Download Alpha 2
Changelog since Alpha 1:
-New assault rifle with never-before-seen sprites
-New SMALLFONT
-Sound, animation, and behavior tweaks

Ballistics is a mod many of you have probably heard about, and seen on YouTube, a pseudo-tactical mod using gameplay mechanics not unlike those of WildWeasel's Diaz mod, but in a "man-made" setting with no demons or hellish influence. True to the mod's name, all of the weapons are ballistic firearms with a firing pin striking a cartridge--no rockets or energy weapons. Though none of your enemies have supernatural powers, they are far deadlier than Doom enemies. They are fast, accurate, and highly aggressive. Ballistics is a tricky, unforgiving, but very fun mod to play.
General synopsis: The year is 2084 and you are Malcolm Greely, a CIA secret agent sent to investigate the Union Aerospace Corporation. The richest business entity in the world, the UAC uses its power and prestige to effectively operate outside of any legal or ethical boundaries. Your orders are to look into the reports of illegal genetic engineering and weaponized biotech experiments being conducted by the UAC with the aim of creating an invincible army of mutant super-soldiers.
Features:
-Challenging tactical gameplay with reloading, melee attacks, recoil, grenades, and player classes
-12 all-new ballistic weapons, including pistols, shotguns, assault rifles, and a minigun
-Three player classes, including a bonus character whom you might find familiar
-Legions of merciless human, robotic, and mutant enemies
-Custom crosshairs matched to each weapon
Note that this is an alpha. Expect to find inconsistencies, unfinished elements, and bugs. Ballistics is not yet complete and likely will not be for some time. An incomplete strategy guide and credits list is available as ballisticslore.txt. Make sure to bind the reload and grenade keys.