, since no one will bother to do the sprites of it, so I decided to replace it with wonderful magic of rocket propelled chainsaw.
ChronoSeth wrote:
hugoroy wrote:also brutal doom compatibility please :D
For some reason I don't think this will happen any time soon. :P
Yeah, you know... I like brutal doom. But I don't feel like getting into such complex mod that brutal doom is. I have already enough problems with my mod alone. :blergh:
Saya-chan wrote:Is something like "excessively overkill" possible? I wonder... :3:
It is quite possible, considering what I added to mod yesterday, teehee.

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Sat Aug 27, 2011 9:52 am
by Marisa the Magician
Surprise me! :3

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Sat Aug 27, 2011 10:54 pm
by TheAdmantArchvile
You know what'd be a good date for release? Labour Day.
Please release this mod soon. I want it so badly.

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Sun Aug 28, 2011 1:34 pm
by NeuralStunner
TheAdmantArchvile wrote:Labour Day.
Combine with your avatar for unintended funny. :P

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Fri Sep 02, 2011 6:13 pm
by Doomer_1996
I forgot to say this:
A revolver that fires a rocket is my dream.No, seriously, i even dreamt with one once!

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Fri Sep 02, 2011 6:21 pm
by hugoroy
Doomer_1996 wrote:I forgot to say this:
A revolver that fires a rocket is my dream.No, seriously, i even dreamt with one once!
I made that as a custom weapons in TF2 once

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Fri Sep 02, 2011 11:37 pm
by TerminusEst13
You know what'd be a good date for release? Labour Day.
You know what'd be a better date for release? Now.

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Sat Sep 03, 2011 1:24 am
by Ribo Zurai
Will it be compatible with Skulltag? I wanna try it out with Rape Factor, which only works on Skulltag.

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Sat Sep 03, 2011 6:17 pm
by Doomer_1996
hugoroy wrote:
Doomer_1996 wrote:I forgot to say this:
A revolver that fires a rocket is my dream.No, seriously, i even dreamt with one once!
I made that as a custom weapons in TF2 once
It owned everyone, ain't it?

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Sun Sep 04, 2011 12:57 pm
by PillowBlaster
Ribo Zurai wrote:Will it be compatible with Skulltag? I wanna try it out with Rape Factor, which only works on Skulltag.
I checked how much should stuff in decorate I had to remove'n'tweak to make it work with skulltag and... after half an hour I gaved up. :blergh: