Brütal Doom v0.18
- iSpook
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Re: Brütal Doom v0.17: Brutal Halloween Edition
On top of the "Dual wielded Pistols cannot be reloaded untill the magazine is depleted." issue Valherran mentioned, I noticed that when you're using Akimbo pistols, you're unable to reload, as well.
And more of a nitpick than a real bug: It would be nice if the weapon code could be altered so I can see how much ammo I have left in the gun, since using anything but the coach-gun and/or the AT4 results in a moderate amount of paranoia while in the middle of a fire fight.
And more of a nitpick than a real bug: It would be nice if the weapon code could be altered so I can see how much ammo I have left in the gun, since using anything but the coach-gun and/or the AT4 results in a moderate amount of paranoia while in the middle of a fire fight.
Re: Brütal Doom v0.17: Brutal Halloween Edition
Lol, I did basicaly say that on #4.Doom'd Marine wrote:On top of the "Dual wielded Pistols cannot be reloaded untill the magazine is depleted." issue Valherran mentioned, I noticed that when you're using Akimbo pistols, you're unable to reload, as well.
- Neccronixis
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Re: Brütal Doom v0.17: Brutal Halloween Edition
I'm not gonna really give any suggestions (although i have heaps) because it is of course the alpha stage and it doesnt reflect the final product, but i will say this; non hitscan for all guns if possible, please. I like to play on really big open maps and sniping enemies is that much more satisfying when the bullets dont instantly hit the target.
Also perhaps make the sprites for the hud weapons bigger as some look like they have been shrunk abit. They need to look 'beefy' and powerful on-screen, hence the name brutal arsenal.
I like the direction in which this mod is going. It adds a whole new dimension to doom and makes the game feel somewhat more realistic combined with the gore. It kinda feels like that game Soldier of Fortune which was very entertatining to an extent.
Also perhaps make the sprites for the hud weapons bigger as some look like they have been shrunk abit. They need to look 'beefy' and powerful on-screen, hence the name brutal arsenal.
I like the direction in which this mod is going. It adds a whole new dimension to doom and makes the game feel somewhat more realistic combined with the gore. It kinda feels like that game Soldier of Fortune which was very entertatining to an extent.
- wildweasel
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Re: Brütal Doom v0.17: Brutal Halloween Edition
I've got one very small (and probably barely worth addressing) complaint regarding the mod, especially the Brutal Arsenal: nearly every weapon that reloads makes the same sound with doing so. Heck, the shotguns seem to all make the exact same firing sound, and the sawed-off and riot shotguns don't even make reload sounds! I assume you're probably going to fix the latter at some point, though...
- RV-007
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Re: Brütal Doom v0.17: Brutal Halloween Edition
For more gore alternatives, the Shadow Warrior resource has a heart and a kidney. It also got an arm, leg, torso, skull, and other things like that.
Re: Brütal Doom v0.17: Brutal Halloween Edition
Thanks for the quick reply my friend.Sergeant_Mark_IV wrote:The weapons pack is compatible with all sourceports. First select brutal doom, hold ctrl, and select the arsenal. Now drag both files (drag from brutal doom main pk3) into your .exe.
You did a good job with this pack
Re: Brütal Doom v0.17: Brutal Halloween Edition
I got some something annoying going on when trying to load a game.
Game ends and console opens, with only explanation being: "Expected a name but got something else."
I decided to play cchest2.wad with this, and then trying load brutalv017gzdoom, janitormode and then the weaponpack. Janitormode and weaponpack was switched before current loadout. I updated GZDoom, even.
Does someone get same problem?
Game ends and console opens, with only explanation being: "Expected a name but got something else."
I decided to play cchest2.wad with this, and then trying load brutalv017gzdoom, janitormode and then the weaponpack. Janitormode and weaponpack was switched before current loadout. I updated GZDoom, even.
Does someone get same problem?
Re: Brütal Doom v0.17: Brutal Halloween Edition
^ Make sure the Janitor addon is the LAST thing you load, otherwise you will get an error.
- Nems
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Also, you can them autoload if you like/are comfortable with mucking with the zdoom-User.ini file. Copy the following:Sergeant_Mark_IV wrote:The weapons pack is compatible with all sourceports. First select brutal doom, hold ctrl, and select the arsenal. Now drag both files (drag from brutal doom main pk3) into your .exe.
Path=brutalv017gzdoom.pk3
Path=UltimateBrutalArsenalAlphaV01.pk3
(or whatever you named them if you renamed them) and paste it under [Doom.Autoload] to have it (and/or Brutal Doom) load with all IWAD. Or if you want it to load up with certain IWADS but not others, paste them under the appropriate IWAD's which would be these:
[Doom1.Autoload]
[Doom2.Autoload]
[TNT.Autoload]
[Plutonia.Autoload]
I'll give Brutal Arsenal a spin tomorrow, then post my thoughts on it. c:
Re: Brütal Doom v0.17: Brutal Halloween Edition
Dude, not wanna being rude, but I ALREADY did that. It still gives same error.Valherran wrote:^ Make sure the Janitor addon is the LAST thing you load, otherwise you will get an error.
Anyway, I got gut feeling this is about the chainsaw...
Re: Brütal Doom v0.17: Brutal Halloween Edition
If it ain't working, try it on Zandronum.CorSair wrote:Dude, not wanna being rude, but I ALREADY did that. It still gives same error.Valherran wrote:^ Make sure the Janitor addon is the LAST thing you load, otherwise you will get an error.
Anyway, I got gut feeling this is about the chainsaw...
- QuickShotGunman
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Brutal Arsenal won't load in ZDoom or GZDoom D:
Re: Brütal Doom v0.17: Brutal Halloween Edition
It won't work unless you load it -after- Brutal Doom.QuickShotGunman wrote:Brutal Arsenal won't load in ZDoom or GZDoom D:
- QuickShotGunman
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Re: Brütal Doom v0.17: Brutal Halloween Edition
....Aaaaand how do I do that?(Just new to the whole loading-after thing)JimmyJ wrote:It won't work unless you load it -after- Brutal Doom.QuickShotGunman wrote:Brutal Arsenal won't load in ZDoom or GZDoom D:
- Viscra Maelstrom
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Re: Brütal Doom v0.17: Brutal Halloween Edition
if you use ZDL, just load the arsenal file after Brutal Doom itself. if not, then select Brutal Doom and then ctrl-click (hold down ctrl while clicking) the arsenal file. then drag both to the executable.QuickShotGunman wrote:....Aaaaand how do I do that?(Just new to the whole loading-after thing)JimmyJ wrote:It won't work unless you load it -after- Brutal Doom.QuickShotGunman wrote:Brutal Arsenal won't load in ZDoom or GZDoom D: