[Finished] The Russian Overkill - Explode along with me!

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[Finished] The Russian Overkill - Explode along with me!

Postby PillowBlaster » Sat Jun 04, 2011 6:08 am

SOVIET POWER SUPREME!

Image

So what this thing is all about?
My answer is pretty simple - hurt hellspawn with most overpowered and ludicrous arsenal in history, such as gattling rocket launchers, tank cannons, anti-tank HE shotguns, medieval maces, portable laser cannons, slamming ammo packs in monsters face, fists made of shovels, gesture-coming-true device (TM) (aka. shooting fists), super-compressed gas eruption device, jumping sticky bombs, inconspicuous superpowered revolvers, huge nuclear-powered energy cannons, gattling gauss cannons and of course - nukes (sometimes in a moment you would rather not expect a one).
This mod is slaughterish enough to be compared with Serious Sam, as monsters are mowed down in hundreds, so you surely will enjoy it if you feel going nuts after day of work and want to stress out.


There's... uh, pretty much weapons up here. Won't it be complicating to fight with such amount of weapons?
Indeed, there's more than plentiful of them. So far I've got pretty much three different gun sets. If one feels too overwhelmed by their amount, slap in the class-oriented loadout patch!

But... what if somebody wants to play this thing without hundreds of monsters? For instance, stock doom 2 maps or something?
Of course, somebody may ask - is killing 500+ cyberdemons with one damn shot isn't WAY too ovepowered? And I'll say: "Yes, yes it is!"
To counter that, I've cooked some custom difficulties. Everyone is gonna find something suitable for his taste, at least I hope it will. (If somebody want's to play hardcore, here you go - most monsters get quite "healthy". Or go for totally wrong side - total insanity with trigger-happiness, each ammo pickup giving you full ammo and being invicible all the time? As you know crowd, Communism is a powerful force!


This sounds really cool... but what about for rest of stuff, is it gonna have any maps, monsters or items designed specially for it?
Uh, mapping isn't my strong side, actually. If somebody would decide to make slaughterfest maps for it - be my guest. About monsters... I could make some, but I think they would be pretty boring and unsatisfying. Items? Well, how about quick-launch nuclear missile? (As I said, you can encounter very much nukes in this mod. Never enough nukes for me!) Or missile pod that spews out deadly, fast, homing missiles at ludicrous amounts? Or sphere which turns you into overloaded with powerups, extremely screamy deathbringer with metal playing in background? Or perhaps you would like to turn yourself into almighty pitchfork deity, with a little lack of sanity?


Is this mod making any sense!? I mean, Where's the balance? such overpower can kill the gameplay!
...Or make from it an unforgettable experience. Well, it depends on taste. If somebody wants something challenging... well, he would be surely dissapointed. But if somebody looks for some mindless destruction... I guarantee full satisfaction. :wink:


Allright, I suppose it's pretty fun... but why it isn't working? Some weird message is appearing.
The solutions are:
- Propably you are putting wrong load order. Always load the core file first, then rest of things.
- You are using latest version of gzdoom, but the mod uses beta gzdoom features. Grab the SVN here.

CHARACTERS
Spoiler:

WEAPONS
Spoiler:

ITEMS
Spoiler:


Video footage: (more on the channel.)
Spoiler:


Screenshots: (some of them propably outdated.)
Spoiler:


Apply pressure on the mouse button against this link for download!

Overwhelmed by amounts of weapons? Wanna play a bit different in coop? Grab class-oriented weapon loadout patch here!

Downloaded the mod and feeling confused with weapons and all other stuff? Read the spoilers!

COMBO SYSTEM
This mod utilises combo system, similar to fighting games. Each character sports a different starting armament and melee, plus some more specific traits, like running speed, damage taken, max basic health... stuff like that. Oh, and most important - melee combos! Each character has different ones. Check the details of the classes to see what kind of combos each class has. They are triggered by proper moving sequence and triggering it with fire or alt-fire. Depends on the combo.

W-Forward
S-Backward
A-Left
D-Right
Fire
Alt-Fire
Reload (Holding reload button while having melee out shows you the comboes aviable to your character.)

That's all you need to unleash super attacks!
Last edited by PillowBlaster on Mon Aug 11, 2014 2:06 pm, edited 56 times in total.
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Re: [WIP] Russian Overkill

Postby Duducrazy » Sat Jun 04, 2011 8:22 am

in soviet russia, the weapons fire you!!! :D
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Re: [WIP] Russian Overkill

Postby CommanderZ » Sat Jun 04, 2011 8:39 am

The nuke looks awesome. I hope it is not too awesome to use.
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Re: [WIP] Russian Overkill

Postby Jimmy » Sat Jun 04, 2011 8:53 am

YES.

I'm really looking forward to getting this, and even better, deluding myself into thinking I have some sort of skill when it comes to killing monsters. :P
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Re: [WIP] Russian Overkill

Postby Xim » Sat Jun 04, 2011 9:19 am

CommanderZ wrote:The nuke looks awesome. I hope it is not too awesome to use.


Glad to see somebody is using my sprites. [/shameless self plug]

Anyways this looks hella awesome. I love how you get the laser/railgun.
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Re: [WIP] Russian Overkill

Postby PillowBlaster » Sat Jun 04, 2011 11:20 am

Duducrazy wrote:in soviet russia, the weapons fire you!!! :D


Indeed, indeed!

Jimmy wrote:YES.

I'm really looking forward to getting this, and even better, deluding myself into thinking I have some sort of skill when it comes to killing monsters. :P


Glad to hear it!

CommanderZ wrote:The nuke looks awesome. I hope it is not too awesome to use.


Don't worry, there's a real plentiful of nukes onward. :wink:

Xim wrote:Glad to see somebody is using my sprites. [/shameless self plug]

Anyways this looks hella awesome. I love how you get the laser/railgun.


And I'm glad you like it! I must say that I couldn't find more fitting rifle for my needs than that one.

Oh, and can some admin change my name to "PillowBlaster"? I would be really thankful.
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Re: [WIP] Russian Overkill

Postby Xaser » Sat Jun 04, 2011 4:20 pm

HELL DAMN YES DAMN
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Re: [WIP] Russian Overkill

Postby bgraybr » Sat Jun 04, 2011 10:51 pm

AWESOME! I saw this in a youtube video months ago and I've been looking forward to it since then!
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Re: [WIP] Russian Overkill

Postby BlazingPhoenix » Sat Jun 04, 2011 11:14 pm

Why is it called Russian Overkill?
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Re: [WIP] Russian Overkill

Postby XutaWoo » Sun Jun 05, 2011 12:18 am

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Re: [WIP] Russian Overkill

Postby MarisaKirisame » Sun Jun 05, 2011 6:16 am

WHY IS THIS SO AWESOME OMG I CAN'T WAIT
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Re: [WIP] Russian Overkill

Postby Vertigo » Sun Jun 05, 2011 7:36 am

I'm so keen to try this with the 10x wad :D
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Re: [WIP] Russian Overkill

Postby amv2k9 » Sun Jun 05, 2011 5:13 pm

Looks very cool!
What are the maps you're playing on in the video?
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Re: [WIP] Russian Overkill

Postby Ryan Cordell » Sun Jun 05, 2011 9:56 pm

I have a feeling it's mostly Sunder.
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Re: [WIP] Russian Overkill

Postby Jimmy » Mon Jun 06, 2011 5:10 am

Looks like the Cheogsh trilogy.
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