Brütal Doom v0.18

For in-development or completed ZDoom projects
Forum rules
Got a cool project idea but nothing else? This forum is NOT for you! Put it in this thread instead!
Please read the full rules for more details.

Re: Brütal Doom v0.16 - Cruelty Bonus!

Postby SamVision » Sat Aug 18, 2012 12:57 am

Is there still no way to give the Baron of Hell and Hell Knight their correct blood colour? If it is possible for the Cacodemon to have blue blood, why can't the Baron of Hell and Hell Knight have green blood?
User avatar
SamVision
"You am no real super sand"
 
Joined: 13 Apr 2010
Location: Behind You

Re: Brütal Doom v0.16 - Cruelty Bonus!

Postby TheDarkArchon » Sat Aug 18, 2012 1:15 am

SamVision wrote:If it is possible for the Cacodemon to have blue blood, why can't the Baron of Hell and Hell Knight have green blood?


Fatalities. The greens in the Doom palette range are the ones used by the player. Couple green blood with fatalities and suddenly Barons and Hell Knights suddenly have blood that match the players armour.
User avatar
TheDarkArchon
This, ladies and gentlemen, is glee
 
Joined: 07 Aug 2004
Location: Some cold place

Re: Brütal Doom v0.16 - Cruelty Bonus!

Postby Valherran » Sat Aug 18, 2012 3:44 am

Why not add a seperate green pallet?
Valherran
 
Joined: 27 Oct 2009

Re: Brütal Doom v0.16 - Cruelty Bonus!

Postby TheDarkArchon » Sat Aug 18, 2012 6:39 am

Valherran wrote:Why not add a seperate green pallet?


Because you'll break some other graphics.
User avatar
TheDarkArchon
This, ladies and gentlemen, is glee
 
Joined: 07 Aug 2004
Location: Some cold place

Re: Brütal Doom v0.16 - Cruelty Bonus!

Postby BlueFireZ88 » Sat Aug 18, 2012 7:55 am

It's weird, the fatalities in BD are the only time I've ever seen errors with the palette in Doom.
User avatar
BlueFireZ88
Fight fire with BlueFire.
 
Joined: 18 Jan 2011
Location: Erebus Station

Re: Brütal Doom v0.16 - Cruelty Bonus!

Postby Enjay » Sat Aug 18, 2012 8:09 am

Because most of the time when you see a graphic it isn't a new sprite for the player using the player translations. In BD it is.
User avatar
Enjay
The Force is strong with this one.
 
Joined: 15 Jul 2003
Location: Scotland

Re: Brütal Doom v0.16 - Cruelty Bonus!

Postby PaskaTykki » Sat Aug 18, 2012 10:06 am

What is first release Brutal Doom versio? Was it V0.1 :D I started playing Brutal Doom V0.14
PaskaTykki
 
Joined: 11 Jul 2012

Re: Brütal Doom v0.16 - Cruelty Bonus!

Postby southpark2010 » Sat Aug 18, 2012 5:50 pm

Somebody on BD's Facebook page asked this: "can you put in monsters begging for mercy like in rise of the triad for next release please?".
I always thought that when you blow off Zombies' or Imps' limbs off to have them screaming in agony is them (sort of) begging for mercy. What do you guys think?

PaskaTykki wrote:What is first release Brutal Doom version? Was it V0.1

Yes, I actually had a link to its download but I lost it. Should I keep searching?
User avatar
southpark2010
GAHH! Zombies With Guns!
 
Joined: 04 Jul 2011
Location: In Hell, Headbanging to Heavy Metal!

Re: Brütal Doom v0.16 - Cruelty Bonus!

Postby BlueFireZ88 » Sat Aug 18, 2012 6:54 pm

Them on the ground with their guts hanging out is all the mercy they need. :) Then a good swift kick to the face. :twisted:

It would be interesting to see what version 0.1 looked like, but the novelty would only go so far. I said it still be worth looking at, at least.
User avatar
BlueFireZ88
Fight fire with BlueFire.
 
Joined: 18 Jan 2011
Location: Erebus Station

Re: Brütal Doom v0.16 - Cruelty Bonus!

Postby Sergeant_Mark_IV » Sat Aug 18, 2012 8:40 pm

I couldnt find a download link for the official 0.1, and its hard because I lost my 4shared account password.
But I found the first alpha released exactly 2 years ago, on August 19 2010

http://www.4shared.com/rar/iifmXHfx/Bru ... Alpha.html

http://www.4shared.com/rar/5EshQVf0/Bru ... _test.html

http://www.4shared.com/zip/ntU2xLbo/Bru ... _Test.html


EDIT
Here, I found a mirror for the official 0.1
http://4shared.tectonny.com/down.php?l= ... owns=OTg2#
User avatar
Sergeant_Mark_IV
 
Joined: 02 Feb 2011
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

Re: Brütal Doom v0.16 - Cruelty Bonus!

Postby Mr. Chris » Sat Aug 18, 2012 11:48 pm

southpark2010 wrote:Somebody on BD's Facebook page asked this: "can you put in monsters begging for mercy like in rise of the triad for next release please?".
I always thought that when you blow off Zombies' or Imps' limbs off to have them screaming in agony is them (sort of) begging for mercy. What do you guys think?


I would say no, because do you think the monsters and former humans would do the same?
User avatar
Mr. Chris
Ask me about Oblige
 
Joined: 13 Mar 2009
Location: Suffolk County, NYS

Re: Brütal Doom v0.16 - Cruelty Bonus!

Postby Ricochet » Sun Aug 19, 2012 12:42 am

Well, screaming isn't exactly begging for mercy, it's just screaming because they are in extreme pain. If you want them begging for mercy (which I admit I really want too :twisted:) then have them actually saying things in their distorted, demonic voices.
User avatar
Ricochet
 
Joined: 06 Aug 2012

Re: Brütal Doom v0.16 - Cruelty Bonus!

Postby PaskaTykki » Sun Aug 19, 2012 4:04 am

Sergeant_Mark_IV wrote:Here, I found a mirror for the official 0.1
http://4shared.tectonny.com/down.php?l= ... owns=OTg2#

How i download in that site? I try press download, but when cursor is on download, come little popup, and it throw me to notebook site. Some sites is so annoying. :evil:

I noticed Cyberdemon can shoot self like Spidermastermind. It hit self when Cyberdemon try shoot hight. Cyberdemon kill self very fast, when shoot self. :o

Edit: I think rescued Marine move too fast. Maybe slow down movement speed bit. What about this, when you rescued marine. You can give him own weapon, and Marine use it. :)

Revenant Rocket Launcher normal shot are guided missile, and secondary fire shot non-guided missile.
PaskaTykki
 
Joined: 11 Jul 2012

Re: Brütal Doom v0.16 + other mod?

Postby Grondoval » Mon Aug 20, 2012 5:50 pm

I love this mod, playing this mod online it´s so funny. :lol:

And my question is: How can combine this mod (Brutal Doom) with other mod that is Real Guns Advanced?

Here is the mod of the question if anyone don´t knows:

Grondoval
 
Joined: 20 Aug 2012

Re: Brütal Doom v0.16 - Cruelty Bonus!

Postby Ghostbreed » Wed Aug 22, 2012 10:25 am

File Removed for Violation.


The fuck?!
User avatar
Ghostbreed
 
Joined: 24 Mar 2010

PreviousNext

Return to Projects

Who is online

Users browsing this forum: IMX, Metalworks41190 and 13 guests