So what this thing is all about?
My answer is pretty simple - hurt hellspawn with most overpowered and ludicrous arsenal in history, such as gattling rocket launchers, tank cannons, anti-tank HE shotguns, medieval maces, portable laser cannons, slamming ammo packs in monsters face, fists made of shovels, gesture-coming-true device (TM) (aka. shooting fists), super-compressed gas eruption device, jumping sticky bombs, inconspicuous superpowered revolvers, huge nuclear-powered energy cannons, gattling gauss cannons and of course - nukes (sometimes in a moment you would rather not expect a one).
This mod is slaughterish enough to be compared with Serious Sam, as monsters are mowed down in hundreds, so you surely will enjoy it if you feel going nuts after day of work and want to stress out.
There's... uh, pretty much weapons up here. Won't it be complicating to fight with such amount of weapons?
Indeed, there's more than plentiful of them. So far I've got pretty much three different gun sets. If one feels too overwhelmed by their amount, slap in the class-oriented loadout patch!
But... what if somebody wants to play this thing without hundreds of monsters? For instance, stock doom 2 maps or something?
Of course, somebody may ask - is killing 500+ cyberdemons with one damn shot isn't WAY too ovepowered? And I'll say: "Yes, yes it is!"
To counter that, I've cooked some custom difficulties. Everyone is gonna find something suitable for his taste, at least I hope it will. (If somebody want's to play hardcore, here you go - most monsters get quite "healthy". Or go for totally wrong side - total insanity with trigger-happiness, each ammo pickup giving you full ammo and being invicible all the time? As you know crowd, Communism is a powerful force!
This sounds really cool... but what about for rest of stuff, is it gonna have any maps, monsters or items designed specially for it?
Uh, mapping isn't my strong side, actually. If somebody would decide to make slaughterfest maps for it - be my guest. About monsters... I could make some, but I think they would be pretty boring and unsatisfying. Items? Well, how about quick-launch nuclear missile? (As I said, you can encounter very much nukes in this mod. Never enough nukes for me!) Or missile pod that spews out deadly, fast, homing missiles at ludicrous amounts? Or sphere which turns you into overloaded with powerups, extremely screamy deathbringer with metal playing in background? Or perhaps you would like to turn yourself into almighty pitchfork deity, with a little lack of sanity?
Is this mod making any sense!? I mean, Where's the balance? such overpower can kill the gameplay!
...Or make from it an unforgettable experience. Well, it depends on taste. If somebody wants something challenging... well, he would be surely dissapointed. But if somebody looks for some mindless destruction... I guarantee full satisfaction.
Allright, I suppose it's pretty fun... but why it isn't working? Some weird message is appearing.
The solutions are:
- Propably you are putting wrong load order. Always load the core file first, then rest of things.
- You are using latest version of gzdoom, but the mod uses beta gzdoom features. Grab the SVN here.
(Put here some nice biography of world war II veteran brought back to life with cybernetic technology and some vodka, who was such experienced madman, that he could kill entire brigade of nazi troopers with firematches and a... beaver. Don't ask what how the hell he got a beaver and what he did with it. He did, and it's sick enough.)
1 - Punch-o-krator: Combining Yuri's really chaotic mind, years of non-stop combat and fists which hurt as hard as a person hitting you with a shovel... well, he literally puts one/two imps to eternal sleep per second!
FIRE: PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH!
ALTFIRE: Using newest gas compression technology, special concentrate made of cabbage dumplings and sulphur aaaand special injector, the Yuri can quickly build up really a powerful... fart, which can be used to reach normally unaccessible places... or gib loads of monsters!
Falcon Punch - ADWWS, Fire
Ice Uppercut - ADSSW, Fire
Cowplosion - WASDWASD, Alt-Fire
Domination - ASDSAW, Alt-Fire
2 - Hydra pistol: Six-barreled 8.282515mm custom cartidge-based pistol. Why the hell it has sucha weird caliber? It's pretty simple - russian soldiers guts are an interesting piece of soviet bioengineering - they chew up non-fitting lead nad produce a one fitting to their guns. Russian bioengineers wanted to check out how precise caliber bullets they can produce. Charming, isn't it?
FIRE: You obviously shoot with it.
* ALOSZA PAVLOVIC *
(Put here some nice biography of former specnaz member, who adores Dirty Harry series, and has special prototype device, which can make his gestures come true, so he can actually shoot... with fists!)
1 - Shooter fists: Imagine yourself holding a shotgun and KAPOW!... But you know what, you actually shooted a one! FOR REAL!
FIRE: Summon either invisible pump or lever action shotgun!
HOLD AFTER FIRE: Shoot the invisible shotgun continuously.
HOLD FIRE: Summon invisible revolvers!
ALTFIRE: Throw a rocket chair into your enemies face!
Machinegun - AD, Hold the Fire
Cannon - WS, Hold the Fire
Summon CRT Monitor - WSWSW, Alt-Fire
Summon Rocket Propelled Chainsaw - ADDWSS, Alt-Fire
Summon Concret Donkey - ADADWSADADSW, Alt-Fire
2 - "Screamin' Bernie" revolver: Some classic piece of armament, the "Screamin' Bernie" revolver isn't that much powerful. But is based on Warhammer:40K orcish style of weaponry - weapon is powerful, because it's LOUD!!
FIRE: CAPTAIN OBVIOUS! HERE I COOOOMEEE!!
ALTFIRE: If you happen to have another one, you will fire two shots in quicker succesion in exchange of precission.
