Weasel Presents: NAZIS V2

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Re: Weasel Presents: NAZIS V2

Postby Snarboo » Wed May 23, 2012 4:15 pm

I honestly prefer the Luger over the P-38. The Luger fires about as fast as you can pull the trigger and it does more damage than the P-38 overall.

Edit:
Really though, all of the pistols are practically worthless once you pick up an automatic weapon. They really don't excel in any category when compared to any of the other weapons, but I think it's nice to have them.
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Re: Weasel Presents: NAZIS V2

Postby armymen12002003 » Wed May 23, 2012 10:15 pm

one thing i would mins seeing in this would be some stuff from brutal doom that be awesome
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Re: Weasel Presents: NAZIS V2

Postby wildweasel » Thu May 24, 2012 12:14 am

armymen12002003 wrote:one thing i would mins seeing in this would be some stuff from brutal doom that be awesome

No. That can stay in its own damn mod. I'm not stealing shit from Sarge.
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Re: Weasel Presents: NAZIS V2

Postby dljosef » Thu May 24, 2012 3:17 pm

So far, I'm playing this mod with the first New World mapset, and so far, it's pretty tough. New World 2's gonna be tough, too.
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Re: Weasel Presents: NAZIS V2

Postby The Thing Thing » Thu May 24, 2012 8:39 pm

wildweasel wrote:
armymen12002003 wrote:one thing i would mins seeing in this would be some stuff from brutal doom that be awesome

No. That can stay in its own damn mod. I'm not stealing shit from Sarge.




i agree to what WW said about the Brutal doom resources into the WWnazis mod not only it would upset Sarge but i could lead up to heaps of complicated stuff in the long run 8-)
Last edited by The Thing Thing on Fri May 25, 2012 8:03 pm, edited 1 time in total.
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Re: Weasel Presents: NAZIS V2

Postby wildweasel » Thu May 24, 2012 8:46 pm

Well, not to mention, this is supposed to be a "fast, simple" mod, not Mortal-fuckin'-Kombat.
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Re: Weasel Presents: NAZIS V2

Postby dljosef » Thu May 24, 2012 8:57 pm

I finished the first New World mapset with this mod, but the first level was very difficult without a bit of strategy involving the first set of officers at the start. Also, the second New World mapset I know will be a good deal harder later on.
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Re: Weasel Presents: NAZIS V2

Postby TheDarkArchon » Thu May 24, 2012 9:27 pm

The Thing Thing wrote:P#ss Sarge off but i could lead up to heaps of complicated S**t in the long run 8-)


The only thing you achieve when self-censoring your swears is making yourself look worse.
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Re: Weasel Presents: NAZIS V2

Postby The Thing Thing » Fri May 25, 2012 8:08 pm

TheDarkArchon wrote:
The Thing Thing wrote:P#ss Sarge off but i could lead up to heaps of complicated S**t in the long run 8-)


The only thing you achieve when self-censoring your swears is making yourself look worse.[/quote

i apologise for the expletives and i made an effort to remedy the problem by editing the original post i sended yesterday to make it more appropriate for this forum :(

thanks for picking me up on my language and i will do my best not to do it again
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Re: Weasel Presents: NAZIS V2

Postby Bouncy » Fri May 25, 2012 8:32 pm

...not quite what he meant. Either just swear or don't. Nobody here really gives a damn except when you do self-censor, since it does look ditzy.
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Re: Weasel Presents: NAZIS V2

Postby The Thing Thing » Sat May 26, 2012 1:04 am

well that is a load off my mind
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Re: Weasel Presents: NAZIS V2

Postby ChronoSeth » Sat May 26, 2012 2:00 am

You take everything way too seriously. Lighten up a little. :P

On-topic: So far, I'm loving all the additions and changes. I can't really think of anything to complain about, other than mecha-hitler's ridiculous accuracy. But I have a feeling that won't change if I'm the only one who doesn't like it.
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Re: Weasel Presents: NAZIS V2

Postby dljosef » Sat May 26, 2012 2:28 am

@chronoseth - I agree with Mecha-Hitler's accuracy with his bullet spam. I really dread facing him for that exact reason.
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Re: Weasel Presents: NAZIS V2

Postby AdmiralAjax » Fri Jun 01, 2012 9:25 pm

Script error, "ww-nazis-v2.pk3:menudef.txt" line 252:
Redefinition of option value set 'YesNo'

I keep getting this when I start it in ZDoom and GZDoom. I downloaded the latest version from the SVN today so I'm not sure what it is.
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Re: Weasel Presents: NAZIS V2

Postby Enjay » Fri Jun 01, 2012 9:37 pm

AdmiralAjax wrote:I'm not sure what it is.

It's the latest version of (G)Zdoom. A change has been made to address a bug. ZDoom is now stricter about how it handles changes to the menu definitions. For the moment, use an older version of the engine until wildweasel has a chance to update his menu code.

For more info on the bug if you want it...

viewtopic.php?f=7&t=32901

GZDoom 1398 (available at DRD) uses the old system and ZDoom r3667 is the most recent ZDoom version on the DRD site that uses the old system.

http://svn.drdteam.org/
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