I made this for personal use to be used in my autoexec.ini, but I tought somebody would like to see it.
This is a fullscreen HUD for Zdoom/GZdoom/Skulltag made in the spirit of the classic HUD.
I always disliked the Zdoom HUD for some reasons, like small health/ammo/armor counter numbers, and the most important: The Zdoom HUD doesn't shows up the Doomguy's face.I love having the Doomguy's face at my screen, laughting when he finds a new gun, bleeding when he gets hurt, etc. But it also helps in gameplay, since it indicates from where attacks are comming from. In other hand, I don't like the classic status bar anymore, since it reduces the vertical field of view, plus, cutting some pixels of the weapon sprites. Not to mention that if you are playing a wad with inventory items (like NeoDoom, for example), the inventory item will overlap Doomguy's face in the classic HUD.
Now, using parts of the classic statusbar, I made a fullscreen HUD with them, that shows Doomguy's face, (and it won't be overlaped by inventory items now), and big font numbers.
In your Display Options, then Hud Options (if you are using Skulltag) or just Hud Options (GZDoom) and check if "Stretch Status Bar" is set to YES, or it will not behave properly.
Suggestions about how to improve it are wellcome.