1 - Ammo satchels: Somehow running out of ammo? Don't worry, thanks to newly developed Paradox-Plus-Absurd-Means-In-Soviet-Russia device (Some people claim that it's stolen TMAR tech [people who said it were shoot - Stalin], and if somebody will guess what TMAR means, he will get a cookie.), it gives unlimited source of ammo packs, containing from time to time ammo to exotic weapons. Feeling lucky? Sometimes you can encounter a pack which contains all ammo and vast amount of items!
FIRE: Drop ammo pack.
ALTFIRE: Throw ammo pack so hard that you can hurt/kill enemies with it!
* MARTY KIRRA *
(Watch Marty's Treesagent: the Treelogy to find meaning of life!)
1 - Some close combat mumbo jumbo. He does quick punches and kicks with silly grunts, so you can feel silly while you are being silly.
ALTFIRE: Kick! (BOOOORING. Unless you'll use combos.)
AH-ATATATATATA - WASDWSWDSAWS, Fire
Blue Screen of Death-Punch - AWDSSSAWD, Fire
Sparta Kick - DSAWWW, Alt-Fire
Bicycle Kick - ASDWWW, Alt-Fire
2 - "Silver Hornet" pistol. A hand-held demon-werewolf-vampire-mime-mother-in-law-yourself-whatever killing bauble.
FIRE: You know what, capt'n? You are obviously obvious.
ALTFIRE: This one isn't quite obvious, obviously. Ain't I obvious? Okay, I'll stop on it now. Anyway, alt-fire shoots a volley of bullet missiles out of your CLIP!
Jumping sticky bombs - Q (default bind, you can change it in controls menu): One of the most weird fruits of soviet scientists labor - a combo of pressure blast-based locomotion device, loud hydraulic system and spherical bomb with spikes and ability to track hostile targets - this weapon surely gives hella lot of fun with incredible parkour spectacle by chasing poor cacodemons!
Morning Star - A medieval trustworthy piece of skullbashing, being used effectively since middle ages, this certain model is made of asskickenum - a new element invented by Russian Engineers, to make it specifically indestructible, and even more painful to be hit with, at the same time!
FIRE: Swing it like a drunken russian!
ALT-FIRE: GET OVER HERE! Point in the general direction of the monster to drag him to you. Hold it to proceed with immediate over-the-head smash!
RELOAD: Drunken spin attack - Hold the button till you faint!
Ullapool Caber - A weapon originated from scottish town named Ullapool. Russian engineers liked the weapon design so much, that they decided to get themselves a one... with a small modification. The biggest achievement in soviet explosives technology - a grenade specifically designed to be used in melee combat by user without harming himself! (read it as exploding into a burst of gibs.) Hilarity and explosions ensued.
FIRE: A sober person would throw it...
ALT-FIRE: Perform a charge attack combined with damnated scream! (The weapon is cursed with evil spirits for extra power. When you hear evil whispers, it means the charge is ready.)
ZOOM: Kick the grenade in your general direction!
RELOAD: Switches to dual-wield.
While dual wielding:
FIRE: You simply smash them over enemies heads with twice as much speed. Also nullifies the upward recoil.
ALT-FIRE: The same thing, with the change that you are launched skyward. Use it to climb walls!
ZOOM: Same deal.
Perestroika - A fine technology developed in era of Mikhail Gorbachev, hence why it's is named after him. Spins the razorblade at speeds of a mach II jet, cutting everything like a profesional industrial grinder. But that's not all, folks. It also has mounted into it PPAMiSR tech, which provides it infinite surplus of sharp razor blades, which it can throw around on it's pleasure!
FIRE: Rotate the blade, aim at monster while you are next to him, and see his guts flying.
ALT-FIRE: Aim at monster, launch the blade, see his guts flying. Simple as that!
NOTE: If you press alt-fire while rotating the blade, you'll execute overclocked shot. See by yourself!
Excalibat - A dust which was left after legendary excalibur, the first england king, was found by accident by soviet scientist while excavating some old russian bazaar. They concluded that the folk who was trying to sell said dust was trading with a guy with giant, magical stone, and his corpse dates back to... ancient greece. How they could tell? Well, they both were under that spherical stone! Incredibly weird, but ain't that weird for russian scientists - in soviet russia, stuff like that happens everyday, every moment. Just ask them about digging to the centre of the earth with a spoon made of explodium. So, to conclude, being a great baseball fans, Russian Engineers took liberty to take new prominent sources of power from scientists, took the stone into gigantic industrial grinder, compressed it, took the dust from it, and from excalibat, combined both and infused into baseball bat... and voila! Most powerful "melee" weapon your eyes witnessed!
FIRE: Launches a volley of powerful energy bolts in an arc pattern.
ALT-FIRE: Excalistorm. See the havoc caused by it by yourself. Remember to hold the button!
RELOAD: Zoom button switches alt-fire mode. His second fire mode is "Sisyphus Best Buddy". What is it? Well, it's quite obvious, but I'd rather let you see it for yourself.
Powercube - The russian planar-travel programme finally gaved some effects - after discovering several different dimensions, russian expedition blasted a monster or two and scavenged some items on the way. One of them were magical gauntlets, holding interesting powers for melee combat. Russian engineers decided to reverse-engineer them, but thought that gauntlets were not silly enough, and psi-amps were not cool enough, they decided to rig their newest discoveries, like the almighty power of rave and gibberish, into self-replenishing standard-issue cell, they made the Powercube - most peculiar quadratic device ever created!
