[Finished] The Russian Overkill - 3.0e

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by Captain J »

DoomKrakken wrote:Isn't the pickle grenade just another term for the "s___storm" rapid rocket launcher device?
but spreading an assload of different Wee-projectiles.
User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by DoomKrakken »

OH! You mean the Ogva!

You can launch them from the Shurricane! Press "Reload" to do so.
User avatar
PillowBlaster
Posts: 919
Joined: Sun Jan 24, 2010 2:55 pm
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by PillowBlaster »

Rowsol wrote:Open the mod (I use Slade 3) and find overwhelming.txt. Scroll down to line 775 (A_SetSpeed) and delete it. Save and then the mod will work.

I had to do this because I didn't want to update. Turns out that's the only line that requires a newer Gzdoom than 1.8.07. (1.8.10 and 2.0.05 both have a bug I don't like, waiting on the next official release)
I do needed that paramater to make it work correctly with newest alt-fire. Guess it causes more harm than good.
Rowsol wrote: The nuker blast of the beef supreme and the sticky bombs of the steamroller lag me like no other. It uses the same graphic as the pushka and other weapons but it drops me to 1 fps for about 3 seconds whereas the others have no lag at all. Just mentioning.

Edit: It seem the nuker blast of these 2 things is only an issue on a big map. Map11 of CChest 4 was the first time I noticed it lagging, and while it's a repeatable thing it doesn't lag on D2 map01, so take from that what you will.
I rectified that some time ago, decreased particles by a hunch - hopefully should be less laggy now!
User avatar
raymoohawk
Posts: 1153
Joined: Fri Jan 17, 2014 7:16 pm

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by raymoohawk »

revilution said you should win the award for most overpowered weapons, so here you go :)

the (not so) coveted samanthaward!

Image
User avatar
PillowBlaster
Posts: 919
Joined: Sun Jan 24, 2010 2:55 pm
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by PillowBlaster »

raymoohawk wrote:revilution said you should win the award for most overpowered weapons, so here you go :)

the (not so) coveted samanthaward!

Image
I think I don't quite know or followed the story here, but... thanks! I guess. I'll put it right next to that cacoward, it's been gathering dust ever since, might need a buddy. :P
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by Captain J »

hope i can see those wards very often, despite it's used to be unofficial.
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by Zanieon »

Well i don't get much into the Samantha thing too, but by what i see, raymoohawk is just blind by her cuteness, so he made a Samanthaward and mazmon gave the idea of what category this award is given.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by Captain J »

Revilution wrote:raymoohawk is just blind by her cuteness,
he was a girl?...okay, the more i know~
User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by DoomKrakken »

Did the Vindicator get nerfed? I can't seem to kill a whole map with one shot now...
User avatar
Pardo
Posts: 27
Joined: Sun May 03, 2015 2:16 pm

bug

Post by Pardo »

Mod is bugged. Using gzdoom 1.8.2 I get this error in console when loading.
Please fix it I really wanna play Final Doom with this mod.

Code: Select all

Execution could not continue.

Script error, "RO_pb_2.3.pk3:decorate/weapons/set 1/overwhelming.txt" line 755:
Invalid state parameter a_setspeed
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by wildweasel »

Mod is not bugged; your GZDoom is too old.
User avatar
Abba Zabba
Posts: 2166
Joined: Mon Sep 05, 2011 8:50 pm
Location: a place lol!
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by Abba Zabba »

raymoohawk wrote: the (not so) coveted samanthaward!

Image
Explain pls

Also (regarding page 73) is an entire class bugged atm?
User avatar
Zhs2
Posts: 1269
Joined: Fri Nov 07, 2008 3:29 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Maryland, USA, but probably also in someone's mod somewhere
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by Zhs2 »

If it's been posted in this thread, especially that long ago, it's very likely fixed. Redownload at will.
User avatar
4thcharacter
Posts: 1183
Joined: Tue Jun 02, 2015 7:54 am

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by 4thcharacter »

Sorry if I'm bumping this rudely but I'll just ask some questions.

Why was Wolgir replaced? Sure, Matryoshka is cool but Wolgir is reliable when killing some enemies from far away. Especially if the said enemy is fast. Also, why do you have to use both left-click and right-click in order to fire both of the dual wielded weapons?


Also, the pistols are bugged in Strife, there's a chance that the left pistol(s) will fire over and over again.
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by TheBadHustlex »

I also hold a grudge on PB for removing Wolgir and Pushka, my actually favourite weapons in the game.
4thcharacter wrote:Also, why do you have to use both left-click and right-click in order to fire both of the dual wielded weapons?
Because it feels nice.
Locked

Return to “Abandoned/Dead Projects”