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The TRUE Squishy's Monster Bag Project

Posted: Sun Jan 23, 2011 4:30 pm
by Squishybrick
-=x] Squishy's Monster Bag 2 : Coming soon! [x=-
______________________________________________________________________________________________________________________________________________________________
Name: TRUE Squishy's Monster Bag [SquishysMonsterBagForOblige]
Creator: Squishybrick
Progress: 100%

[EDIT: Cleaned up main thread a bit and removed screenies and the older update info, vids still kept in spoiler along with original project]

Download link: http://www.mediafire.com/?7byzydb4zqy76bs

Most recent fixes [Most recent was 5:20 AM March 20th] :

Fixed a bug having to do with the new ammo sprites interfering with the monsters (PAINA0 already used by pain elemental, changed to PAANA0)
Fixed ammo for master gun [Started with waaay too much]
Fixed pain soul obituary bug
-----------------------------

Compatibility info: This wad requires use (of the produced oblige map using my custom .luas) in conjunction with skulltag.wad, and the doom 2 iwad, along with my newer monster bag wad.

Features: 120 custom monsters, "dimensional plasma guns", and bosses.

Details: There are many dimensional monsters you will fight on the maps oblige will make, you can just only put one monster
to see specifically what they do, but it's easier for you to look down in the below section for dimensional info. (Only monster color, abilities, and
boss specs applicable in THIS project)

OBLIGE NOTE: The code is not perfect, you WILL see dimensional masters in clumps of 3 or 4 once in a while, and yes I know it's extremely annoying to kill
them.. I set the probability for the plasma gun super high so unless you don't want one at the start of every level, better just turn it off entirely..
If you feel deeply offended at how unbalanced the monster clumping patterns are, you can just edit the luas yourself..

Original wad change: Backpacks now give 1 ammo to all dimensional guns instead of 0, seeing as my maps gave them like crazy, but oblige won't, and
I also removed the fancy menu thingy, along with all the maps and MAPINFO.

Original Crappy-mapping Project Below_____________________________
Spoiler:
For a status report on the project directly, contact/e-mail me at Squishybrick@yahoo.com - Msn,yahoo messenger.

Re: Squishy's Monster Bag Project

Posted: Sun Jan 23, 2011 4:59 pm
by wildweasel
Please have screenshots or a video posted very, very soon.

[edit] Thank you.

Re: Squishy's Monster Bag Project

Posted: Mon Jan 24, 2011 7:02 pm
by Imp Hunter
I've got a similar Idea before, but it was like "Fire Dimension, Ground Dimension, Steel Dimension, etc etc". Anyway, keep doing it and put more details in the maps, they look to much "empty" in IMO.

Good luck.

Re: Squishy's Monster Bag Project

Posted: Mon Jan 24, 2011 8:39 pm
by Lolazer
The monsters heavily remind of OMG Monsters (and weapons)

The maps... remind me of epilepsy.

Re: Squishy's Monster Bag Project

Posted: Tue Jan 25, 2011 12:00 pm
by Squishybrick
Imp Hunter wrote:I've got a similar Idea before, but it was like "Fire Dimension, Ground Dimension, Steel Dimension, etc etc". Anyway, keep doing it and put more details in the maps, they look to much "empty" in IMO.

Good luck.
Details are definitely not my forte`, but I'll see if I can do a quick sweep of the built maps and add a little pizazz in them for ya. ;)

Re: Squishy's Monster Bag Project

Posted: Tue Jan 25, 2011 1:02 pm
by GuildNavigator
I like the general impression in the "Death Dimension"... anyway, interesting idea!
Go on this way :)

Re: Squishy's Monster Bag Project

Posted: Tue Jan 25, 2011 2:40 pm
by Matt-Man
Greetings, Everybody. I'm Matt-Man, A New Member to ZDoom Forums.
I'd like some Requests for Squishy's Monster Bag Project Dimensions in the Making:

Ideas for Request:
MAP14 = Tiny-Huge Dimension (All Monsters may have 4 sizes. Quarter, Half, Double, and Quad.)
MAP15 = Power Dimension (All Monsters have at least 2 or more Attacks, and 1 or more Abilities.)
MAP31 = Hitler's Dimension (All Monsters are Replaced with Nazi Guards & Bosses from Wolfenstein)
MAP32 = Mixed Dimension (All Monsters have their Sprite Parts Mixed Up. (i.e. Upper Imp + Lower Arachnotron, Half ZombieMan + Half Baron, etc.))
etc. all the way up to...
MAP30 = The True Final Battle (Similar to Icon of Sin, except that All Monsters (Doom, Skulltag, Dimensional, etc.)will be Spawned from Boss Cubes.)

You may Decide to use those Ideas if you want. Good Luck.

Re: Squishy's Monster Bag Project

Posted: Tue Jan 25, 2011 3:00 pm
by InsanityBringer
MattBratt11/ZdoomFan666, is that you? Your caps usage is very suspicious

Re: Squishy's Monster Bag Project

Posted: Tue Jan 25, 2011 3:07 pm
by Matt-Man
Woops, sorry about the caps. :oops:
Anyways, I wish I was calmed down to be back again. :)

Re: Squishy's Monster Bag Project

Posted: Tue Jan 25, 2011 4:13 pm
by wildweasel
Matt-Man wrote:Woops, sorry about the caps. :oops:
Anyways, I wish I was calmed down to be back again. :)
If you are Mattbratt, then you're ban-evading and we'll need to put you down again.

Re: Squishy's Monster Bag Project

Posted: Tue Jan 25, 2011 4:19 pm
by Matt-Man
Okay, I decided I'm no longer a troll.
I've just made suggestions for squishy.

Re: Squishy's Monster Bag Project

Posted: Tue Jan 25, 2011 4:58 pm
by Squishybrick
Quick question, if I update semi-essentials parts of my wad and want to announce/say it, do I do so by re-editing my thread? Or do I do so in a post in my thread?.. Or do I just not do either unless it's more than a 10% change?..

Re: Squishy's Monster Bag Project

Posted: Tue Jan 25, 2011 5:06 pm
by XutaWoo
uh what

If you're just bumping up a number or something without having released anything, then I say just do it silently. Though, if you have released it, make sure to notify people no matter how minor, unless it's just a quickfix for a bug you just found.
Of course, whether enough a change is major enough to warrant a new release, that's up to you.

Re: Squishy's Monster Bag Project

Posted: Tue Jan 25, 2011 5:41 pm
by Squishybrick
Oh, alright. So I guess I should focus just on completing and releasing it, THEN bother with details and fine-tuning?..

Re: Squishy's Monster Bag Project

Posted: Tue Jan 25, 2011 6:06 pm
by XutaWoo
Yeah. Only something major like retooling the maps to not look 1994-ish or changing the gimmick of the wad would really be worth noting for something like this.