Brütal Doom v0.18

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Re: Brütal Doom v0.15a Hotfix

Postby southpark2010 » Wed Jun 06, 2012 10:50 am

Boreas249 wrote:EDIT: WHOA THERE, HANG ON A SEC.

Ok, I just read something about Skulltag being replaced with a new port, which would be the reason why the forums are down.

WHAT?!?!?!

Do you have a link to this? I'm interested in finding this out.
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Re: Brütal Doom v0.15a Hotfix

Postby Ghostbreed » Wed Jun 06, 2012 10:52 am

Me too
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Re: Brütal Doom v0.15a Hotfix

Postby TheDarkArchon » Wed Jun 06, 2012 11:39 am

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Re: Brütal Doom v0.15a Hotfix

Postby Sergeant_Mark_IV » Wed Jun 06, 2012 11:41 am

Good news! Brutal Doom v16 is officially coming out TOMORROW! Now, for GZDoom, Skulltag, and Zandronum!

For those having problems with the SP_FACE1 texture, it's a problem with your GPU. Check if your drivers are the latest. I started BD in a Ge-Force MX4000, already tested in a GeForce 7700, and today I run it in an onboard Intel Graphics 2000 driver of a i3 2120, and I never experienced any graphical glitches like this. I suggest if you poke at the Texture Options at your OpenGL options.

For those who still dont know about the new source port "Zandro's Noob" that will replace Skulltag:
http://zandronum.com/forum/
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Re: Brütal Doom v0.15a Hotfix

Postby Ghostbreed » Wed Jun 06, 2012 11:44 am

Sergeant_Mark_IV wrote:Good news! Brutal Doom v16 is officially coming out TOMORROW! Now, for GZDoom, Skulltag, and Zandronum!

For those having problems with the SP_FACE1 texture, it's a problem with your GPU. Check if your drivers are the latest. I started BD in a Ge-Force MX4000, already tested in a GeForce 7700, and today I run it in an onboard Intel Graphics 2000 driver of a i3 2120, and I never experienced any graphical glitches like this. I suggest if you poke at the Texture Options at your OpenGL options.

For those who still dont know about the new source port "Zandro's Noob" that will replace Skulltag:
http://zandronum.com/forum/

YES, YES! *M Bison*
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Re: Brutal Doom v0.8

Postby ElectricHellknight » Wed Jun 06, 2012 1:00 pm

SFJake wrote:This is great, but I bring simple criticism:

As much as berserk is a fun gimmick for the first 10 seconds, its only annoying and completely breaks the flow to have to watch yourself rip something apart. No more gibbing everything with berserk, takes way too long, unless I missed something.

Other than that, very professionally done. Has a good feel to it.


You can always swap to "Smash Mode" when in berserk by hitting the "reload' key.
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Re: Brütal Doom v0.15a Hotfix

Postby southpark2010 » Wed Jun 06, 2012 1:11 pm

Sergeant_Mark_IV wrote:Good news! Brutal Doom v16 is officially coming out TOMORROW! Now, for GZDoom, Skulltag, and Zandronum!

For those having problems with the SP_FACE1 texture, it's a problem with your GPU. Check if your drivers are the latest. I started BD in a Ge-Force MX4000, already tested in a GeForce 7700, and today I run it in an onboard Intel Graphics 2000 driver of a i3 2120, and I never experienced any graphical glitches like this. I suggest if you poke at the Texture Options at your OpenGL options.

For those who still dont know about the new source port "Zandro's Noob" that will replace Skulltag:
http://zandronum.com/forum/

Lookin' forward to tomorrow.
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Re: Brütal Doom v0.15a Hotfix

Postby -Ghost- » Wed Jun 06, 2012 1:38 pm

Me too! Is there a new feature list for v16 or are the main additions in those 2 videos you posted earlier?
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Re: Brütal Doom v0.15a Hotfix

Postby Sergeant_Mark_IV » Wed Jun 06, 2012 1:57 pm

-Ghost- wrote:Me too! Is there a new feature list for v16 or are the main additions in those 2 videos you posted earlier?