FIRE: Emmit a medium-ranged electrical storm, ripping through enemies.
ALT-FIRE: BRACE YOURSELVES - IT'S THE ALMIGHTY GIBBERISH RAVE APOCALYPSE!
RELOAD: The weapon is infused with some old-timey sacrificial artifact, too! Press reload to sacrifice 200 shell casings into a random powerup. The effects are stack-able in terms of lasting!
Berserker Pack - Yes, russian engineers were aware of need of berserk pack. But let's be honest, they are too damn lazy to incorporate it's effect to every single melee weapon and fists. They decided to create entirely new berserk pack, that allows you to use it in any moment, and you can clearly see it's effects. Turn your arms into trucks at your desire, and perform such horrifying screams that monsters flee away from you! (Metal dramatic music included.)
FIRE: Steroids? More like, ASTEROIDS!
ALT-FIRE: Throw them a "concrete" argument!
RELOAD: Unleash the scream! Makes monsters flee for a short period of time.
ZOOM: Activate dramatic metal-orchestral muzak for your personal pleasure of carnage!
Erasus - Since russian engineers tend to add explosives to everything they get hands on, shotguns are no exception. But since standard shotguns are quite boring, and author was too lazy to add decent casings to the mod - the gun let's you store in the inventory already used shotgun shells as projectiles! Just use shotgun alt-fire to compress them in unexplainable way, and release the button to unleash the casing storm!
FIRE: Captain Obvious strikes again!
ALT-FIRE: Launch the shell casings! Hold to charge more. Press fire during charge to stop charging.
RELOAD: Unloads all casings from the weapon.
Schwarzer Zwerg - A bastard child of shotgun, bazooka and machinegun (Yep, it was a TRIANGLE!). This puppy let's you fire explosive shells in a rapid succesion. Alt-fire loads up more shells in another unexplainable way, so you can blast an enemy with ridiculous amount of shells in one shot!
FIRE: Captain Obvious - DOUBLE KILL!
ALT-FIRE: Loads two shells into the chamber. You can load up to 30 shots. It increases recoil, though.
RELOAD: Takes the loaded shells back into your inventory.
Leviathan - Sometimes, two barrels don't do justice. And don't make you look awesome. It's most common thing in Russian Engineers flavour - twin-barreled. Everything is better with twin barrels! But then, what would it be, if one would extend it to... three barrels? The idea was nifty enough that Russian Engineers started working on concept, by simply slapping a lead pipe with a duct tape to standard double barreled. One would say "Utter nonsense!", But they saw... triple barreled shotgun, and it was good. The only problem is that it's still kinda boring, how they could, like, improve the concept? Quite simple - turn them into handguns! Or rather, handcannons!
FIRE: Captain obvious, you're here again?
ALT-FIRE: Ye olde pun from ironsights! What do I mean by saying that? It works like in any modern shooter, but this one tightens the spread rudiclously for no reason, and paradoxally instead of slowing you down - you start moving faster while using it, har har!
NOTE: You can hold two of these at a time. Get yourself a pair of those!
Pantokrator - And you thought that chain-fed twin auto shotgun was ridiculous? Brace yourselves, here comes the almighty shell spitter, causing major havoc and destruction! Developed in case of packs of cyberdemons, sporting 10 barrels inside one, huge muzzle, the Pantokrator is also extremely potent in fire-rate, thanks to revolutionary reload system - instead of switching whole shells - the compressor simply sucks in the content of loaded into it shells, and then stuffs the chambers with it in a blink of an eye! Ridiculous? Totally! But that's not all what this compression system is capable of. Especially that it's based on certain empty cartidge compression system.
FIRE: Unload a wall of 10 shells at once.
ALT-FIRE: Well, you'd better get ready for that. Get yourself a stash of 200 spent shell cartridges, press alt-fire and... enjoy the classical slaughter.
Quadvolgue - On the fashion for quadruple shotguns, russian engineers decided to join the bandwagon, and create a one, too. Sporting extra shiness and spiffiness (I bet those aren't even accepted words... Shakespeare time!) due to secret Cage'o'Matic technology, that causes any gun made by it look overly awesome. Other than that, it sports extremely powerful recoil, making it a handy replacement for rocket jumps. And yeah, even if someone will try to up the bar by making six-barreled, or even eight-barreled shotgun, have no fear - this one has an ability to quadruple itself, making it a 4x4 barrel combo. Doesn't make any sense? Yes. Looks ridiculous? Yes. That's why it's awesome!
FIRE: Captain Obvious won't loose the job anytime soon...
ALT-FIRE: Quadruple the quadruple, get a sixteentiple (Shakespeare saves the day)! Basically, you emerge another three quadshotguns for no utter reason, and fire them. You can hold 'em and fire them by releasing the trigger!
RELOAD: Knockback suppresion mode. Feeling uneasy to be launched on the other side of the map each time you fire it? You can turn it down to a minimum with a one click! (and make yourself totally uncool without launching yourself into blue yonder each time you shoot with motherducking 4, or 16 barrels of DOOM!.. But whatever. Your choice, I don't judge you. Go ahead, keep calm and keep shooting nasties.)
Violator - The fruit of dimensional travel across the realms of old gods, this interesting take on flame-based weapons and shotguns is holding the spirit of quite angry deity of fire. Feed it with shotgun shells and pull the trigger to cause the mayhem! Enough power gathered in it can even call the blazing pillar from sky!
