Brütal Doom v0.18

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Valherran
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Valherran »

wolf00 wrote:please can anyone give me some help? i need solve this control keys problems .. thx
If you look a few pages back, you will see that it is a known issue and needs to be fixed when Sarge patches the arsenal addon.
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Mav3rick
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Mav3rick »

Is my imagination.. but did he rise again the speed of the monsters??? ¬¬
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RikohZX
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by RikohZX »

Mav3rick wrote:Is my imagination.. but did he rise again the speed of the monsters??? ¬¬
If you're referring to the v18test, then yes. Enemies are a bit quicker and they'll try to dodge things like you shooting missiles at them and the minigun if you try to fire it quickly without alt-fire winding up first.
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Mav3rick
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Mav3rick »

RikohZX wrote:
Mav3rick wrote:Is my imagination.. but did he rise again the speed of the monsters??? ¬¬
If you're referring to the v18test, then yes. Enemies are a bit quicker and they'll try to dodge things like you shooting missiles at them and the minigun if you try to fire it quickly without alt-fire winding up first.
well i hope he dont keep raising the speed of the mosters is not getting fun been splatered by revenants constant rockets or spider shooting and i hope never see a cyber with run ability and avoiding my rockets will be brutal madness :?
xdiesp
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by xdiesp »

Here's my dream list for 0.18:

1. Chainsaw Secondary Fire, where it's swung like an axe

2. Expanding the human shield idea: it's sweet but much rarer to perform than fatalities, I would really like to throw more monsters around (even without the gun)

3. Slide kick, when crouch kicking

4. More iron sights, i.e. the RPG
Dan50
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Dan50 »

xdiesp wrote:Here's my dream list for 0.18:

1. Chainsaw Secondary Fire, where it's swung like an axe

2. Expanding the human shield idea: it's sweet but much rarer to perform than fatalities, I would really like to throw more monsters around (even without the gun)

3. Slide kick, when crouch kicking

4. More iron sights, i.e. the RPG

Chainsaw WON'T get a secondary swinging function it has been said many times.
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Valherran
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Valherran »

Dan50 wrote:
xdiesp wrote:Here's my dream list for 0.18:

1. Chainsaw Secondary Fire, where it's swung like an axe

2. Expanding the human shield idea: it's sweet but much rarer to perform than fatalities, I would really like to throw more monsters around (even without the gun)

3. Slide kick, when crouch kicking

4. More iron sights, i.e. the RPG

Chainsaw WON'T get a secondary swinging function it has been said many times.
I was hoping for Chainsaw fatalities with the alt fire.
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southpark2010
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by southpark2010 »

xdiesp wrote:Here's my dream list for 0.18:
4. More iron sights, i.e. the RPG
This will ruin the guns. The weapons that don't already have iron sights don't need them. Why does the Rocket-Launcher need iron sights?
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Matt
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Matt »

I can't hit squat with the Brutal rocket launcher trying to rely on the normal ZDoom crosshair... it would be nice to have a customized sighting system that reflects where the projectile should actually be expected to be headed.
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Neccronixis
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Neccronixis »

xdiesp wrote:Here's my dream list for 0.18:

1. Chainsaw Secondary Fire, where it's swung like an axe

I have said this god knows how many times, I don't think it will happen.
xdiesp
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by xdiesp »

No biggie, can play fine like this already. :)

It's odd how cool I remembered the chainsaw, and how tame it actually was: keep the one button pressed, vrrrrrrrrrr, end of it. Odd that something over the top like Brutal Doom doesn't spice that up.

Iron sights are an easy way to give all weapons a secondary fire, like the RPG. It's not cool when a button does nothing. Of course it does nothing with the shooting mechanics, but it also gives a bit zoom and after so much Stalker I instinctively look for it when I snipe from afar. Snipe rockets.
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drfrag
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by drfrag »

I've tried 0,18 test 2 and it works in gzdoom. The annoying shotgun reloading bug, or may be it's intended, it's still there. The reloading animation looks bad with graphics from both 0.16 and 0.15, different fingers you know. It's disturbing once you notice it.
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KingShinra
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by KingShinra »

When I load Brutal Doom 0.1.7, all is well...until I pick up a Plasma Rifle

When I go to switch to another weapon from the rifle, it locks mid-change, and I cant fire any more weapons. Same goes for that bonus SMG.

I am using an SVN Build of GZDoom (Due to my laptop not being able to operate the current 1.7 GZDoom release).


What may be the problem?
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Ghostbreed
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by Ghostbreed »

I can confirm what Shinra is saying. What the hell is happening with this plasma rifle anyway? It's been so buggy since the sprite upgrade. (Not saying the sprite upgrade is the cause of all problems)
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TheDarkArchon
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Re: Brütal Doom v0.17: Brutal Halloween Edition

Post by TheDarkArchon »

KingShinra wrote: I am using an SVN Build of GZDoom
Based off which ZDoom revision? It's likely based off this malarkey
Locked

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