Yes, Flying Kicks. You jump and kick, and you will have a different kick animation that pushes you forward and deals 3x time more damage than a normal kick.
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Re: Brütal Doom v0.15a Hotfix

Postby Ghostbreed » Wed Jun 06, 2012 2:01 pm

And what about the new HUD face and the realistic gibs, Sarge? ;)
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Re: Brütal Doom v0.15a Hotfix

Postby Sergeant_Mark_IV » Wed Jun 06, 2012 2:16 pm

I gave up on the new HUD face.

Realistic Gibs will be launched as a separated wad. Just like the Pistol replacement.
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Re: Brütal Doom v0.15a Hotfix

Postby Ghostbreed » Wed Jun 06, 2012 2:18 pm

Awesome! Too bad about the HUD face though, but that's okay :)
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Re: Brütal Doom v0.15a Hotfix

Postby doomquake777 » Wed Jun 06, 2012 2:57 pm

Sergeant_Mark_IV wrote:Good news! Brutal Doom v16 is officially coming out TOMORROW! Now, for GZDoom, Skulltag, and Zandronum!

For those having problems with the SP_FACE1 texture, it's a problem with your GPU. Check if your drivers are the latest. I started BD in a Ge-Force MX4000, already tested in a GeForce 7700, and today I run it in an onboard Intel Graphics 2000 driver of a i3 2120, and I never experienced any graphical glitches like this. I suggest if you poke at the Texture Options at your OpenGL options.

For those who still dont know about the new source port "Zandro's Noob" that will replace Skulltag:
http://zandronum.com/forum/


I'm very excited about this upcoming release!!!! Will you still be making future versions of Brutal Doom for Skulltag? I tried the new port and noticed that the Skulltag monsters werent present in it
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Re: Brütal Doom v0.15a Hotfix

Postby southpark2010 » Wed Jun 06, 2012 3:06 pm

doomquake777 wrote:
Sergeant_Mark_IV wrote:Good news! Brutal Doom v16 is officially coming out TOMORROW! Now, for GZDoom, Skulltag, and Zandronum!

For those having problems with the SP_FACE1 texture, it's a problem with your GPU. Check if your drivers are the latest. I started BD in a Ge-Force MX4000, already tested in a GeForce 7700, and today I run it in an onboard Intel Graphics 2000 driver of a i3 2120, and I never experienced any graphical glitches like this. I suggest if you poke at the Texture Options at your OpenGL options.

For those who still dont know about the new source port "Zandro's Noob" that will replace Skulltag:
http://zandronum.com/forum/

I tried the new port and noticed that the Skulltag monsters werent present in it

Yes they are, you can summon 'em. Just that the new episodes ('The Mortal Conflict', 'The Impending Nightmare') are removed for some reason.
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Re: Brütal Doom v0.15a Hotfix

Postby doomquake777 » Wed Jun 06, 2012 3:12 pm

southpark2010 wrote:
doomquake777 wrote:
Sergeant_Mark_IV wrote:Good news! Brutal Doom v16 is officially coming out TOMORROW! Now, for GZDoom, Skulltag, and Zandronum!

For those having problems with the SP_FACE1 texture, it's a problem with your GPU. Check if your drivers are the latest. I started BD in a Ge-Force MX4000, already tested in a GeForce 7700, and today I run it in an onboard Intel Graphics 2000 driver of a i3 2120, and I never experienced any graphical glitches like this. I suggest if you poke at the Texture Options at your OpenGL options.

For those who still dont know about the new source port "Zandro's Noob" that will replace Skulltag:
http://zandronum.com/forum/

I tried the new port and noticed that the Skulltag monsters werent present in it

Yes they are, you can summon 'em. Just that the new episodes ('The Mortal Conflict', 'The Impending Nightmare') are removed for some reason.


I tried summoning each Creature and an invisible version would appear. (Like summoning a Doom 2 Monster in Doom 1)
So I'm not sure how you got them to appear but I didn't.
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