XutaWoo wrote:Yeah. Only something major like retooling the maps to not look 1994-ish or changing the gimmick of the wad would really be worth noting for something like this.
Well, 2 reasons why neither of those things will happen also explain a lot more beyond my project.
1. I purposefully use a basic mapping system, because that's just how I make maps.. It's not really that I choose to, or because I like it that way, it's just
how I subconsciously see maps in my mind that I make. (In other words, no extra pizazz can/will be added)
2. I don't make projects for people, I make them because I have too much free time.. Which demeans the thread's purpose, I know, but I got tired of
making stuff and not letting anyone look at it, afraid of noobs taking it apart and/or criticizing my poor map/decorate skills...
That being said, Matt's suggestions are impossible to do from a person of my mapping caliber. (Except for the 4 different sizes dimension, but I can't say I like that idea..)
The only suggestions I'll take are maps to be created possibly to add to the story (ie. maps after "The final Battle"), or as bonus maps created after the story purely made for enjoyment and abuse, (Which I already have 2 or 3 bonus maps in mind) and, small feature changes/requests, like more/less pickups in some
levels, because lemme tell ya, the difficulty ramp is very jagged on my wad, one map you're thinkin' "Wow, this is too easy", next map you're thinkin' "Wow, this is fail, lame mega OP monsters..."
That is all, now back to work on the chrono dimension, which won't have fog, like the thread says...