ALT-FIRE: Hold it to gather the power. If you hold till it fills up completely, pressing the trigger again will unleash the fire pillar. Be wary, you can easily toast yourself in the process. You can use the stored charge to burst out more projectiles. The pillar always travels forward your view direction during release.
ZOOM: This weapon is scoped.
NOTE: While scoped, you can't take advantage of charged shot, but you still can unleash the pillar, or shoot way more precise with regular fire.
RELOAD: Unleash a Nova of shell casings! The more spacious the room is, the better are the results.
Wolgir - Since standard assault rifles are usually lacking the firepower in some more hostile fights, and miniguns are simply useless if you won't encounter some huge firefights, our lovable russian engineers developed simple, but effective method to counter that. An assault rifle with standards - give hell's freaks a taste!
FIRE: Cap-cap-cap-capt'n spree!
ALT-FIRE: The rifle has six barrels, and it's belt-fed. It has one belt by standard, and shoots from two barrels at once. To increase firepower you simply attach more ammo belts, so it can spew more bullets at a time. Press alt-fire to add a belt. Hold the button to perform attach again. Double click to dettach the belt. Hold the button to perform dettach again. Simple as that!
Power Overwhelming: One of the most retarded and powerful piece of russian sense of firepower. Spewing out unstable gauss bullets (used to rip through tanks and bunkers.) at ludicrous rate, it's a weapon of choice for any total desceration maniac. And the weapon's alt-fire... well, yet again mod author was too lazy to add casings, so he camed up with russian engineers with another retarded way for reclamation - the weapon melts the stored in your inventory casings into... health. And it also speeds you up, making from it perfect run-away weapon. Don't ask how, it does it and that's all.
FIRE: Captain Obvious is not backing down!
ALT-FIRE: Smelt bullet casings into health, and also speed yourself up during that process!
RELOAD: Switch fire mode to homing bullets.
Libra - Russian Engineers never had an issues with universality of their weapons, they were useful for everything - opening the jammed jam, doing a wonderful firework display, going to work, and even shooting! Incredible, ain't it?! But then they thought it actually would be nice to have some kind of universal assault rifle, or rather it's equivalent... nah, both of those doesn't fit in the thinking categories of mere Russian Engineer. Let's just take a milk shake, your standard assault rifle and radioactive substance, a cow, multiply it by 100, mix it and drink it with vodka, and then you may get a glimpse of thought of finest minds of russian technology developers. As an effect of that brainstorm, they created this autocannon, which supposed to serve as rave lighting system for their nuclear disco parties. Well, turns out everything in soviet russia at some point may be turned into killing machine - that's the universality here!
FIRE: Deactivates the shield, and shoots 22.7mm bullets. Quite small for their standards, though.
ALT-FIRE: Launches an energy ball that goes through the shield.
RELOAD: Turbo Doctor - Since the Power Overwhelming's ability was huge success, they decided to include it in this weapon, too. It patches you up slower, though, but lasts for longer. It has also faster reaction, so it is actually useful for "tactical fallbacks".
Gorynch, aka [censored with duct tape. Theoretically you could still read it, since it's transparent, but let's just say it burns eyes. ] - Power Overwhelming, being pinnacle of Russian minigun tech, their best creation since lava-based vodka shots, is, well, hard to surpass. But that doesn't mean one can't give it a try. By developing a new locomotor system, Russian Engies made the minigun-class weapon have incredible fire control, giving the user ability to control the fire with ease. The only flaw though that it slows the user down when it's being fired. Well, it might rip one's arms off or get him injured by recoil. One could say that "Pfft, he can carry the load of 2 tons of ammo and weapons, and lift a lorry!". But yeah, having a force equal of a fully loaded jumbo jet at full speed pushing your arm is a bit... high, even for russian standards.
FIRE: Revs up the minigun, and then you can fire it while it's on the go.
ALT-FIRE: Goes back to idle mode. Gun locomotor is immensely loud, thus alerting monsters.
Tarpan - Named after last species of an eurasian wild horse that died in Russia in captivity, 1909. This drum-fed heavy machinegun is cousin of Power Overwhelming, using same kind of bullets, but shooting in much slower fashion, so you have better control over your fire rate and ammo consumption in exchange of firepower. Also, since smelting emptied cartidges into health seems to be a standard among machineguns in ranks of russian army, this one is designed specifically for battle medics that assist in group assaults - it doesn't speed up the user, but still heals him and any player entities around!
FIRE: Captain Obvious will demand a payment raise soon, propably.
ALT-FIRE: Dispatch a healing field around yourself.
RELOAD: Switch to homing boolets mode.
Master Obliterator - What could possibly besten both Power Overwhelming and Gorynch? Simple. Combining their best assets into another weapon! This one hell of a minigun spits Power Overwhelming-caliber bullets, while maintaining the awesome control over fire. The only drawback? Horrible recoil.
FIRE: Yep, he just came in for a payday!
ALT-FIRE: Stops the spinning.
Pushka - A most common weapon for any russian fella - a handheld 100MM cannon. Sounds crazy? Nah, the alt-fire unleashes an energy bomb, which deflects most projectiles while flying, and it creates for a period of time a repulsion field - as it's on the tin, it deflects oncoming projectiles, and monsters too. The weapon is able to handle only one field at a time.
FIRE: Captain Obvious, aren't you demanding a bit too much?
