Another big update. Cover is much more important with the new health system
(which is also to be used in another mod of mine). Health canteens serve as an extended health bar. Details in the below changelog.
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Changes: v1.30 (03/23/2011)
- Added a different colored damage flash when armored.
- Added a time slow down ability, by default bound to C. (It is just a time freezer with a short duration. =P)
- Added a vignette effect.
- Added a warning message when Energy is depleted.
- Added new blood decals.
- Added new strings.
- Added tracer sprites.
- All enemies that drop more than one Energy pickup have been reduced to one.
- Arachnotron shots are faster on Hyper and Another difficulty.
- Arachnotron shots no longer gib.
- Cacodemon shots no longer gib.
- Centered HUD bars and keys.
- Destabilizer saps 15 HP.
- Edited with Destabilizer sprite a bit in GIMP.
- Enemies on Another difficulty only respawn twice.
- Energy pickups will restart the regeneration process if halted.
- Energy regeneration delay increased.
- Fixed Spectre obituary saying "%o was bit by a *Demon*."
- Got rid of several unused graphics and code.
- Health canteens heal all health, restart regeneration, but spawn less.
- Health no longer suffers damage when armor is active.
- Health regeneration heals all health. However when health requires regeneration, it takes slightly longer for it to start.
- HUD bars fill from the center.
- Increased shot spread of hitscan enemies.
- Megaspheres give the storable health pickup.
- Player health reduced to 50 HP.
- Player weapons can fire tracers.
- Redid the death effect.
- Regeneration on Light difficulty is ACTUALLY faster.
- Removed all Doom 64 / PSX / Saturn sound effects.
- Replaced the current heartbeat sound with a more 'hollow' one.
- Replaced the health canteen with a storable health pickup, serving as a health bar extension.
- Scattergun uses less Energy, allowing up to 7 shots on one full charge.
- Shotgun zombies fire more tracers per shot.
- Small Energy pickups restore 10 EP.
- Suicide bombers deal 128 less damage.
- Tracers are rendered BRIGHT.
- Tracers are rendered translucent.