Brütal Doom v0.18

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Armaetus
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Armaetus »

I'd prefer if that scream was replaced with a modified original POPAIN as it is annoying.
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Valherran
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Valherran »

Lol, I said the same thing like 6 patches ago.
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Neccronixis
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Neccronixis »

Just noticed if you blow apart a zombieman who is screaming in pain after losing his arm, the shotgunguy's lower body gib sprites are spawned instead
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Armaetus
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Armaetus »

If you want to remove zombieman's 3 round shot because it makes maps too hard, open up ZOMBIEMEN lump in the PK3 with SLADE and alter the (or copy paste SpecialAttack state if it has not changed this section since test1) DECORATE section to this:

Code: Select all

    SpecialAttack:
	TNT1 A 0 A_GiveInventory("ZombieManAmmo", 5)
		TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		POSS E 8 A_FaceTarget
		TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		POSS E 8 A_FaceTarget
		TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
        TNT1 A 0 A_CustomMissile("FireFightFlare", 34, 10, 15, 0)
        TNT1 A 0 A_PlaySound("weapons/rifle")
		POSS F 8 BRIGHT A_CustomMissile("ZombieManTracer", 38, 0, random(-8, 8), 0)
		TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
		TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		POSS E 8 A_FaceTarget
		//TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
       // TNT1 A 0 A_CustomMissile("FireFightFlare", 34, 10, 15, 0)
        //TNT1 A 0 A_PlaySound("weapons/rifle")
		//POSS F 8 BRIGHT A_CustomMissile("ZombieManTracer", 38, 0, random(-9, 9), 0)
		//TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
		//TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		//POSS E 8 A_FaceTarget
        //TNT1 A 0 A_CustomMissile("FireFightFlare", 34, 10, 15, 0)
        //TNT1 A 0 A_PlaySound("weapons/rifle")
		//POSS F 8 BRIGHT A_CustomMissile("ZombieManTracer", 38, 0, random(-10, 10), 0)
		//TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
		//TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		//POSS E 8 A_FaceTarget
        //TNT1 A 0 A_CustomMissile("FireFightFlare", 34, 10, 15, 0)
        //TNT1 A 0 A_PlaySound("weapons/rifle")
		//POSS F 8 BRIGHT A_CustomMissile("ZombieManTracer", 38, 0, random(-9, 9), 0)
		//TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
		//TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		//POSS E 8 A_FaceTarget
        //TNT1 A 0 A_CustomMissile("FireFightFlare", 34, 10, 15, 0)
        //TNT1 A 0 A_PlaySound("weapons/rifle")
		//POSS F 8 BRIGHT A_CustomMissile("ZombieManTracer", 38, 0, random(-9, 9), 0)
		//TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
		//TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		//POSS E 8
        TNT1 A 0 A_JumpIfInventory("ZombieManAmmo", 20, "Reload")
        Goto See
If I knew how to remove Imp's pounce I'd do it too since it gets annoying as well.

Mark, if there's an easier method of removing it instead of commenting out feel free to tell me. :)
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southpark2010
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by southpark2010 »

Let's hope V17 comes out this saturday and doesn't get delayed like V16.
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Zombieguy »

Okay, so did Sarge say it was coming out Saturday, or what? Don't just assume it's coming out some random Saturday.
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southpark2010
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by southpark2010 »

Zombieguy wrote:Okay, so did Sarge say it was coming out Saturday, or what? Don't just assume it's coming out some random Saturday.
He said it on Facebook.
If everything go right, v0.17 will come out this Saturday night.
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Zombieguy »

Too bad I'll be gone Saturday.
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Hellstorm Archon »

Holy hell, look at all this hate on Brutal Doom over at the Doomworld forums. It's completely understandable to get tired of something popular after a while, but geez, some of these people think Brutal Doom is basically the bane of the Doom community. :|
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Armaetus
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Armaetus »

I saw, I lol'd mostly but I see I'm not the only one annoyed by that zombie scream.
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by armymen12002003 »

Hellstorm Archon wrote:Holy hell, look at all this hate on Brutal Doom over at the Doomworld forums. It's completely understandable to get tired of something popular after a while, but geez, some of these people think Brutal Doom is basically the bane of the Doom community. :|
there just a bunch of jealous morons that can't create something this good for doom
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Valherran
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Valherran »

armymen12002003 wrote:
Hellstorm Archon wrote:Holy hell, look at all this hate on Brutal Doom over at the Doomworld forums. It's completely understandable to get tired of something popular after a while, but geez, some of these people think Brutal Doom is basically the bane of the Doom community. :|
there just a bunch of jealous morons that can't create something this good for doom
Yeah... Their reasons for disliking it etc are just plain dumb. :roll:
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Zombieguy »

Actually, I love Brutal Doom. But however, I can see why some people dislike it so much. It's because it's like a drug. Once you start playing, there's a chance you'll never play plain old Doom in software mode ever again. I really do enjoy Brutal Doom, but I try not to play it too much. I don't want the mod to spoil me. I want to be able to play Doom without Brutal Doom, and have the ability to overcome my craving for bloodshed and awesomeness.
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ChronoSeth
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by ChronoSeth »

Zombieguy wrote:Actually, I love Brutal Doom. But however, I can see why some people dislike it so much. It's because it's like a drug. Once you start playing, there's a chance you'll never play plain old Doom in software mode ever again. I really do enjoy Brutal Doom, but I try not to play it too much. I don't want the mod to spoil me. I want to be able to play Doom without Brutal Doom, and have the ability to overcome my craving for bloodshed and awesomeness.
I don't think that has anything to do with why people dislike it.

Personally, I find all the new sound replacements (besides those for the weapons) extremely annoying. Most of them are extremely loud and distorted, not to mention that they don't really fit the mod's aesthetic anyway. I just can't play it any more (I don't exactly find the mod OMGAWSUM, so I haven't bothered to restore the original sounds myself).
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Zombieguy »

Maybe someone should consider doing that... I mean, I've heard many others say they want the sounds changed.
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