Maybe, maybe. Doesn't sound like a bad idea, I might do that! Also, maybe less fun, but thrusters surely are more useful in tight situations!Doom'd Marine wrote:Not to bump this thread again, but will there ever be a chance that Explosion-based jet-pack you made for RO's Third weapon pack will make it's appearance as a Cvar type of option? I always thought that thing was awesome (and funner than the jet-booster things RO has now.)
I don't think I can help here at all, sadly. I have no experience with linux at all, not mentioning dealing with sourceport-related shenanigans.aitap wrote:Hi!
My copy of the latest self-built version of gzdoom segfaults under linux (on my netbook with intel graphics card) when I try to run RO 2.2 (but running without mods or with other mods like Brutal Doom works OK). Somehow, it ran successfully on another linux machine (with an nVidia graphics card) on an older gzdoom version.
Attaching the error log gzdoom generates. Is it a known bug? Did I somehow mess up when I built gzdoom? If this is a bug, where does it really belong, GZDoom, RO, or my video drivers?
Update: the version of gzdoom which works OK on my nVidia linux machine is GZDOOM v1.7.1 (r1548M) / ZDoom 2.6.1 (r4207).
Pretty much nailed it, russian engineers-approved.Torcularis wrote:If you look at a regular gun, can you see through it? Of course not! The Gloveguns are the same way. For all intents and purposes, the gun exists as long as you make the right gesture, but it refracts light around its super vodka-powered matter so that you can't see through it...or something. (Hey, makes about as much sense as anything else in this mod!)TheRailgunner wrote:I'm gonna nitpick a bit - Alosza's invisible weapons obscure sizable portions of his arms (which you'd think you'd be able to see clearly through a totally invisible shotgun/machine gun/donkey-chair-rocket-thing). It bothered me for the longest time, but I never really remembered to bring it up until just now.
I have some kind of allergy to customised monsters, sigh. It's just I don't have that much of will or ideas to make something feeling fresh and overkill'y in terms of monsters, as I'd rather totally dominate them than get totally dominated, that's first. Secondly, custom monsters give a lot of opportunities of having interesting effects applied to them, but then again, if you combine the mod with a thing that has custom monsters already, it tends to break. Example - if I had customised monsters, you wouldn't be able to use ketchup mod with this. Default monsters would either get replaced by ketchup-defined monsters, or the other ones, but not both.Torcularis wrote:I registered for the sole purpose about asking for a suggestion for a companion mod. I'd like a monster replacer to add a little flavor to my Russian-powered slaughters, but I can't seem to find any that don't cause ZDoom to panic when loaded in conjunction with RO besides a self-modified version of OMG Weapons with only the monsters. I've tried getting the ScoreDoom addon pack and Scaliano's Realm667 Shuffle to work, and both refuse to start, the latter complains about some actor called "CUBE" missing frame N or some such. A little Googling also had me find an illegitimate ModDB page for 667 Shuffle that made a reference to a "lite" version without the new weapons, but I have been unable to find it anywhere. Attempts to modify the normal version by myself in Slade with my limited knowledge (and patience) of WAD editing proved fruitless.
Anyway, suggestions for new victims to add a little spice to an Oblige'd slaughterfest would be great. I'm not too picky about themes, consistency, or balance. After all, thousands will be getting blown away, so why worry? Please just try to make sure there's no replacers for weapons or items; I'm trying to avoid as many things that wouldn't play nice with RO. Thanks in advance.
(PS, please quote me if you respond, as I likely won't check this forum regularly, but I think I have my notifications set to email me if mentioned.)
There is always an option of making it a separate addon, but... still, I'd rather someone prepare some base with monsters that might fit, so I could dick around with it later. I don't feel like scouring through Realm667 to make yet another odd mish-mash of monsters.