[Finished] The Russian Overkill - 3.0e

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Captain J
 
 
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Re: [Finished] The Russian Overkill - Explode along with me!

Post by Captain J »

HexaDoken wrote:Hindenburg's bomb blast is easily survivable by not staring at it like a complete doofus while standing in the blast radius, really.
if you're using it at the longest map and stay far, far away. even we can cover it's blast radius, but still rest of them that thru the map hurt us so radically bad or making us almost dead.
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dljosef
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Re: [Finished] The Russian Overkill - Explode along with me!

Post by dljosef »

Then again, Marty or Alosha I'll stick with. Yuri, I still can't get the hang of pulling off the domination combo without a single hiccup. (What could I be doing wrong if inputting the combo results in just the normal aoe mega fart most of the time?)

Edit: I forgot to mention that the only thing the ATATA attack's invulnerability frames don't save you from is telefragging a voodoo doll.
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PillowBlaster
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Re: [Finished] The Russian Overkill - Explode along with me!

Post by PillowBlaster »

frequently asked question wrote:Will you add widescreen support?
Can you imagine how much freaking work it can be with such buttload of guns, which also might need a lot of rework to make actually look good, other than extending? It obviously means N~!...

Image

Uh? Well, okay. Maybe. No promises, but I'll try my best!

EDIT: Oh, and this gun works way different now. You guys will be vastly surprised, heh.
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orxalot22
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Re: [Finished] The Russian Overkill - Explode along with me!

Post by orxalot22 »

Is the Obliterator firing tiny jets??
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Captain J
 
 
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Re: [Finished] The Russian Overkill - Explode along with me!

Post by Captain J »

the must acctractive thing about that screen shot is now that explosionthrower is amazingly shaded and smexy, and i hope you can improve the rest of last warrior weapons such as hydra automatic shotgun, man it needs more polishing like that.
Last edited by Captain J on Wed Sep 24, 2014 12:58 pm, edited 1 time in total.
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TheBadHustlex
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Re: [Finished] The Russian Overkill - Explode along with me!

Post by TheBadHustlex »

I like to call it a smokethrower. If you have the upgrade, it spawns so much smoke that it becomes quite annoying to use for me. It is a usefull weapon, but painfull to use, though.
Kay7

Re: [Finished] The Russian Overkill - Explode along with me!

Post by Kay7 »

Just curious, will you be adding in the Sickle Pack weapons?
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TiberiumSoul
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Re: [Finished] The Russian Overkill - Explode along with me!

Post by TiberiumSoul »

i don't see that happening since they're for a much older build of RO
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PillowBlaster
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Re: [Finished] The Russian Overkill - Explode along with me!

Post by PillowBlaster »

orxalot22 wrote:Is the Obliterator firing tiny jets??
Yes!
TheBadHustlex wrote:I like to call it a smokethrower. If you have the upgrade, it spawns so much smoke that it becomes quite annoying to use for me. It is a usefull weapon, but painfull to use, though.
And this is how it is meant to be - you supposed to be in constant move with this gun. And the paradox of this gun now is that it works the best in open, flat areas, rather than close-quarters. I could even quote Ryan on how fun it is, but maybe I should ask him first if he's okay with that, heh.
Kay7 wrote:Just curious, will you be adding in the Sickle Pack weapons?
TiberiumSoul wrote:i don't see that happening since they're for a much older build of RO
The oldness isn't a problem - the thing is that a lot of stuff in Sickle Pack is either redundant (as it's covered by other weapons) or doesn't have a good place in the mod. However, one of them gets in for sure.

And last but not least:
Captain J wrote:the must acctractive thing about that screen shot is now that explosionthrower is amazingly shaded and smexy, and i hope you can improve the rest of last warrior weapons such as hydra automatic shotgun, man it needs more polishing like that.
Image

Does this answer your concern? If not, I call quits, as it takes too much damn effort. :P
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Captain J
 
 
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Re: [Finished] The Russian Overkill - Explode along with me!

Post by Captain J »

Much appreciated and concerned, my dear comrade. Now I've seen every thing.
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TheBadHustlex
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Re: [Finished] The Russian Overkill - Explode along with me!

Post by TheBadHustlex »

PillowBlaster wrote:
orxalot22 wrote:Is the Obliterator firing tiny jets??
And this is how it is meant to be - you supposed to be in constant move with this gun. And the paradox of this gun now is that it works the best in open, flat areas, rather than close-quarters. I could even quote Ryan on how fun it is, but maybe I should ask him first if he's okay with that, heh.
Maybe just not my type of weapon.
I'll stick to the happy-reload-fire of Shurricane, when it comes to Slot6-Weapons.

For the Screenshot: That sprite looks awesome. I never even understood how shading 'n can be done.
I'd still appreciate it if you do icons for every plasma/ion/dark matter and so on. Or move the shell- and bulletcounter below these ammo-types.
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Freaklore1
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Re: [Finished] The Russian Overkill - Explode along with me!

Post by Freaklore1 »

Not sure why but there is a part of me who quirk on the idea of a 4th additional female class,could be named Olga or Natalya.
Stephen312312
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Re: [Finished] The Russian Overkill - Explode along with me!

Post by Stephen312312 »

Wow that HUD looks nice. When is it coming out?
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insightguy
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Re: [Finished] The Russian Overkill - Explode along with me!

Post by insightguy »

Spoiler: Boredoms birthed this
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Freaklore1
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Re: [Finished] The Russian Overkill - Explode along with me!

Post by Freaklore1 »

This is how i would see the 4th female class look like or at least something similar.

http://www.freewallpapersbase.com/video ... lpaper.jpg

http://www.freewallpapersbase.com/video ... lpaper.jpg
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