Brütal Doom v0.18

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Eric_
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Re: Brütal Doom v0.18

Post by Eric_ »

Vaecrius wrote:
Spoiler:
brutaldoomplayerbaseinoneimage.jpg
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Captain J
 
 
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Re: Brütal Doom v0.18

Post by Captain J »

i didn't know chaingun guy was perverted lusty zombie. just imagine him he was in japan.
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IMX
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Re: Brütal Doom v0.18

Post by IMX »

inb4 someone tweaks Ketchup to be white instead of red
Spoiler:
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RiboNucleic Asshat
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Re: Brütal Doom v0.18

Post by RiboNucleic Asshat »

Nobody else was annoyed at the fact that Drspam is clearly using his unofficial addon pack yet asking Sgt. mark what's wrong?
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Ghostbreed
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Re: Brütal Doom v0.18

Post by Ghostbreed »

No one cares I guess
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Re: Brütal Doom v0.18

Post by RiboNucleic Asshat »

But he's reporting a bug and it's all his fault and it's making me feel dirty :nope:
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Armaetus
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Re: Brütal Doom v0.18

Post by Armaetus »

PermaNoob wrote:Nobody else was annoyed at the fact that Drspam is clearly using his unofficial addon pack yet asking Sgt. mark what's wrong?
You mean him directly using the addon content in his own addon?
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Captain J
 
 
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Re: Brütal Doom v0.18

Post by Captain J »

kinda, his addon is combined his own few works and almost of other people's works. anyway,
PermaNoob wrote:But he's reporting a bug and it's all his fault and it's making me feel dirty :nope:
i agreed, but there's nothing else i can't do about with problem about his addon. and i don't even care him for less the trobles and since wildweasel tells me so. most worst part is, he ignores our almost replys.

and i do either.
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Re: Brütal Doom v0.18

Post by IMX »

Hey Mark, sorry if my inquiry bothers you in any form, but are we going to get those improved marines featured in the "Meet The Marines" video (which I'll link below) in a seperate mod like you said in the description?
Spoiler:
Will they be fully stand-alone, or are we going to need to play with them with certain parameters? (I presume they could be only compatible with source-ports with crouching support -by judging their behaviour displayed in the video-, correct me if I'm wrong)

Thanks in advance
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Re: Brütal Doom v0.18

Post by Sergeant_Mark_IV »

The sperm must be the result of using an old version of the arsenal or the janitor.

Also, I am taking notes for the console errors.

IMX wrote:Hey Mark, sorry if my inquiry bothers you in any form, but are we going to get those improved marines featured in the "Meet The Marines" video (which I'll link below) in a seperate mod like you said in the description?
Spoiler:
Will they be fully stand-alone, or are we going to need to play with them with certain parameters? (I presume they could be only compatible with source-ports with crouching support -by judging their behaviour displayed in the video-, correct me if I'm wrong)

Thanks in advance
They will be featured on a stand-alone wad, but only for Zdoom-based ports.
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Armaetus
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Re: Brütal Doom v0.18

Post by Armaetus »

IMX, they are in the .19 test versions..Well, just the rifle one is.
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drspam
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Re: Brütal Doom v0.18

Post by drspam »

Image


I found reason of "White Blood bug".

BLUEBLOODSPLASH

It casuse Doom to show white blood traces in game screen.

There is a file in "Brutal Arsenal ver 0.1c"'s ACS folder.

I turned off it in my LoadACS file. ( // mark added in front of BLUEBLOODSPLASH)

I didn't see White blood trace any more in my game Screen with GZdoom.

Of course, I haven't found it playing in Zandrounum yet.

Maybe 2 Play engines are not same operating mechanism.


Fix that bug at next verion. Please. :)


P.S :
I was wrong.
There is other reason, After Many time trying I saw same white boold trace in game screen with GZDOOM.
Sorry. :)
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Sergeant_Mark_IV
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Re: Brütal Doom v0.18

Post by Sergeant_Mark_IV »

drspam, I already said that this bug happens because you shouldn't use the old Brutal Arsenal version with the new Brutal Doom.
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Armaetus
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Re: Brütal Doom v0.18

Post by Armaetus »

drspam, the sunglasses look really cheesy on Doomguy.
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Re: Brütal Doom v0.18

Post by Captain J »

drspam, i'm always thought so far about that hud is bit bigger to me. make 'em small i guess?
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