[Finished] The Russian Overkill - 2.4

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Re: [WIP] Russian Overkill - Time for crazed occult

Postby DoomRater » Fri Aug 19, 2011 11:37 pm

gimme

omfg gimme plz
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby Tapwave » Sat Aug 20, 2011 2:21 pm

Words cannot describe how much i want that wonderful example of art.
Truly a masterpiece of weapon modding.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby hugoroy » Thu Aug 25, 2011 6:46 pm

DO WANT

also brutal doom compatibility please :D
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby ChronoSeth » Thu Aug 25, 2011 7:16 pm

hugoroy wrote:also brutal doom compatibility please :D

For some reason I don't think this will happen any time soon. :P
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby MarisaKirisame » Fri Aug 26, 2011 4:38 pm

ChronoSeth wrote:
hugoroy wrote:also brutal doom compatibility please :D

For some reason I don't think this will happen any time soon. :P

Is something like "excessively overkill" possible? I wonder... :3:
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby PillowBlaster » Sat Aug 27, 2011 10:08 am

DoomRater wrote:gimme

omfg gimme plz


Okay okay, I guess you guys would like to know what makes the mod release stall all the time? Well, I've noticed some things were bloody dull, so I'm reinforcing some weapons alt-fires, I don't want to spoil what I did, since I want to have some surprises left. This mod must be more than decent, so you can fully enjoy it!

I can only tell I left the idea standing behind the telefon pole, since no one will bother to do the sprites of it, so I decided to replace it with wonderful magic of rocket propelled chainsaw.

ChronoSeth wrote:
hugoroy wrote:also brutal doom compatibility please :D

For some reason I don't think this will happen any time soon. :P


Yeah, you know... I like brutal doom. But I don't feel like getting into such complex mod that brutal doom is. I have already enough problems with my mod alone. :blergh:

Saya-chan wrote:Is something like "excessively overkill" possible? I wonder... :3:


It is quite possible, considering what I added to mod yesterday, teehee.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby MarisaKirisame » Sat Aug 27, 2011 10:52 am

Surprise me! :3
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby TheAdmantArchvile » Sat Aug 27, 2011 11:54 pm

You know what'd be a good date for release? Labour Day.
Please release this mod soon. I want it so badly.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby NeuralStunner » Sun Aug 28, 2011 2:34 pm

TheAdmantArchvile wrote:Labour Day.
Combine with your avatar for unintended funny. :P
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby Doomer_1996 » Fri Sep 02, 2011 7:13 pm

I forgot to say this:
A revolver that fires a rocket is my dream.No, seriously, i even dreamt with one once!
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby hugoroy » Fri Sep 02, 2011 7:21 pm

Doomer_1996 wrote:I forgot to say this:
A revolver that fires a rocket is my dream.No, seriously, i even dreamt with one once!


I made that as a custom weapons in TF2 once
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby TerminusEst13 » Sat Sep 03, 2011 12:37 am

You know what'd be a good date for release? Labour Day.

You know what'd be a better date for release? Now.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby Ribo Zurai » Sat Sep 03, 2011 2:24 am

Will it be compatible with Skulltag? I wanna try it out with Rape Factor, which only works on Skulltag.
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby Doomer_1996 » Sat Sep 03, 2011 7:17 pm

hugoroy wrote:
Doomer_1996 wrote:I forgot to say this:
A revolver that fires a rocket is my dream.No, seriously, i even dreamt with one once!


I made that as a custom weapons in TF2 once


It owned everyone, ain't it?
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Re: [WIP] Russian Overkill - Time for crazed occult

Postby PillowBlaster » Sun Sep 04, 2011 1:57 pm

Ribo Zurai wrote:Will it be compatible with Skulltag? I wanna try it out with Rape Factor, which only works on Skulltag.


I checked how much should stuff in decorate I had to remove'n'tweak to make it work with skulltag and... after half an hour I gaved up. :blergh:
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