ALT-FIRE: Launches repulsion ball. It pushes everything on the way, and deploys the field on impact for a period of time.
Torchglow - Have you ever had an urge to burn everything in sight in fancy patterns? Well, wonder no more, as Russian Engineers developed new way of disposing nasty monsters and preparing bonfires or makeshift super grills in no time! Torchglow, using brand new (old as fuck) developed (stolen) technology, which will induce a smile on your face, and fire on your enemies! If you are looking to scorch enemies or make medium-rare - Torchglow is your choice!
FIRE: Launches firewall bomb. It spreads out during the travel. (Not infinitely though; that'd kill even most powerful computers in big areas on a fly!)
ALT-FIRE: Launches fireblast bomb. It spawns in a X-pattern a handful of combusting explosions.
Okudzhava - Named in honour of certain singer, this classy gun has built-in hot, smelted metal container and shape maker. It can produce in a fly super hot rods, balls, shredded metal and immediately launch them at a poor victim, which isn't fast enough to hide. And how the hell it uses 100mm shells as munnition? Well, the gunpowder from it serves as power surplus, and the projectile plus casing serves as metal provider. How can it work? We don't know either, we were drunk as usual while making it. - Russian Engineers.
FIRE: Launches a hot steel rod.
ALT-FIRE: Launches a pack of hot, shredded metal.
ZOOM BUTTON: Simply changes you into scoped mode, but there is one important change - ALT-FIRE in zoomed mode launches a bouncy metal ball, explodes on contact with monsters and walls.
Beef Supreme - A really honoured person in circles of Russian Engineers, a renowned resocialization expert - That's Beef Supreme - huge impact projectile launcher!
FIRE: Captain obvious, how you can tell?
RELOAD: One of the only weapons that actually reload! Hold the button to keep loading shell stacks. (Six 100mm shells per stack; Two per one shot.)
ALT-FIRE: press zoom to set up a Beef Turret in front of you! (costs ten 100mm shells to place it. You can pick up the turret to change it into weapon again.)
Rasputin - What could possibly better refer to a multiple mode elemental weapon than naming it after a guy, who was killed with many different means of killing at the same time? Versatile and powerful, Rasputin lives up to it's name by exploding, combusting, exploding, freezing, intoxicating, and again exploding his targets!
FIRE: Launches a shell dependable on the active fire mode.
ALT-FIRE: Hold alt-fire and press strafe left, forward or strafe right to change fire mode; press the same mode again to revert to default mode.
Steamroller - The Volga-Steelworks and Guntech Co., in cooperation with russian engineers created this one hell of a portable cannon - shooting blazing cannonballs at astoundishing speeds, it can also lay powerful sticky bombs, that can be exploded on demand. Stick a one to a cacodemon, launch it across the room into crowd of monsters and detonate for maximum satisfaction!
FIRE: Captain Obvious, you are totally getting all the praise today!
ALT-FIRE: Deploy a sticky bomb. (More than three stickies deployed while detonating triggers KA-BOOOOM!! (Not that it has any impact on gameplay. In case someone wants to feel awesome while he blows up something, and to know how to do that!)
RELOAD: Reload sticky bombs. Hold the button to reload constantly. (Four per stack; Two per one sticky.)
ZOOM: Detonate sticky bombs.
Katyusha - The fascination (read it as: obsession) with all explosion and rapid fire related things, it was quite obvious that russian engineers will sooner or later develop some missile launcher, dedicated to satisfy their needs. On alt-fire serves as mortar spewing clusters while flying. It releases a high payload of clusters on hit.
FIRE: Launch a volley of missiles, that's all. (Haha, stolen Captain's job!)
ALT-FIRE: Launch a cluster bomb. (Sigh, this gun is so dull - I should rework it sometime.)
RELOAD: Switches missile mode to either unguided or seeker ones.
Comrade - Sometimes you need a weapon, which is highly destructive to both user and targets. A weapon, which has a nasty habit to be unpredictable and of course - it must make things go boom. The answer is pretty simple - a corner-shot surpise, an alltime classic of self-destruction - grenade lawnchair!... umm, heheh - I meant grenade launcher. Press zoom button to switch between bounce and impact modes of grenades. It also has built-in time stop device. You know what to do.
FIRE: *Punch noise* That's my job!
ALT-FIRE: Stops the time. It eats energy on that, so be cautious on your counter.
RELOAD: Switches the grenades mode. They can either bounce or explode on relation with the area.
Gopnik - Another weird Russian Engineers byproduct, this thing supposed to be a frisbee launcher. But hey, remember about universality! Now serves a powerful mine laying tool, so everyone who would want to trespass mother russia... watch on your feet.
FIRE: Launch the mine.
ALT-FIRE: Switches fire mode; Hold alt-fire and press strafe left, right or forward to change fire mode. Press the same fire mode again to switch back to regular fire mode.
NOTE: I realise that the reverting back is very choppy; sometimes you need to press the direction multiple times to make it work... I wish I knew what I did wrong that causes that, really. If somebody is up to give me a helping hand, I'm listening. D:
Immolator - Being a contraption of reverted vacuum imploder, this not-so-little tool was modified so far 3574 times, this weapon is propably still far from perfection, being made of cardboard and lightmatches with a little assistance of DIY-book containing info about it's construction (author - "MacGyver"), but at least it doesn't explode you in the face anymore, this tool is useful at clearing rooms from nasties in chaotic way!
FIRE: Spit explosions or ultra-compressed air.
