[Finished] The Russian Overkill - 3.0e

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Tapwave
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by Tapwave »

Magban724 wrote:To ommit any unneccessary hype, I decided to release public beta without any warning. Grab it on 1st page!
Image

Oh, and uh.
Spoiler:
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hugoroy
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by hugoroy »

YES, YES!
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insightguy
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by insightguy »

FINALYYYYYYYYYYYYYYYYY
and i can't make the Russian fps sprites because they got deleted in a crash when i was half way done.
i'm using a new laptop.
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PillowBlaster
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by PillowBlaster »

terranova wrote:
Spoiler:
I already toned it down, but I guess I can lower it a lil bit more. :P
danyudanyu0821 wrote:FINALYYYYYYYYYYYYYYYYY
and i can't make the Russian fps sprites because they got deleted in a crash when i was half way done.
i'm using a new laptop.
That's okay, I didn't care anyway, so no problem.

And I noticed some mistakes in post so I'll fix it in some time. Also, I didn't explain how homing works, since it's a lil bit tricky.
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chopkinsca
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by chopkinsca »

Man, this shit's awesome. Probably the best weapon mod I played (next to psychic). I was playing around with the yamato on 23 of hell revealed and it killed a John Carmack head somewhere. So that was neat. I love how the weapons rock my new subwoofer. The weapons I like the most are the Poweroverwhelming, Comrade, Deathhead, and the Yamato. The morning star is fun to play with too.

Edit: each class gets different weapons? sweet.
edit2: ah, only a few weapons are different.
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Marisa the Magician
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by Marisa the Magician »

Image
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Ribo Zurai
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by Ribo Zurai »

Fucking yeah! Downloading right now! :D
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chopkinsca
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by chopkinsca »

I thought the Wolgir was underpowered, but then I realized what altfire does. Playing through Hell Revealed 2 with this right now. The only problem with HR2 is that since the titlepic is replaced, there is no menu. HR2 nulled the menu font and instead used the titlepic as the menu graphics.

Another issue I see is the with such high health, explosions can launch you into areas you shoudn't be able to get to normally.
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Imp Hunter
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by Imp Hunter »

I was playing sunder with this wad while listening to Terrorkaft.

I am so high right now that I can eat a cow alive.
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JimmyJ
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by JimmyJ »

Downloading at the speed of light.
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DoomRater
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by DoomRater »

OH MY
FUCKING GOD
BEST WEAPN MOD
EVER
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TheAdmantArchvile
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by TheAdmantArchvile »

My reaction to this post:
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Imp Hunter
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by Imp Hunter »

I lol'd so freaking hard when I saw the ATATATATATATATA.
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Tapwave
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by Tapwave »

Imp Hunter wrote:I lol'd so freaking hard when I saw the ATATATATATATATA.
WHERE IS IT
I WAS TOO FASCINATED BY THE INVISIBLE GUNS AND THE FLYING CHAINSAWS
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rollingcrow
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Re: [WIP] Russian Overkill - Public beta 1 released

Post by rollingcrow »

Chaingunners are so deadly on " " difficulty. D:
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