Doomanator wrote:for the duration of the final battle to give a dark and bloody atmospheric effect.
wildweasel wrote:Doomanator wrote:for the duration of the final battle to give a dark and bloody atmospheric effect.
Bad idea during a big fight.
Xim wrote:Just gave this a playthrough. The map design is fairly average and a lot of them are fairly short and easy for today's standards. Despite this, it's actually a really fun mapset! I really hope you finish this, just try and make sure you polish up a few of the bugs. Just playtest a lot, that's my advice.
Scripten wrote:I actually get bored during long maps, unless they flow really well. These maps are quite easily taken down after a few minutes, and I like that.
NovaDragon wrote:Screens for 15 look pretty interesting. Looks like a good slaughter type level
in a city-esque theme which i like.Tell you what though, if that boss is truely the
annihilator, I think im gonna be scared of that level.
NovaDragon wrote:Screens for 15 look pretty interesting. Looks like a good slaughter type level
in a city-esque theme which i like.Tell you what though, if that boss is truely the
annihilator, I think im gonna be scared of that level.
Ethril wrote:NovaDragon wrote:Screens for 15 look pretty interesting. Looks like a good slaughter type level
in a city-esque theme which i like.Tell you what though, if that boss is truely the
annihilator, I think im gonna be scared of that level.
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Look at all the different monsters in that one area. He'll take loads of damage from all the infighting. Easy pickings after that.

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