[Released] Doomguy's Warzone With New Difficulties Available

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Imp Hunter
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by Imp Hunter »

The wad isn't that bad, if he fix what wild weasel said on his first post maybe it became a 5/10 wad...
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DoomSplitter
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by DoomSplitter »

You've obviously made some mistakes, now it's best that you take the advice that everyone has given you. Do that and your next release might be more well received.
BurningCadavre wrote: I thought we were over with all those "my house" WADs.
The main problem I have with those kinds of wads is that they tend to look more like uac bases than actual houses. Who knows, maybe his will actualy look like a real house.
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amv2k9
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by amv2k9 »

If I had to be positive, I'd say you can go nowhere but up, because seriously this is one of the worst non-joke wads I've played in a while.

Most every complaint I've heard in the last year or so regarding wads is here, like using 667 weapons & enemies verbatim, paying no attention to weapon & enemy balance, putting stuff in that aesthetically clashes with the rest (like that black guy; I was seriously worried for a second that this was going to be a Nazi Doom wad or something...) You really ought to have looked around & sounded people out for what to avoid.

Regarding difficulties: Instead of having like seven "difficulties" some of which are actually new gametypes, what you could do is have the player choose a gametype, then choose a diffuculty. Or have a player just choose a difficulty, then go to a new screen w/ list of features they can choose to turn on or off.

The girlie mags should have some purpose ingame rather than just being there to excite fourteen year olds. Maybe you could replace them with a demon equivalent, that you could flip through for laughs, but also have doomguy throw them down to distract demons, like the BOOK item in the Metal Gear Solid games? :D

I suppose I'm not as adverse to seeing use of stuff like the SW shotty, but please, PLEASE, edit how it looks, edit how it works, make it look as though you did something other than just copypaste code & sprites.
Last edited by amv2k9 on Wed Dec 01, 2010 5:55 pm, edited 1 time in total.
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Hellstorm Archon
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by Hellstorm Archon »

For this wad, all I can say is, there HAVE been an extreme overuse of Realm667 resources, that this is an AEOD-like, only thing I can say is:

You have to show a little originality. You can't stuff overused resources into a WAD and make it work (believe me, I've tried that, it was my first ZDoom mod, turned out to be crap and I eventually scrapped it). You won't like the reception that comes from this, trust me.

In my personal opinion, the reason Realm667 stuff is overused is because some people are inexperienced with DECORATE/spriting, just found out about this and became fascinated, or (no offense to anybody at all) just too lazy to get off their asses and create the stuff themselves.
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Doomguy 2000
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by Doomguy 2000 »

Well I know my Wad wasn't that good but at least this wad got some recognition so thanks Scuba Steve for mentioning this wad even though it didn't win anything.

But yeah AEOD was more deserving of the worst wad award because of how popular it is. There were also good points brought up on why it would be the worst wad. My project was inspired by Aeons of Death.
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wildweasel
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by wildweasel »

Doomguy 2000 wrote:But yeah AEOD was more deserving of the worst wad award because of how popular it is.
...Seriously? You genuinely believe it should be "worst" because of how many people like it? What the hell, man.
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Matt
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by Matt »

wildweasel wrote:I tend to play on Hurt Me Plenty, because Ultra-Violence has pretty much evolved to be "the Doom Professional's setting" and often represents the hardest a level can be.
Do you have any idea how reassuring it is to know that other people do this!? ._.;

In OP's defence: three months for a project like this is perfectly reasonable. It takes an assload of work to make sure all this stuff from various sources works together without conflicts in actor names, sound names, sprites names, use of predefined or global values, weapon/ammo drops, and just typoes and "your finger twitched and missed the first character in that huge block of text you copied" and other niggly bits that inevitably crop up while working on a big project with neither mnemonic home-turf advantage ("oh I remember the variable name I named it after that injoke about the Bob's whale fetish!") nor the ability to automate or delegate.

(For what it's worth, I do similar things at my work. Most of the time by the middle of it I'd rather write the damn thing myself if I knew beforehand what all the parts did, but I don't always have that luxury in the given timeframe so there's a lot of "fit that big chunk of whatever in there since it seems to cover what we need and if necessary we can mess around with it on a later revision".)

