Brütal Doom v0.18

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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby Sergeant_Mark_IV » Mon Feb 04, 2013 1:18 pm

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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby Captain J » Mon Feb 04, 2013 2:16 pm

truly brutal.
tottaly brutal...so what about chaingun guys and imps?
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby Jinal » Mon Feb 04, 2013 2:36 pm

Sergeant_Mark_IV wrote:


Awesome, I think you should do more gun execution fatalities...

Of course there must be someway to do Chainsaw fatalities....Also fatalities on the Cyberdemon and Spidermastermind.
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby Valherran » Mon Feb 04, 2013 5:34 pm

I think at least the upper half of the shotgun zombies should fly up, not the whole body. Other than that, pretty damn funny. :lol:
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby Hellstorm Archon » Mon Feb 04, 2013 6:56 pm

Captain J wrote:truly brutal.
tottaly brutal...so what about chaingun guys and imps?


I read on the Facebook page there will be about 6 new fatalities, so hopefully, we're good there.
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby Narko » Wed Feb 06, 2013 9:13 am

I think I just crapped myself in excitement to see gun fatalities XD.

Image
^Don't know if this chicken leg looking giblet is only doing this cause it's close to the edge or something, but in this situation it blocks me when I try to pass through one side and not the other(I can go though it going down the stairs just not up)
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby Jinal » Wed Feb 06, 2013 4:26 pm

Narko wrote:I think I just crapped myself in excitement to see gun fatalities XD.

Image
^Don't know if this chicken leg looking giblet is only doing this cause it's close to the edge or something, but in this situation it blocks me when I try to pass through one side and not the other(I can go though it going down the stairs just not up)


That's the Archvile's giblets...maybe it should belong to the Archvile when you explode it to pieces.
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby Neccronixis » Wed Feb 06, 2013 9:25 pm

There's this bug still present that is very dangerous to the player. If a player fires the bfg 10k at an enemy and there is a corpse close to the player, the bfg will also disintegrate the corpse causing massive splash damage and even death to the player. This does only work on certain corpses though.
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby Mr. Chris » Thu Feb 07, 2013 11:21 am

What is the quickest way to stop the player squishing gore under his feet? I find it rather silly large pieces of gore (zombieman torso and monster heads for example) to squish under the feet like it was an egg. Bones don't work that way.
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby wildweasel » Thu Feb 07, 2013 8:33 pm

Unpleasantness from this thread has been moved to Off-Topic and locked.
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby Sergeant_Mark_IV » Thu Feb 07, 2013 8:33 pm

Ok, people got offended by the joke, people offended me back. That makes us even. Now let's move on.



For V18, I'm thinking about changing the plasma deaths. These ones are not just more realistic, but also requires less GPU processing since much less smoke is spawned, and will be better for people using old computers. The old ones will still be used in Ultimate Brutal Arsenal as death animations for some heavy plasma weapons.
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby Neccronixis » Thu Feb 07, 2013 8:35 pm

Semantics on a Doom forum. I guess we can kiss type 1 civilisation goodbye then...

Back on topic I hope?
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby Mike12 » Thu Feb 07, 2013 8:38 pm

Sergeant_Mark_IV wrote:Ok, people got offended by the joke, people offended me back. That makes us even. Now let's move on.



For V18, I'm thinking about changing the plasma deaths. These ones are not just more realistic, but also requires less GPU processing since much less smoke is spawned, and will be better for people using old computers. The old ones will still be used in Ultimate Brutal Arsenal as death animations for some heavy plasma weapons.


'Doh, gonna miss the old plasma deaths i did. But at least I won't have to draw any more, I suppose.
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby Kinsie » Thu Feb 07, 2013 8:39 pm

Sergeant_Mark_IV wrote:Ok, people got offended by the joke, people offended me back. That makes us even.
No it doesn't, you goddamn sociopath. (Warned.)

I forget, does this mod have a curbstomp fatality? Because uhhhhhhhhh
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Postby Sergeant_Mark_IV » Thu Feb 07, 2013 8:40 pm

Mike12 wrote:'Doh, gonna miss the old plasma deaths i did. But at least I won't have to draw any more, I suppose.


No. This is just for the zombies and imps. For the big monsters I will keep it.
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