Sergeant_Mark_IV wrote:Guys, I need an opinion here.
Recently, I started to find the shotgun reloading time too long. It's specially stressful to reload when you are fighting a horde of enemies, and sometimes you have to fire one round, reload, fire one round again.
So, I got an idea. What about changing the ammo feeding system of the shotgun to use clips? Just one reload, and all ammo is back in. Just like the Serious Sam 3 shotgun.
Also, to prevent this reload system from making the shotgun overpower the SSG, I'm gonna double minimum range of the SSG's bonus damage dealt by point-blank shots. And of course, reloading the shotgun clip will take much longer than it takes to reload the rifle. Something like 4 or 5 seconds.
What do you have to say about this?
I have never had a problem with the reload speed of that weapon. The way you designed the gun (not sure if you realize this), is to use it as a mid-long range weapon and reload frequently, even during a fight. If you want to get good with this weapon, refer to my Shotgun Challenge on my sig. However if you alter it to use clips, I would probably not use the SSG ever because the new Pump Shotgun would be top tier for a shell based weapon. I would leave it as it is, unless you got more Shell based weapons in mind, and on the subject of new weapons...
How will you go about adding your 50 some-odd weapons to this MOD?
Will they be optional weapon packs?
Are they added all at once to the game?
Do we lose all of our weapons every level?
Are there new monsters holding these weapons?