Brütal Doom v0.18
- Armaetus
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Re: Brütal Doom v0.16 - Cruelty Bonus!
I'd prefer if that scream was replaced with a modified original POPAIN as it is annoying.
Re: Brütal Doom v0.16 - Cruelty Bonus!
Lol, I said the same thing like 6 patches ago.
- Neccronixis
- Posts: 206
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Re: Brütal Doom v0.16 - Cruelty Bonus!
Just noticed if you blow apart a zombieman who is screaming in pain after losing his arm, the shotgunguy's lower body gib sprites are spawned instead
- Armaetus
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Re: Brütal Doom v0.16 - Cruelty Bonus!
If you want to remove zombieman's 3 round shot because it makes maps too hard, open up ZOMBIEMEN lump in the PK3 with SLADE and alter the (or copy paste SpecialAttack state if it has not changed this section since test1) DECORATE section to this:
If I knew how to remove Imp's pounce I'd do it too since it gets annoying as well.
Mark, if there's an easier method of removing it instead of commenting out feel free to tell me.
Code: Select all
SpecialAttack:
TNT1 A 0 A_GiveInventory("ZombieManAmmo", 5)
TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
POSS E 8 A_FaceTarget
TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
POSS E 8 A_FaceTarget
TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
TNT1 A 0 A_CustomMissile("FireFightFlare", 34, 10, 15, 0)
TNT1 A 0 A_PlaySound("weapons/rifle")
POSS F 8 BRIGHT A_CustomMissile("ZombieManTracer", 38, 0, random(-8, 8), 0)
TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
POSS E 8 A_FaceTarget
//TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
// TNT1 A 0 A_CustomMissile("FireFightFlare", 34, 10, 15, 0)
//TNT1 A 0 A_PlaySound("weapons/rifle")
//POSS F 8 BRIGHT A_CustomMissile("ZombieManTracer", 38, 0, random(-9, 9), 0)
//TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
//TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
//POSS E 8 A_FaceTarget
//TNT1 A 0 A_CustomMissile("FireFightFlare", 34, 10, 15, 0)
//TNT1 A 0 A_PlaySound("weapons/rifle")
//POSS F 8 BRIGHT A_CustomMissile("ZombieManTracer", 38, 0, random(-10, 10), 0)
//TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
//TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
//POSS E 8 A_FaceTarget
//TNT1 A 0 A_CustomMissile("FireFightFlare", 34, 10, 15, 0)
//TNT1 A 0 A_PlaySound("weapons/rifle")
//POSS F 8 BRIGHT A_CustomMissile("ZombieManTracer", 38, 0, random(-9, 9), 0)
//TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
//TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
//POSS E 8 A_FaceTarget
//TNT1 A 0 A_CustomMissile("FireFightFlare", 34, 10, 15, 0)
//TNT1 A 0 A_PlaySound("weapons/rifle")
//POSS F 8 BRIGHT A_CustomMissile("ZombieManTracer", 38, 0, random(-9, 9), 0)
//TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
//TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
//POSS E 8
TNT1 A 0 A_JumpIfInventory("ZombieManAmmo", 20, "Reload")
Goto See
Mark, if there's an easier method of removing it instead of commenting out feel free to tell me.
- southpark2010
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Re: Brütal Doom v0.16 - Cruelty Bonus!
Let's hope V17 comes out this saturday and doesn't get delayed like V16.
Re: Brütal Doom v0.16 - Cruelty Bonus!
Okay, so did Sarge say it was coming out Saturday, or what? Don't just assume it's coming out some random Saturday.
- southpark2010
- Posts: 215
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Re: Brütal Doom v0.16 - Cruelty Bonus!
He said it on Facebook.Zombieguy wrote:Okay, so did Sarge say it was coming out Saturday, or what? Don't just assume it's coming out some random Saturday.
If everything go right, v0.17 will come out this Saturday night.
Re: Brütal Doom v0.16 - Cruelty Bonus!
Too bad I'll be gone Saturday.
- Hellstorm Archon
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Re: Brütal Doom v0.16 - Cruelty Bonus!
Holy hell, look at all this hate on Brutal Doom over at the Doomworld forums. It's completely understandable to get tired of something popular after a while, but geez, some of these people think Brutal Doom is basically the bane of the Doom community.
- Armaetus
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Re: Brütal Doom v0.16 - Cruelty Bonus!
I saw, I lol'd mostly but I see I'm not the only one annoyed by that zombie scream.
- armymen12002003
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Re: Brütal Doom v0.16 - Cruelty Bonus!
there just a bunch of jealous morons that can't create something this good for doomHellstorm Archon wrote:Holy hell, look at all this hate on Brutal Doom over at the Doomworld forums. It's completely understandable to get tired of something popular after a while, but geez, some of these people think Brutal Doom is basically the bane of the Doom community.
Re: Brütal Doom v0.16 - Cruelty Bonus!
Yeah... Their reasons for disliking it etc are just plain dumb.armymen12002003 wrote:there just a bunch of jealous morons that can't create something this good for doomHellstorm Archon wrote:Holy hell, look at all this hate on Brutal Doom over at the Doomworld forums. It's completely understandable to get tired of something popular after a while, but geez, some of these people think Brutal Doom is basically the bane of the Doom community.
Re: Brütal Doom v0.16 - Cruelty Bonus!
Actually, I love Brutal Doom. But however, I can see why some people dislike it so much. It's because it's like a drug. Once you start playing, there's a chance you'll never play plain old Doom in software mode ever again. I really do enjoy Brutal Doom, but I try not to play it too much. I don't want the mod to spoil me. I want to be able to play Doom without Brutal Doom, and have the ability to overcome my craving for bloodshed and awesomeness.
- ChronoSeth
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Re: Brütal Doom v0.16 - Cruelty Bonus!
I don't think that has anything to do with why people dislike it.Zombieguy wrote:Actually, I love Brutal Doom. But however, I can see why some people dislike it so much. It's because it's like a drug. Once you start playing, there's a chance you'll never play plain old Doom in software mode ever again. I really do enjoy Brutal Doom, but I try not to play it too much. I don't want the mod to spoil me. I want to be able to play Doom without Brutal Doom, and have the ability to overcome my craving for bloodshed and awesomeness.
Personally, I find all the new sound replacements (besides those for the weapons) extremely annoying. Most of them are extremely loud and distorted, not to mention that they don't really fit the mod's aesthetic anyway. I just can't play it any more (I don't exactly find the mod OMGAWSUM, so I haven't bothered to restore the original sounds myself).
Re: Brütal Doom v0.16 - Cruelty Bonus!
Maybe someone should consider doing that... I mean, I've heard many others say they want the sounds changed.