Brütal Doom v0.18

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Sergeant_Mark_IV
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Sergeant_Mark_IV »

Just forgot to tell: the evasion chance was set to 100% for recording the video. In the real game, the evasion chance is about 40%, and I removed the Imp evasion.
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Armaetus
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Armaetus »

I can imagine shooting a rocket at a group of 10 zombies and they all dodged it like a bunch of trained acrobats :D ...If the evasion was 100%

Also a dumb question, how do you make the blood decals on the floor and walls last longer?
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Matt
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Matt »

Why remove the imp evasion? They way they jump around you'd think they'd be the most likely to be able to do it.
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The Zombie Killer
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by The Zombie Killer »

^^
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Ribo Zurai
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Ribo Zurai »

Hey, if Brutal Doom is gonna have a single version for GZDoom and Zandronum, that means that GZDoom is gonna have access to Zandronum exclusive weapons? :?
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The Zombie Killer
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by The Zombie Killer »

@Ribo Zurai
Ha, so it was you that posted that facebook comment.
I don't know for sure, but I would imagine so. All sarge would have to do is copy over some sprites and maybe a bit of code.

-TZK
Last edited by The Zombie Killer on Sun May 26, 2013 6:47 am, edited 1 time in total.
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Valherran
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Valherran »

Ribo Zurai wrote:Hey, if Brutal Doom is gonna have a single version for GZDoom and Zandronum, that means that GZDoom is gonna have access to Zandronum exclusive weapons? :?
No, those are in the core files of the source port, not the MOD.
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Hellstorm Archon
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Hellstorm Archon »

Perhaps this could be the Brutal replacement for Skulltag's minigun, or rather an entirely new gun?

Mike12 wrote:Here's a sorta hellish assault rifle that I'm working on:
Image
Credits so far go to Eriance (for a majority of the resources used), osjclatchford, zzrion the insect, Blox, Banjo Software, and Rogue Entertainment
Anyway, stay tuned! ;)

EDIT:
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Neccronixis
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Neccronixis »

Finally good to see someone making good use of the blood burning sprites :)
Narko
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Narko »

It seems when there's difference in the height of your ground and the monsters the range for gibbing with either shotgun seems to change, I get the super shotguns point blank gib with both the shotgun and the ssg, If I am below or above a chaingunner and I don't have to get even remotely close to them to do it so it's possible to just gib them from a distance.
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Ghostbreed
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Ghostbreed »

Weird bug in latest test:
Spoiler:
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Neccronixis
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Neccronixis »

Can I have the link for latest test version? Thanks.
Cream-of-Plenty
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Cream-of-Plenty »

Neccronixis wrote:Can I have the link for latest test version? Thanks.
I was wondering if this would be possible, as well. I see that you can send requests through BD's Facebook page but I don't have a Facebook account.
Zaero
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Zaero »

For all you guys waiting for the next BD release I have something you might lay your hands on!
Infernal Doom mutator is finally released: http://forum.zdoom.org/viewtopic.php?f=19&t=33503
PaskaTykki
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by PaskaTykki »

Very nice burning animations. Damn i want test self too, but i dont have FB account. :(
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