ALT-FIRE: Charges the weapon's compression tank. Used for airblast jumps and explodium blasts.
ZOOM BUTTON: Switch fire mode! "Master Exploder" means that you shoot explosions. "Reflection" mode switches you to ultra-compressed air. It's so dense that it blocks oncoming projectiles and hits monsters really hard, for being an compressed air.
NOTE: You can stop charging by clicking FIRE while charging. The power you have charged by that time is maintained.
Shurricane - After watching too much ninja-related crappy movies from 70s-80s, Russian Engineers thought it would be cool to incorporate something from their arsenal in their next weapon. The weapon they had in works was shooting guided missiles, nothing really special... rigging it to use "new" ammunition wasn't a problem at all. Other than that - this weapon has one of the most ridiculous alternate functions ever created. I mean it - this is not your ordinary "decoy". It uses most powerful feeling in universe to cause some serious infights amongst the monster ranks!
FIRE: Launches a volley of guided, self-propelled explosive shurikens. (It's not that obvious, go away, Captain!)
ALT-FIRE: Oh, I can't spoil that - You need to see it in action yourself. I can only note that you can make it stop in midair by clicking alt-fire again, if you launched it. Pressing it again causes the self-destruct, in case you want to deploy it fast somewhere else. Note that it won't give you back used munnition!
Chton - Yet another fruit of interstellar trips into other dimensions, after visiting grim and dark temple of some another ancient demigod of fire, russian expedition didn't gave a single... cake, about his status, and electrocultated the hell out of him, after noticing that he is quite prone to electrical weapons. After gathering his remnants and performing some tests, russian engineers yet again surprised their superiors with another invention - Inflatable Meteor Cannon! (Forget about inflatable - we screwed up something in the formula, and it's a sheer metal again, sadly. - Russian Engineers.)
FIRE: Launch a formidable-sized meteor! It chomps through most enemies, but it can blow up on the larger threats.
ALT-FIRE: Deploy a meteor shower beacon. After a moment of gathering enough material in space, it hurls it down onto itself. (I thought of rare occasion it would take down entire Sputnik, but I couldn't get my hands on some decent space station graphic. Like anyone had an idea to do that!)
Pushkin - Russian engineers noticed that soldiers fighting for mother russia, even with their superior firepower and equipment, have one problem with monsters - they see our comrades, and attack them with pinpoint precission from any range. To counter that, the soviet scientists, using portable cannon technology and some late 60's russian nuclear disco created Pushkin - in honor of russian poet and everything cannon-related, armed with advenced recoil-suppression system, they made the weapon fire quicker than pushka and still it's accurate as hell. Add to it a scope and... now you see me, now you're DEAD!
FIRE: Incoming Captain Obvious transmission... NAILED IT!
ALT-FIRE: Deploy a quite-deadly moving barrel wall!
ZOOM: The weapon is scoped.
NOTE: When you alt-fire the weapon while it's scoped, it deploys the barrels in a circle-pattern.
Stachanov - Since the Stalin hired a man called Kane, in depths of Vladivostok secret lab - the new laser weapon based on supreme nuclear technology of soviet russia was developed. Vastly powerful and scorching many targets in a row, with an ability to charge it up, it's surely great addition to soviet arsenal of utter destruction and dumplings!
FIRE: Launches a red lazer, ripping through enemies. You can hold fire to add to it extra power!
ALT-FIRE: Deploys Obelisk Incarnation - a sentient energy blob, that toasts targets around until it burns itself out. You can can deploy them up to three in short-handed time. Stachanov needs to recharge it's crystal capacitor each time you form a one.
ZOOM: The weapon is scoped.
Instafuneral - Shooting streams on ionized energy, this thing will make the air around you fresh, and monsters!... freshly dead.
FIRE: Fire a single-barrel.
ALT-FIRE: Shoot all three barrels at once.
ZOOM BUTTON: Zoom present!
Channeler Mark II - Based on some author's old shitty weapon, this weapon fire steady stream of plasma, which if doesn't hit any target, it will bounce off to the nearest one. Keep in mind it does it only once.
FIRE: As explained in main description.
ALT-FIRE: Fires a plasmic earrape wave, which chews everything on the way onward. Oh, and it keeps going even if it hits the floor. It bursts on the walls, though.
Petrovec - After establishing another offbranch lab in capital city of Serbia, serbian engineers decided to tackle something classic at first, with a twist. Using freshly discovered Vearetelium as an energy surplus, they created a plasma rifle with bouncing projectile capabilities. Something was still missing though... That something was... self-guidance! After showing russians a video of them, prancing around the lab chambers, causing general havoc, all they had to do is to give them a seal of approval.
FIRE: Fires a self-guided vearetelium ball, non-boucing.
ALT-FIRE: Fires a self-guided vearetelium ball with extra bouncing, but also sports a lifespan till it blows up. Uses the separate clip ammo.
RELOAD: Another weapon which actually reloads.
Ramjet - Not your usual sniper rifle, Ramjet sports the power of dark matter to cause insane amounts of damage upon targets that are unfortunate to stay in the line of fire. To make matters worse, it has a self-propulsion device and is radio-controlled like an RC-Car, rigged with a camera in the scope. What does that mean? Well, welcome to the new level of extreme camping, flying around the rifle and shooting people in their faces!
FIRE: Captain Obvious totally rocks this place.
