Speaking of which, can someone point me out to the downlod location of the latest playtest version please?Ghostbreed wrote:We need a superfinal test now Sarge.
Brütal Doom v0.18
-
- Posts: 20
- Joined: Sun Mar 03, 2013 2:29 pm
Re: Brütal Doom v0.18
- Ghostbreed
- Posts: 1114
- Joined: Wed Mar 24, 2010 6:19 am
Re: Brütal Doom v0.18
http://www.mediafire.com/download/377i7 ... tfinal.zipPixel_Crusher wrote:Speaking of which, can someone point me out to the downlod location of the latest playtest version please?Ghostbreed wrote:We need a superfinal test now Sarge.
I did a personal back up, since I also lost track of Sarge's link.
- doomquake777
- Posts: 161
- Joined: Tue Nov 08, 2011 5:00 pm
Re: Brütal Doom v0.18
Why isn't the Latest Test Link on the 1st page below the Main Link? It would make it A lot easier for People to grab the latest test version and start reporting Bugs.Ghostbreed wrote:http://www.mediafire.com/download/377i7 ... tfinal.zipPixel_Crusher wrote:Speaking of which, can someone point me out to the downlod location of the latest playtest version please?Ghostbreed wrote:We need a superfinal test now Sarge.
I did a personal back up, since I also lost track of Sarge's link.
Re: Brütal Doom v0.18
Just heard a few days ago that id software plans to release the Doom3 sourcecode which would probably give rise to sourceports. Would a BrutalDoom3 be a possibility then?
- Ghostbreed
- Posts: 1114
- Joined: Wed Mar 24, 2010 6:19 am
Re: Brütal Doom v0.18
Uhhh... The source for Doom 3 came out almost a year ago...Blazko wrote:Just heard a few days ago that id software plans to release the Doom3 sourcecode which would probably give rise to sourceports. Would a BrutalDoom3 be a possibility then?
Re: Brütal Doom v0.18
hmm, strange. Perhaps I misunderstood something. Or I was just reading old news without realizing...Ghostbreed wrote:Uhhh... The source for Doom 3 came out almost a year ago...Blazko wrote:Just heard a few days ago that id software plans to release the Doom3 sourcecode which would probably give rise to sourceports. Would a BrutalDoom3 be a possibility then?
- Ghostbreed
- Posts: 1114
- Joined: Wed Mar 24, 2010 6:19 am
Re: Brütal Doom v0.18
It's okay, can happen to anybody. Sorry for sounding rude, I was just so surprised people didn't know about this just now.Blazko wrote:hmm, strange. Perhaps I misunderstood something. Or I was just reading old news without realizing...Ghostbreed wrote:Uhhh... The source for Doom 3 came out almost a year ago...Blazko wrote:Just heard a few days ago that id software plans to release the Doom3 sourcecode which would probably give rise to sourceports. Would a BrutalDoom3 be a possibility then?
- Hellstorm Archon
- Posts: 1176
- Joined: Sun Oct 24, 2010 7:37 pm
- Preferred Pronouns: They/Them
- Location: 404 Error- Location of User Not Found
- Contact:
Re: Brütal Doom v0.18
I agree, despite the fact the source code was released about a year ago. Why isn't Brutal Doom 3 a thing?Blazko wrote:Just heard a few days ago that id software plans to release the Doom3 sourcecode which would probably give rise to sourceports. Would a BrutalDoom3 be a possibility then?
EDIT: Here's a couple of things to get started.
Re: Brütal Doom v0.18
Well, correct me if I'm wrong, but isn't the simplicity of these old games one of the main reasons that the classic doom modding scene is so active? A brutal doom 3 mod isn't a very likely possibility, the amount of work required to make it compared to the "normal" brutal doom is ENOURMOUS! Even if someone would be willing to do it, even if they started now it would probably take years before it was ready.
- RiboNucleic Asshat
- Posts: 501
- Joined: Thu May 09, 2013 8:15 pm
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
- Location: Exactly where I am
- Contact:
Re: Brütal Doom v0.18
It's always bugged me how you replaced the hellknight and barons' blood with red blood. I know you said it was because everything was "too colorful", but I like seeing all that colorful viscera fly around and paint the rooms. So would it be possible to reintroduce green blood in the future via a mutator?
On the subject of colored blood, the cacodemon's blue blood is broken. It shows up as blue in the sprites but when it hits the ground it turns red. Not sure if you already knew this.
On the subject of colored blood, the cacodemon's blue blood is broken. It shows up as blue in the sprites but when it hits the ground it turns red. Not sure if you already knew this.
- iSpook
- Posts: 743
- Joined: Sun Feb 05, 2006 9:23 am
- Location: In the middle of Stephen King Territory
- Contact:
Re: Brütal Doom v0.18
I think the reason Hell Nobel's blood was turned red was because Green tends to translate into player color when fatalities are preformed.
- RiboNucleic Asshat
- Posts: 501
- Joined: Thu May 09, 2013 8:15 pm
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
- Location: Exactly where I am
- Contact:
Re: Brütal Doom v0.18
Then just split it into two seperate actors like was done with a few other things. (And yes, I actually remember the baron's spine turning purple when ripped out.)
- The Zombie Killer
- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: Brütal Doom v0.18
That's exactly what happens. I know how to fix that bug, but personally I prefer having their blood red.Doom'd Marine wrote:I think the reason Hell Nobel's blood was turned red was because Green tends to translate into player color when fatalities are preformed.
-TZK
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Brütal Doom v0.18
because of blood's color red is most above people's fearing colours and representing brutality and violences i see.
well, about cacodemon's blood, if those are type of mollusks, that'll make sence i think. but cacodemons has bones too...
well, about cacodemon's blood, if those are type of mollusks, that'll make sence i think. but cacodemons has bones too...
Re: Brütal Doom v0.18
Here's a feature you could add...Duke/SW style pools of blood where you can create blood foot prints when you walk over them.