There is:
http://rapidshare.com/files/453290771/PFEnh.pk3Seems like the DRD team site is still down.
I'm also planning updates pretty soon (but i'm lazy as all hell, so i don't know how soon it will be)
New features:
- Bugfixes for sounds
- Wall brightmaps (there are a few currently in, but i recently made brightmaps for all Doom1/2 walls - final doom is a bit trickier, since some names actually overlap original wall names. Even in Doom1-2 i had to make compromises, such as i'd have brighmapped the STEP textures if only they were the same size in both IWAD, but unfortunately Doom2 STEPS are 16 high compared to Doom1's 8)
- New lightning effects, with more than just 8 angles (If you want to see how it looks like, just take a look at my Terminator Portal submission in R667)
- Some custom deaths. Right now there are chainsaw custom deaths, but i want to do elemental based custom deaths, but they take a lot of pain to implement, and are even more of a pain to implement with the code pointers at the exact same place as the original deaths.
Planned particle-y custom elemental deaths: Death.BluePlasma (Plasmagun), Death.GreenPlasma (Arachotron ball and BFG), Death.PurplePlasma (Cacodemon ball), Death.Explosion (Rockets, Revenants), Death.Fire (Imp fireball), Death.GreenFire (HK, Baron)
- Bullet Tracers (for pistol, chaingun, rifle guy and chaingun guy)
- Version numbering (lol). I'll start from 0.8 (consider the current version to be 0.7)