ALT-FIRE: Deploys the rifle into guided mode; launching it costs 50 ammo. You can stop it in mid-air by clicking ALT-FIRE again. Press RELOAD to retract the rifle back; it explodes in dark matter cloud, damaging nearby monsters, and you retrieve the 50 ammo you spended on it.
ZOOM: This weapon is scoped.
Deathhead: It was proven earlier many times that russian engineers likes "boomy stuff". But this...! this, my friend, is entire new level of "boomy stuff". Armed with multiple high-explosive cluster warhead, the Deathhead can devastate entire towns with few innacurate shots. Combine it with an inexplicable way of combining few cluster warheads into a nuclear warhead... veni, vidi... KA-BOOOM!!
FIRE: Blast your targets with cluster missile! Watch out though, hitting it into wall before it spreads out leads to a nasty throwback of the clusters, which may rend you lacking your body parts.
ALT-FIRE: Deploy a guided nuclear missile. What? Should I add some witty text here? Dude, slapping a nuclear missile inbetween some poor sucker's eyes isn't enough for you?!.. Yeah, I guess you're right. There's never enough!
NOTE: This weapon can be amplified with proper inventory item. Use it to activate, and press alt-fire to see the results.
Yamato: A gift from secret japan communist superweapon laboratory of supreme laborers, this nuclear-powered, joy-inducing pal can blast entire city in a wonderful display of superatomic mushroom goodness. Since all communists have similar taste, the weapon has of course some retarded function!
FIRE: Launch a Yamato Blast!
ALT-FIRE: Hold the alt-fire to switch fire mode. (Holding instead of button click in case of accidental clicking - the switching takes some time!) You can perform with it a quantum jump. What does it mean? Well, behind this mysterious technobabble name hides... simple rocketjump. Actually, not that simple. You perform a jump into timespace by launching yourself with yamato projectile, at the speed of quantum particle, which results in... well, just hold alt-fire to change fire mode, then use the regular fire and... see the effects.
Planet Cracker - Super-powerful hugeass portable ion cannon. Description simply isn't necessary... Other than mentioning the fact it keeps air fresher!
FIRE: Launches a bolt of ionized particles, ripping through everything onward. Keep in mind it also has BFG-alike spray attack on impact.
ALT-FIRE: Launches an empowered bolt, which on impact releases all of it's power, which is spread around the hitted place. The satellite in stratosphere gathers scattered ion charges into an ion blast from sky.
NOTE: This weapon can be amplified with proper inventory item. Use it to activate, and press alt-fire to see the results.
It's not that big, it shows properly in-game. I am just too lazy to scale the preview down to match the in-game size.
Vindicator - A newest invention of Russian Engineers, this marvelous contraption launches concentrated plasma capsules, which causes general havoc amongst demons ranks! Ooor to protect your ass from said ranks, your choice!
FIRE: Launches an plasma capsule, which releases on impact huge unstable plasma blob that after some time gets into critical expand mass, causing a chainreaction inside of itself. This leads to extremely powerful release of plasma wave, which goes horizontally. Keep it mind, you can find a safe spot by being above or beneath it! (Same goes for monsters, so be cautious.)
ALT-FIRE: It also launches plasma capsule, but with much lessened amount of plasma, which can actually be controlled. This one produces the same effect anti-vortex as Pushka does, but much larger. You can stay safe within it, hence named "Plasmic Sanctuary". Keep in mind though that fast projectiles, energy projectiles and hitscans can go through it (yours too).
Gurumaster - New sources of power usually means new superweapon, and this one is no exception. The Gurumaster makes full use of Vearetelium capabilities, unleashing gazillions of particles of said substance into atmosphere, causing vearetelium rainstrike! Other than that, you'd better not inhale the dust it tends to leave behind - it's quite toxic!
FIRE: Captain Obvious - the last will!
ALT-FIRE: Uh oh, you'd better find some cover... or not, that won't work. Just keep as big distance as you can!
Borsch - Named after one of the most delicious things in this world (at least for russian engineers), Borsch is a dark matter cannon, shooting out malicious, dark projectiles that devour everything on the way, or simply launch a full-scale black hole that does said thing even better. Watch out though - even thought the black hole doesn't suck you into itself, whether you are a friendly target or not - it turns everything in close proximity into nothing, if it gets too close.
FIRE: Launch dark matter projectile that noms everything in the way!
ALT: Deploy a black hole. You do realize how black holes work in video games, I hope?
NOTE: This weapon can be amplified with proper inventory item. Use it to activate, and press alt-fire to see the results.
Jet Thruster: Abraham Lincoln invented stairs, and William Shakespearicles invented rocket jumping. First one is boring, but safe, second is funny, but dangerous. Russian engineers combined both funny and safe by creating jet thrusters - disposable rocket engines, which lets you to travel for a short period of time in air. Believe me or not, but it's one of damn most useful things in the world!
Shitstorm Device: Russian engineers loves explosions. They also love high rate of fire. Combine those both, and you get... nope, not Katyusha. It was already achieved. Katyusha lacked one thing - the explosions weren't powerful enough. So our soviet technicians developed a shitstorm device - and believe me, it is a shitstorm. Why shitstorm? Well, it's really shitty for everything around it when it comes.
Power Amplifiers: Stalin in real life has twenty meters. Seriously, I am not kidding. Trocky on the other hand was a freaking midget. Lenin was the only one that could surpass Stalin. In honour of those three personas of Soviet history, Russian Engineers named the weapon amplifiers for Deathhead-Planet Cracker-Borsch, respectively. Use to activate, press alt-fire with the corresponding weapon, and see the carnage... from Russia with love!
