[release] Freakmapping contest 5

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Dethernal
Posts: 46
Joined: Tue Feb 10, 2009 5:40 am

[release] Freakmapping contest 5

Post by Dethernal »

WE DID IT!

ImageImageImage
ImageImageImage
Image

http://www.doomworld.com/idgames/?id=16172

competition was held from July 7 to 24. Unfortunately, very few people decided to vote for the best map, and we forgot to invite mappers with other resources (yes, I am also guilty). But I believe that it had no effect on the quality of work.
6 + 1 out-of-competition maps generally for GZDoom (but limit-removing map won...) with different gameplay and graphics. The main feature of these maps — they are made on the basis of a single Oblige map but it is difficult to notice :D
My map is infect.pk3 (forth place but, of course, I think it's best :))

Code: Select all

=======================================================================
WAD             Format          Author          Vers.     place points
=======================================================================
fm5_dh.wad      LR              DragonHunter    -         1     10,63   (*)
fm5_shad.wad    GZDoom          Shadowman       1.4.8     2     10,29 	
fm5_arch.pk3    UDMF (ZDoom)    Archi           2.4.1     3     8,88		
fm5_nil.pk3     UDMF (GZDoom)   Nil             1.4.8     4     7,86    (**)
fm5_bwn.pk3     GZDoom          BeeWen          1.3.14    5     7,5	
fm5_slav.wad    GZDoom          Slavius         1.4.8     6     4,38	
fm5_gst.wad     GZDoom          Guest           1.4.8     -     -       (***)

freak5.wad      Doom 2          Oblige          0.94      -     -       (****)
=======================================================================
(*)	- LR = Limit Removing port
(**)	- Nil a.k.a. Dethernal. GZDoom 1.4.8 (R814) is required for his map.
(***)	- The map has been sent after the end of terms of competition and 
          consequently was not ranked or voted for.
(****)	- level, created by map generator, which should be improved within the
	  limits of competition.

Last edited by Dethernal on Fri Aug 20, 2010 8:32 am, edited 1 time in total.
Dethernal
Posts: 46
Joined: Tue Feb 10, 2009 5:40 am

Re: [release] Freakmapping contest 5

Post by Dethernal »

http://www.doomworld.com/idgames/?id=16172
Regular link.
So far no comments. :(
User avatar
Cutmanmike
Posts: 11351
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
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Re: [release] Freakmapping contest 5

Post by Cutmanmike »

Well the screenshots look interesting, give us chance to chance to check it out. Sometimes we're slow ;)
User avatar
the_trigger
Posts: 43
Joined: Thu Aug 06, 2009 8:04 am
Location: Somewhere

Re: [release] Freakmapping contest 5

Post by the_trigger »

Hum, I tried loading this wad but hum, I've got a question, are all the maps for map01? Because I can't seem to find the rest of the maps when I load them alltogether.
Dethernal
Posts: 46
Joined: Tue Feb 10, 2009 5:40 am

Re: [release] Freakmapping contest 5

Post by Dethernal »

One WAD/PK3 - one MAP01. The reason is that not all the wad under one port and there was no sense to combine.
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