Boreas249 wrote:EDIT: WHOA THERE, HANG ON A SEC.
Ok, I just read something about Skulltag being replaced with a new port, which would be the reason why the forums are down.
WHAT?!?!?!
Do you have a link to this? I'm interested in finding this out.
Boreas249 wrote:EDIT: WHOA THERE, HANG ON A SEC.
Ok, I just read something about Skulltag being replaced with a new port, which would be the reason why the forums are down.
WHAT?!?!?!

Sergeant_Mark_IV wrote:Good news! Brutal Doom v16 is officially coming out TOMORROW! Now, for GZDoom, Skulltag, and Zandronum!
For those having problems with the SP_FACE1 texture, it's a problem with your GPU. Check if your drivers are the latest. I started BD in a Ge-Force MX4000, already tested in a GeForce 7700, and today I run it in an onboard Intel Graphics 2000 driver of a i3 2120, and I never experienced any graphical glitches like this. I suggest if you poke at the Texture Options at your OpenGL options.
For those who still dont know about the new source port "Zandro's Noob" that will replace Skulltag:
http://zandronum.com/forum/
SFJake wrote:This is great, but I bring simple criticism:
As much as berserk is a fun gimmick for the first 10 seconds, its only annoying and completely breaks the flow to have to watch yourself rip something apart. No more gibbing everything with berserk, takes way too long, unless I missed something.
Other than that, very professionally done. Has a good feel to it.
Sergeant_Mark_IV wrote:Good news! Brutal Doom v16 is officially coming out TOMORROW! Now, for GZDoom, Skulltag, and Zandronum!
For those having problems with the SP_FACE1 texture, it's a problem with your GPU. Check if your drivers are the latest. I started BD in a Ge-Force MX4000, already tested in a GeForce 7700, and today I run it in an onboard Intel Graphics 2000 driver of a i3 2120, and I never experienced any graphical glitches like this. I suggest if you poke at the Texture Options at your OpenGL options.
For those who still dont know about the new source port "Zandro's Noob" that will replace Skulltag:
http://zandronum.com/forum/
-Ghost- wrote:Me too! Is there a new feature list for v16 or are the main additions in those 2 videos you posted earlier?


Sergeant_Mark_IV wrote:Good news! Brutal Doom v16 is officially coming out TOMORROW! Now, for GZDoom, Skulltag, and Zandronum!
For those having problems with the SP_FACE1 texture, it's a problem with your GPU. Check if your drivers are the latest. I started BD in a Ge-Force MX4000, already tested in a GeForce 7700, and today I run it in an onboard Intel Graphics 2000 driver of a i3 2120, and I never experienced any graphical glitches like this. I suggest if you poke at the Texture Options at your OpenGL options.
For those who still dont know about the new source port "Zandro's Noob" that will replace Skulltag:
http://zandronum.com/forum/
doomquake777 wrote:Sergeant_Mark_IV wrote:Good news! Brutal Doom v16 is officially coming out TOMORROW! Now, for GZDoom, Skulltag, and Zandronum!
For those having problems with the SP_FACE1 texture, it's a problem with your GPU. Check if your drivers are the latest. I started BD in a Ge-Force MX4000, already tested in a GeForce 7700, and today I run it in an onboard Intel Graphics 2000 driver of a i3 2120, and I never experienced any graphical glitches like this. I suggest if you poke at the Texture Options at your OpenGL options.
For those who still dont know about the new source port "Zandro's Noob" that will replace Skulltag:
http://zandronum.com/forum/
I tried the new port and noticed that the Skulltag monsters werent present in it
southpark2010 wrote:doomquake777 wrote:Sergeant_Mark_IV wrote:Good news! Brutal Doom v16 is officially coming out TOMORROW! Now, for GZDoom, Skulltag, and Zandronum!
For those having problems with the SP_FACE1 texture, it's a problem with your GPU. Check if your drivers are the latest. I started BD in a Ge-Force MX4000, already tested in a GeForce 7700, and today I run it in an onboard Intel Graphics 2000 driver of a i3 2120, and I never experienced any graphical glitches like this. I suggest if you poke at the Texture Options at your OpenGL options.
For those who still dont know about the new source port "Zandro's Noob" that will replace Skulltag:
http://zandronum.com/forum/
I tried the new port and noticed that the Skulltag monsters werent present in it
Yes they are, you can summon 'em. Just that the new episodes ('The Mortal Conflict', 'The Impending Nightmare') are removed for some reason.
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