Quick-nuke: The motto of russian engineer is: "Never enough big explosions". As a proof, the next installment of self-defence for russian ladies was not a pepper spray, but... portable quick-launch nuclear missile launcher.
Empowered Vodka: Based on flame of russian devotion itself, thanks to it you can feel like you are in mother russia while being anywhere! (Gives you health, fears away monsters, increases damage you deal and some other various things. That's vodka y'know - main source of power of russian warmachine!)
Hunter-Seeker Companion: Russian engineers wanted to find a way to expand the potential of harmless explosion tech, so while experimenting with various stuff, they created by accident really bizzare weapon - strapping harmless explosion weapon to a vacuum robot while being drunk gaved obvious effects, and nope, by saying that I don't mean extra cleaning power. Using some vodka-powered hover engine (which explains why hunter-seeker flies so chaotically and emits so annoying sound) and few electronic parts to make the explosion lethal to foes and actually fly in any kind of pattern we have the best companion in the history of world!... Wait, what? What do you mean by saying companion cube?
"Hindenburg Two" Beacon - As name suggests, it's a beacon.
It is a targetting beacon... for a 41460mm CANNON. LAUNCHING ZEPPELIN-SIZED BOMB.
Shields: Since soviets tend to work in hazardous areas, dealing with those pesky problems was always... well, a problem. The russian engineers got a brilliant idea to develop a shield, which can protect you from any kind of attack! And you know what? It wasn't specifically designed to protect you from monsters, but... from yourself. That's right, considering how lethal guns you use, it is more propable to die because of accidental suicide than an enemy. Silly, isn't it?
Supermap: Russian engineers are not kind of "better safe than sorry" persons, but after last party they got so drunk that they couldn't find their homes. And when they did, there were usually wifes waiting with rolling pin, angry as hell why they didn't come for dinner. So they developed wonderful auto-scanning map, which not only shows you entire area (so you can get home while you are drunk), but also shows objects, like goodies or foes (for instance, russian engineer's wife with rolling pin).
Megafancypants Sphere: Mega and fancy, also carries a new pair of pants. Gives you solid health bonus and full shield.
Enviro Sphere: This handy powerup activates automatically if you have already a one in inventory. It protects you from hazards like sludge, lava and... common demon projectiles.
Battle Sphere: A new addition to sphere galore, the Battlesphere gives you temporary immunity to most powerful weapons at your disposal. Now, go and perform a true yamato jump!
Weegee Sphere: A terryfying, glaring eye, this powerup lets you see better in dark areas and drains life from poor monsters while you hurt/kill them.
Salvation Sphere: This powerup works something like a "second chance" or "extra life", if can name it like that. When activated, it can heal you up a bit and teleport you to a place from where you begun the map, if your health gets lower than 25. Be warned though, if you get hurt more than you can survive, it won't activate.
RED Sphere: This powerup doubles the damage you deal.
BLU Sphere: This powerup decreases the damage you take by half.
Screamer Sphere: A powerup that turns you into a horrible visage, which scares monsters away and makes them tend to attack less.
Shield Sphere: A temporary invulnerability combined with ability to deflect projectiles hitting you.
EXTREMESPHERE!: A mix of powerups, this one changes you into screamy deathbringer while metal plays in background. It makes you invulnerable, quadruples the damage you deal, increases your speed, jump height and increases fire speed for some weapons/meeles and packs you up with shield/health! Why then the powerup doesn't scare away monsters? Well, to maximize it's effectiveness - if monster doesn't run away, it's way easier to kill it!
Fork Sphere: What happens when you enclose a very angry, dark deity of pitchforks in a sphere, to be later used as a cool powerup? Magic, my dear friend, a true magic happens!
FIRE: Strike thine enemies with a super-powered pitchfork!
ALT-FIRE: Causes a very nasty forkstorm. They don't guide into targets, but they still cause a lot of bruises!
RELOAD: This powerup is infinite. To make it dissapear, press reload button. That's right, clear the map, go back to your regular form, collect the spoils. Groovy!
Yellow "Junk" box - Crafting basic weapon, mostly additional pistol.
Green "Caliber" box - Bullet hitscans caliber upgrade, higher firepower.
Red "Nuker" box - Explosive projectiles gain minor uranium empowerment, higher firepower.
Blue "Quad" box - Shells get quad upgrade, higher firepower.
Video footage: (more on the channel.)
Screenshots: (some of them propably outdated.)
Even More Screenshots: (Demonstration of "Deathhead", Slot 8 epic weapon, there are guns from slot 1 to slot 8, so it's highest you can get!)
Alt-fire with armed "Stalin" multi-warhead nuclear missile:
Apply pressure on the mouse button against this link for download!
Overwhelmed by amounts of weapons? Wanna play a bit different in coop? Grab class-oriented weapon loadout patch here!
Downloaded the mod and feeling confused with weapons and all other stuff? Read the spoilers!
This mod utilises combo system, similar to fighting games. Each character sports a different starting armament and melee, plus some more specific traits, like running speed, damage taken, max basic health... stuff like that. Oh, and most important - melee combos! Each character has different ones. Check the details of the classes to see what kind of combos each class has. They are triggered by proper moving sequence and triggering it with fire or alt-fire. Depends on the combo.
Reload (Holding reload button while having melee out shows you the comboes aviable to your character.)
That's all you need to unleash super attacks!