This mod kinda reminds me of my first website back in the '90s. Back when 56k was the unmarked default, my front page loaded just under a megabyte of data including several backgrounds, unoptimized JPEGs of MSPaint pixel art to represent each link in the side frame, at least one embedded MIDI, various decorative animated GIFs, and a large image to illustrate each section of the (rather long) introduction. Just about everything but the text and the link buttons and the backgrounds were ripped without credit. I loved that website.

Over the years I've switched Internet handles several times to distance myself from that old site, but I think at this point I've made my peace with it. Nowadays, with broadband being the norm and computer power measured in units that would have been associated with space stations and cyborgs back then, my current site's front page weighs in at about 70k including all images.

There are a few interesting ideas in this mod. Keep at it, keep messing around with the critters, keep testing the boundaries of what can be done with the engine - see how much can be done with as little as you can get away with as well as with as much, ... and as a quick tip in efficiency, never go for "different" if "better" can be done with less effort. :P
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Trooper 077
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by Trooper 077 »

Doomguy 2000 wrote:Well I know my Wad wasn't that good but at least this wad got some recognition so thanks Scuba Steve for mentioning this wad even though it didn't win anything.

But yeah AEOD was more deserving of the worst wad award because of how popular it is. There were also good points brought up on why it would be the worst wad. My project was inspired by Aeons of Death.
God, If I could only find something to hit you with...

You know he meant to steer people your way to mock and show the WAD's that AEOD are inspiring?
also the very fact that you say "It's popular, so it deserves it" Makes you look and sound like a snooty, dumbass 15 year old who can't admit his project is a complete piece of shit. Here's a thought for you, Just how different is the idea behind your mod and AEOD different. And please, im all ears to the good points brought up. Because something tells me the points brought up for AEOD's problems, could be the exact same problems for your wad. If you didn't notice you wad was the exact reason why AEOD won the award. Because it started this trend of a bunch of stolen resourses and a half-assed hour makes a good mod for doom.

Face it kid, Your wad practically won the award along with AEOD. It sucked and don't try blaming any other wad for it
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Ethril
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by Ethril »

Doomguy 2000 wrote:Well I know my Wad wasn't that good but at least this wad got some recognition so thanks Scuba Steve for mentioning this wad even though it didn't win anything.

But yeah AEOD was more deserving of the worst wad award because of how popular it is. There were also good points brought up on why it would be the worst wad. My project was inspired by Aeons of Death.
...There isn't a big enough stick to beat you with right now.


ALSO I WOULD LIKE TO POINT OUT THAT YOUR AVATAR PISSES ME OFF FOR SOME REASON
I AM NOT SURE WHY BUT I JUST FIND IT REALLY IRRITATING
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Trooper 077
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by Trooper 077 »

Ethril wrote: ...There isn't a big enough stick to beat you with right now.
I could have sworn xaser made a PNG of that, I just couldn't find it :shrug:
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Snow Fox
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by Snow Fox »

Doomguy 2000 wrote:Well I know my Wad wasn't that good but at least this wad got some recognition so thanks Scuba Steve for mentioning this wad even though it didn't win anything.

But yeah AEOD was more deserving of the worst wad award because of how popular it is. There were also good points brought up on why it would be the worst wad. My project was inspired by Aeons of Death.
At least, AEOD is much more enjoyable than this shit you made

Also, theres no fraking sense put porn inside a wad, in my opinion, unless it's a jokewad
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Cyanosis
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by Cyanosis »

Image
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Trooper 077
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by Trooper 077 »

Cyanosis wrote:Stop beating the new kid Image

He deserves it, He's trying to blame another wad for his failure
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Big C
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by Big C »

Neither this guy's coding skills nor DooM design imagination nor his website exactly fill me with confidence that he groks what people see wrong with this whole shebang and his criticism of AEOD.
Scuba Steve
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Re: [Released] Doomguy's Warzone With New Difficulties Avail

Post by Scuba Steve »

Oh lay off, guys.
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