Brütal Doom v0.18

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Re: Brütal Doom v0.18

Postby Max Dickings » Sun Jul 07, 2013 9:49 pm

Sgt why haven't you showed this thread your amazing new trailer?

Until a proper announcement:
http://www.youtube.com/watch?v=89iszJNcKQw
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Re: Brütal Doom v0.18

Postby PaskaTykki » Mon Jul 08, 2013 1:08 am

At 2:15 Cyberdemon die very fast with Minigun. Is Cyber weaker or is Minigun powerful?
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Re: Brütal Doom v0.18

Postby Sgt. Shivers » Mon Jul 08, 2013 1:18 am

PaskaTykki wrote:At 2:15 Cyberdemon die very fast with Minigun. Is Cyber weaker or is Minigun powerful?

He probably had shot it earlier and cut out some of the fight.
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Re: Brütal Doom v0.18

Postby Ghostbreed » Mon Jul 08, 2013 4:12 am

August'll bleed.....
Spoiler:
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Re: Brütal Doom v0.18

Postby SNobleJr » Mon Jul 08, 2013 11:43 am

Nice to see that V19 is coming fairly soon.

I've actually been playing various versions for some time now, and really enjoyed them; it's quite a nice blend of some modern FPS conventions with old-school run-and-gun gameplay. Very respectable work all around.

There's one thing I'd like to ask: would it be possible to add a loaded ammo count to the GZDoom alternate HUD? It's something I like to use because of the convenience of seeing all ammo levels at a glance, as well as the always on-screen kill and secret counters, but unfortunately the Brutal Doom magazine counter doesn't show up on it. If you managed to fit that in, it would be greatly appreciated.

Still a great mod regardless, that's pretty much my only tiny nitpick.
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Re: Brütal Doom v0.18

Postby Steve1664 » Mon Jul 08, 2013 1:16 pm


It's. . . it's beautiful! We've certainly come a long way from the earlier revs. I'm loving the new heavy weapon models. And to think some people on NeoGAF have been disparaging one of the most brilliantly simple mod ideas in recent history.
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Re: Brütal Doom v0.18

Postby Dan50 » Mon Jul 08, 2013 1:21 pm

Is there any way to slow down time in Zdoom? I like how it looks int he video and i"m pretty sure its video editing there haha.
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Re: Brütal Doom v0.18

Postby Ghostbreed » Mon Jul 08, 2013 1:26 pm

No. IIRC the question has already been asked a year ago and Sarge said it isn't possible with the engine
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Re: Brütal Doom v0.18

Postby amv2k9 » Mon Jul 08, 2013 1:58 pm

Dan50 wrote:Is there any way to slow down time in Zdoom? I like how it looks int he video and i"m pretty sure its video editing there haha.
Yes and no. You could do it, but it would basically be an ACS script that gives and takes away a TimeFreezer powerup very fast, repeatedly. Slowing down the player's movement & so forth is another issue entirely, and probably couldn't be solved in a neat fashion, if at all.
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Re: Brütal Doom v0.18

Postby The Zombie Killer » Mon Jul 08, 2013 8:56 pm

Yes and no. You could do it, but it would basically be an ACS script that gives and takes away a TimeFreezer powerup very fast, repeatedly. Slowing down the player's movement & so forth is another issue entirely, and probably couldn't be solved in a neat fashion, if at all.

There's a better way of doing it, using a combination of CVARINFO, A_SetTics and some ACS. I've done it myself before and it works really well, only problem is that A_SetTics doesn't seem to work on weapons.

EDIT: Here, have an example

-TZK
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Re: Brütal Doom v0.18

Postby Dan50 » Fri Jul 12, 2013 9:14 am

I have the Brutal Doom add on collection and I mostly get Script error, "bd_addon.pk3:decorate.txt" line 148: Unexpected 'Rifle ' in definition of 'BrutalDoomer' when I run it. Why is this? I have the latest version of GZDoom and the BD V19 test 3 Modified version.
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Re: Brütal Doom v0.18

Postby Captain J » Fri Jul 12, 2013 9:26 am

if you using a addon, make sure that addon is updated, or drag brutal doom wad first. oh, and use zandronum version if still not working. that's what i can tell about.

anyway now that's the amazing and fucking BLACK MAGIC with screwed with black metal together. :twisted:
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Re: Brütal Doom v0.18

Postby Knight_Kin » Fri Jul 12, 2013 4:22 pm

I like the improved melee combat from that vid; It looks really cool.
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Re: Brütal Doom v0.18

Postby Ghostbreed » Fri Jul 12, 2013 4:47 pm

We need a superfinal test now Sarge. :twisted:
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Re: Brütal Doom v0.18

Postby The Zombie Killer » Sat Jul 13, 2013 2:31 am

I have the Brutal Doom add on collection and I mostly get Script error, "bd_addon.pk3:decorate.txt" line 148: Unexpected 'Rifle ' in definition of 'BrutalDoomer' when I run it. Why is this? I have the latest version of GZDoom and the BD V19 test 3 Modified version

I guess you're using my addon and my modified test 3. The modified test 3 is not compatible with the addon, use the addon with the latest v19 test.

-TZK
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