Brütal Doom v0.18

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Ghostbreed
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Re: Brütal Doom v0.18

Post by Ghostbreed »

Sergeant_Mark_IV wrote:Just for the record: I have plans to improve the melee combat. I have been thinking about something like Brutal HeXen. The player could make a simple combo of left punch, right punch, and then press left punch again to unleash a hook attack that would hit and knockback multiple enemies. Then you could continue the combo by pressing the Kick button to do a kick attack that would deal triple the damage of a normal right punch.
Brutal Arkham Doom Asylum
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Valherran
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Re: Brütal Doom v0.18

Post by Valherran »

Sergeant_Mark_IV wrote:Just for the record: I have plans to improve the melee combat. I have been thinking about something like Brutal HeXen. The player could make a simple combo of left punch, right punch, and then press left punch again to unleash a hook attack that would hit and knockback multiple enemies. Then you could continue the combo by pressing the Kick button to do a kick attack that would deal triple the damage of a normal right punch.
May I suggest a simplified version of Russian Overkill's combo system? I really liked the feature where you hold the reload key and the move list pops up, that was verrrry useful. I would hope you don't go overboard with the buttons and timing of swings, this MOD is too fast paced for that...
Dan50
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Re: Brütal Doom v0.18

Post by Dan50 »

Ghostbreed wrote:Jumping in Doom games is like eating pizza without bread. It shouldn't be done, at all.
Don't like jumping...don't enable it! Let others enjoy it! Same with ducking.
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southpark2010
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Re: Brütal Doom v0.18

Post by southpark2010 »

I only use my jump button for jump-kicking, and that's pretty much it.
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Ghostbreed
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Re: Brütal Doom v0.18

Post by Ghostbreed »

Dan50 wrote:
Ghostbreed wrote:Jumping in Doom games is like eating pizza without bread. It shouldn't be done, at all.
Don't like jumping...don't enable it! Let others enjoy it! Same with ducking.
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iVoid
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Re: Brütal Doom v0.18

Post by iVoid »

Ghostbreed wrote:
Dan50 wrote:
Ghostbreed wrote:Jumping in Doom games is like eating pizza without bread. It shouldn't be done, at all.
Don't like jumping...don't enable it! Let others enjoy it! Same with ducking.
Image
While I can enjoy a meme every once in a while that was totally out of place... Besides, he's right.
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Re: Brütal Doom v0.18

Post by wildweasel »

Okay, Ghostbreed, seriously, if you're not going to put anything in your post except for an image macro, you really shouldn't bother to post. Remember, since the last time you were officially warned, you're very close to banning threshold, so please think and speak very carefully.
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southpark2010
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Re: Brütal Doom v0.18

Post by southpark2010 »

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Captain J
 
 
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Re: Brütal Doom v0.18

Post by Captain J »

ooh, pretty slimmy. :D
SirSavage
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Re: Brütal Doom v0.18

Post by SirSavage »

I just watched the video southpark2010 posted, twice, and I'm completely content! Amazing. I know my suggestions post was apperently garbled or incoherent, but improved melee like SrgMkIV is already doing is one of the ideas I was trying to express.

And TheDarkArchon you made some good points in your last post. Especially about changing play mechanics so much that they break some levels/map sets. But your points about the weapons limit/inventory and the visor like HUD display are only as valid as mine. I've seen some visor like HUDs and thought they were neat; still do.

I still like most of my suggestions, although I admit I don't know as much about doom or doom mods as any of the posters here. I guess when I found Brutal Doom it just reminded me a lot of Action Half Life and Action Quake. Both of which were awesome.

So since Sarge does check in here every now and then I'm glad I registered my vote for some of these ideas in case he was concidering any of them.
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RiboNucleic Asshat
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Re: Brütal Doom v0.18

Post by RiboNucleic Asshat »

NOOOOOO! Don't modify the melee combat! I prefer the simplistic function of rapidly punching enemies until they explode!
If you're going to do this to the punch, at least provide a mutator that removes it! Combos should remain where they belong, fighting games and RPGs (HeXeN).
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ChronoSeth
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Re: Brütal Doom v0.18

Post by ChronoSeth »

PermaNoob wrote:Combos should remain where they belong, fighting games and RPGs (HeXeN).
Hexen is neither of those things.
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Sergeant_Mark_IV
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Re: Brütal Doom v0.18

Post by Sergeant_Mark_IV »

PermaNoob wrote:NOOOOOO! Don't modify the melee combat! I prefer the simplistic function of rapidly punching enemies until they explode!
If you're going to do this to the punch, at least provide a mutator that removes it! Combos should remain where they belong, fighting games and RPGs (HeXeN).
You can still mash the left and right attack buttons just like in v18
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Re: Brütal Doom v0.18

Post by RiboNucleic Asshat »

ChronoSeth wrote:
PermaNoob wrote:Combos should remain where they belong, fighting games and RPGs (HeXeN).
Hexen is neither of those things.
Hexen not an RPG? Maybe not very strictly, but it is an RPG (sortof). I didn't mean to imply it was a fighting game.
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ChronoSeth
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Re: Brütal Doom v0.18

Post by ChronoSeth »

PermaNoob wrote:Hexen not an RPG? Maybe not very strictly, but it is an RPG (sortof).
No, it's not. Hexen has none of the features which define that genre. Hexen 2 has a leveling system for the player, but that's not the same game, and having a single feature typical of RPGs (being the leveling system for the PC) doesn't make it an RPG.
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