Brütal Doom v0.18

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Re: Brütal Doom v0.15a Hotfix

Postby southpark2010 » Wed May 30, 2012 3:23 pm

Mr. Chris wrote:Makes me think what mancubus vs zombies/imp would be, overhead smash with both canon arms ala Doom 3 or being trampled on and crushed?

That will mean the Mancubus will need a melee attack but getting into close quarters already risky enough since their flame attack can kill you quickly.
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Re: Brütal Doom v0.15a Hotfix

Postby Valherran » Wed May 30, 2012 7:56 pm

Hey Mr.Chris, I beat your new levels again, they were better, but still easy. As asked before, before Skulltag went down, was this meant to be hard? If so, I can suggest some ways to do that. If you have the thread for this map pack started already, link it to me so I don't have to post it here.
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Re: Brütal Doom v0.15a Hotfix

Postby Zombieguy » Wed May 30, 2012 8:08 pm

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Re: Brütal Doom v0.15a Hotfix

Postby Mr. Chris » Wed May 30, 2012 8:15 pm

Valherran wrote:Hey Mr.Chris, I beat your new levels again, they were better, but still easy. As asked before, before Skulltag went down, was this meant to be hard? If so, I can suggest some ways to do that. If you have the thread for this map pack started already, link it to me so I don't have to post it here.


Yes, and post in the thread about it. :)
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Re: Brütal Doom v0.15a Hotfix

Postby Lava Grunt » Wed May 30, 2012 10:33 pm

Can anyone give me a low-down of the grenade launcher compared to the rocket launcher?

Thanks.
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Re: Brütal Doom v0.15a Hotfix

Postby Mr. Chris » Wed May 30, 2012 11:54 pm

The GL has a large splash range, perfect for groups of smaller monsters like zombies and imps, and the alt fire lets it shoot a round that bounces around a little before exploding.
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Re: Brütal Doom v0.15a Hotfix

Postby Boreas249 » Thu May 31, 2012 10:42 am

As of right now, I have no new feature suggestions, I haven't for months. I've been stumped, all the things I could think of have already been implemented, or disregarded...

So, the only reason I'm posting here now is to just say; thank you Sarge. Thank you very much, and keep up the good work.
This mod is much more than "another gore mod." it's one of the most creative things for DooM I've seen in a long while.
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Re: Brütal Doom v0.15a Hotfix

Postby Zombieguy » Thu May 31, 2012 11:26 am

It probably is The most creative mod for doom.
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Re: Brütal Doom v0.15a Hotfix

Postby XutaWoo » Thu May 31, 2012 12:22 pm

It's a good mod, but no, not at all.
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Re: Brütal Doom v0.15a Hotfix

Postby wildweasel » Thu May 31, 2012 12:54 pm

I don't honestly see this as creativity; I see it more as improving on what already exists, which doesn't so much take creativity as it does a critical eye.
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Re: Brütal Doom v0.15a Hotfix

Postby Mr. Chris » Thu May 31, 2012 12:56 pm

I see some improvements on the stock weapons and a big graphical improvement on the deaths of monsters.
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Re: Brütal Doom v0.15a Hotfix

Postby Slax » Thu May 31, 2012 7:58 pm

Man, it's fun.
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Re: Brütal Doom v0.15a Hotfix

Postby Captain Ventris » Thu May 31, 2012 8:02 pm

wildweasel wrote:I don't honestly see this as creativity; I see it more as improving on what already exists, which doesn't so much take creativity as it does a critical eye.


Mr. Chris wrote:I see some improvements on the stock weapons and a big graphical improvement on the deaths of monsters.


Congratulations, because... yeah, that's exactly what he was saying.


Remember the rule, kids: If Wild Weasel says something that doesn't seem fair and balanced, than you either need to read it again...

...or you need to stop posting horse-porn all across the forum.
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Re: Brütal Doom v0.15a Hotfix

Postby Lava Grunt » Thu May 31, 2012 8:11 pm

Hey, found a bug in v16test3: Sometimes (I don't know what causes it, be it shell amount, or saving and loading when shotgun is zoomed in or something) the shotgun cannot be looked down it's iron sights. It sort of starts to look into it, but then goes back to normal view, as if you cancelled it. However, in all two circumstances of it happening, firing a shot allowed me to use the iron sights again. Sorry for lack of information, but at least Mark has some sort of info to track down this bug.

Also, it seems that iron sights shotgun mode is pretty much the best firemode for the weapon (ignoring the fov changing, but that's not enough to really matter), so I propose a little nerf request: Disable running when looking down the shotgun's iron sights. Simple as that. Would balance it out a bit and place emphasis on it being used when your not in a rush and you want to hit your target dead-on.
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Re: Brütal Doom v0.15a Hotfix

Postby Dan50 » Thu May 31, 2012 11:52 pm

Do the bloody skeletons left over from the BFG9000 and BFG10K come from another mod/game or are these made by Srg? I LOVE EM haha
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