Brütal Doom v0.18

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Re: Brütal Doom v0.15a Hotfix

Postby Marnetmar » Wed Apr 25, 2012 11:50 am

Okay, this is nice for a quick giggle but for the love of fuck please tell me this is optional.
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Re: Brütal Doom v0.15a Hotfix

Postby Mr. Chris » Wed Apr 25, 2012 3:00 pm

I prefer original Doomguy face.
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Re: Brütal Doom v0.15a Hotfix

Postby Ghostbreed » Wed Apr 25, 2012 3:28 pm

you guys are boring. but i'm sure it'll be an add-on anyway..
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Re: Brütal Doom v0.15a Hotfix

Postby Mr. Chris » Wed Apr 25, 2012 3:44 pm

Another thing with the friendly marines..will they be utilizing the new "weapon in hand" sprites that I've seen before as test3 still shows everyone with the standard player sprite.

The super shotgun marine appears to be hostile but he doesn't inflict damage to the player.
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Re: Brütal Doom v0.15a Hotfix

Postby Dan50 » Thu Apr 26, 2012 12:02 am

Seems infinite ammo doesn't work at all in this build. :?
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Re: Brütal Doom v0.15a Hotfix

Postby Mike12 » Thu Apr 26, 2012 6:10 am

Image
Now with skull fragments. :P
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Re: Brütal Doom v0.15a Hotfix

Postby HavoX » Thu Apr 26, 2012 8:17 am

Dan50 wrote:Seems infinite ammo doesn't work at all in this build

"Cheater -- You don't deserve weapons"
...Dan50 loses all his weapons except his fists and chainsaw... :P
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Re: Brütal Doom v0.15a Hotfix

Postby Hellstorm Archon » Thu Apr 26, 2012 8:31 am

Mike12 wrote:Image
Now with skull fragments. :P


Quite honestly, those skull fragments look too white. Maybe put some blood on the fragments or give the fragments a yellow tint?
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Re: Brütal Doom v0.15a Hotfix

Postby Slax » Thu Apr 26, 2012 9:10 am

Comic book gore is much more interesting than the real stuff. Red is just... red.
Brains, bones, eyeballs... mmm.

And people say violent games make people crazy. Where'd they get that idea?
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Re: Brütal Doom v0.15a Hotfix

Postby Jumprex1996 » Thu Apr 26, 2012 10:35 am

I Improved a sprite for the zoom of rifle. do you think it could be used in the next version?
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Re: Brütal Doom v0.15a Hotfix

Postby Sergeant_Mark_IV » Thu Apr 26, 2012 11:25 am

Make fragments pink with some red marks.
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Re: Brütal Doom v0.15a Hotfix

Postby Zombieguy » Thu Apr 26, 2012 4:48 pm

Slax wrote:And people say violent games make people crazy. Where'd they get that idea?

I have no idea. :/
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Re: Brütal Doom v0.15a Hotfix

Postby Marnetmar » Thu Apr 26, 2012 11:49 pm

Mike12 wrote:Image
Now with skull fragments. :P


Needs to be a little more bloody and tons more chunky. I'd make the bones yellow or brown as well, and put more fragments in there. A flying eyeball would also be a nice touch :P
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Re: Brütal Doom v0.15a Hotfix

Postby Mike12 » Fri Apr 27, 2012 9:00 am

Yeah, I like SgtMark's suggestion to make some pink marks on the bone fragments, will probably give them a slight grey or tannish tinge as well. And there is a flying eyeball, I just keep forgetting to enable that layer before posting it, haha. (after all, the eyeball is there in the previous frame)
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Re: Brütal Doom v0.15a Hotfix

Postby Sergeant_Mark_IV » Fri Apr 27, 2012 10:12 am

Bones are supposed to be drenched in blood. I suggest making them dark pink with some red marks. The grey skull right now looks utterly unlrealistic and weird. It makes it looks like if his skull was made of stell, like if he was a Terminator, or something like that.
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