Brütal Doom v0.18

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Ghostbreed
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Ghostbreed »

Got back playing this along with the megawad "REVERIE", I love it!
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hitmanx
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by hitmanx »

I'm sorry but can someone tell me how to open the 'SERGEANTS' file?

I can't seem to open it in xwe or slade. I NEED to change the zombie sounds.

I just cannot stand it any longer, I'm sorry, it's a fantastic mod but in my opinion they are the worst most annoying sounds I've ever heard in my life. Especially when they are bleeding to death, the sound just goes on and on and on and makes me want to rip my own arm off.

Please and thank you.
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Armaetus
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Armaetus »

The 0.17 test1 removes the old zombie noises, except the bleeding out noise.
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Matt
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Matt »

I think I'm either in a minority or a largely silent majority because I actually like the new zombie sounds. Nothing like great campy B-movie dialogue to complement the combat. :D

(though "I smell fear" is kind of odd when you're not actually afraid of the zombies...)
(also, for the other "I smell" line does anyone else get a flashback to Jack and the Beanstalk/Childe Rowland?)
PaskaTykki
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by PaskaTykki »

Nobody dont know answer my lagg issue? :(

GZdoom i dont see how much weapon have ammo magazine. How i can set this?

I open with Slade Brutaldoom, but i cant find shotgun shell box, bullet box, rocket box and energy cell pack. I want change those ammo pickup because they give too much ammo. I find Minigun and change: ''Weapon.AmmoGive 20'' But where is all box ammo?

Edit: I think map makers add too much ammo to map, but then i realize some Brutal Doom weapon are too effective. Rifle deal too much damage. It can deal 30 damage without head shot. I think Rifle need little damage nerf.
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Tapwave
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Tapwave »

PaskaTykki wrote:stuff
It took me ages to decypher your syntax.

For the ammo issue, there may be multiple DECORATE lumps with different names, do some searching.

As for the damage issue, that's on purpose. In BD, EVERYTHING does more damage.
Naitguolf
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Naitguolf »

-Ghost- wrote:Download link for regular Doomguy pain sounds and a few other sound/gameplay tweaks is up. http://files.drdteam.org/index.php/file ... mv016b.pk3 It's just my personal version of BD v16b.
Thank you Ghost!!
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-Ghost-
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by -Ghost- »

No problem, hope it helps!
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Armaetus
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Armaetus »

If I'm thinking, the zombie sounds should be an optional download for those who like it.
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Ethril
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Ethril »

Vaecrius wrote:I think I'm either in a minority or a largely silent majority because I actually like the new zombie sounds. Nothing like great campy B-movie dialogue to complement the combat. :D

(though "I smell fear" is kind of odd when you're not actually afraid of the zombies...)
(also, for the other "I smell" line does anyone else get a flashback to Jack and the Beanstalk/Childe Rowland?)
I don't have any particular opinion one way or the other on the zombie voices, but I do think it's kind of funny when there's a whole bunch of them at once; All you can hear is "I SMELL" "I SMELL" "I SMELL" over and over... It's a bit less than intimidating, heh. :P
PaskaTykki
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by PaskaTykki »

terranova wrote:It took me ages to decypher your syntax.

For the ammo issue, there may be multiple DECORATE lumps with different names, do some searching.

As for the damage issue, that's on purpose. In BD, EVERYTHING does more damage.
I found AMMO and there are all shellbox and others, but i dont know how i change pickup amount. I am not never modding doom, so i may need step to step advice. This read in AMMO:
Spoiler:
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by wildweasel »

Okay, it seems like the original Doom ammo types are being used there. Try this in a new Decorate lump in a new WAD file:

Code: Select all

ACTOR NewShellBox : ShellBox replaces ShellBox
{
Inventory.Amount 40
}
And continue with the other four ammos.
PaskaTykki
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by PaskaTykki »

wildweasel wrote:Okay, it seems like the original Doom ammo types are being used there. Try this in a new Decorate lump in a new WAD file:

Code: Select all

ACTOR NewShellBox : ShellBox replaces ShellBox
{
Inventory.Amount 40
}
And continue with the other four ammos.
Thanks so much. This work. :)
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Armaetus
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Armaetus »

terranova wrote:It took me ages to decypher your syntax.

For the ammo issue, there may be multiple DECORATE lumps with different names, do some searching.

As for the damage issue, that's on purpose. In BD, EVERYTHING does more damage.
Actually, the damage has been brought back down to standard level because of some PWADs being astronomically difficult.

Also, why is the shotgun pickup only giving 2 shells still It's as I have to mod it with each version so it gives 4 from a shotgunner and 8 from a placed one.
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Neccronixis
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Neccronixis »

Railgun, anyone? 8-)
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