wildweasel wrote:
- The animations need a serious amount of work. There's not enough movement to them and they're quite jerky.
'Kay, i'll work on that.
[*]What's with the random sound effects? They don't work that well with each other, and particularly with the Imp Hunter Mk2 shotgun, I was convinced that when the weapon made a different firing sound that there was something actually different going on with the weapon.
Yeah the pump sounds are pretty different, i'll delete one of them.
[*]The reloading is also a little confusing. The way your reload animation works, I was convinced that I had only loaded one shell into the weapon.
The Imp Hunter? I don't know what do you mean.
[*]"There is no shells in the shotgun!" Not only is it supposed to be "are" instead of "is", this message floods the console due to your using A_Print. A clicky noise is quite fine and most people associate that with an empty weapon anyway. Lose the message.
Heh, typo, i'll fix that. And i'll add a sound.
[*]Not all the weapons have manual reloading? The silenced pistol ought to have a magazine release on it...it's not a bloody M1 Garand!
Yeah, some weapons doesn't have, mostly the weapons with high clip count. But i'll do a scripted reloading afterwards.
[*]I have no idea what the difference is between the two versions of the Imp Hunter shotgun - it appears twice on the weapon list for no apparent reason.
The MK2 is silghty more powerfull, but i will replace the sprites.
[*]The CX4 on Slot 4, which is not supposed to be an assault rifle, is 100% accurate, likely due to your not handling the accuracy correctly (either set the number of bullets to -1 or make sure there's an A_Refire).
Yeah, the spreads are set to zero, i'll change it to 3.
[*]Same deal with the TMP: 100% accurate. Fix that.
Yep, same thing.
[*]The silenced sniper rifle makes mech stomping noises.
Didn't found a fitting sound.
[*]Make the massdriver/railgun thing actually line up to its trail when it fires. It's apparently coming from the player's chest.
'Kay, i'll change the Xoffset to 4.
[*]I'm unsure at the moment why the plasma shotgun behaves like a BFG2704. Just borrowing the codepointer out of laziness?
Mostly, yeah.
But somehow, it works like a shotgun that fires plasma.
[*]I'm aware this is a work in progress, but the player does not start with any new weapons. I was worried for a moment that there were not any new weapons implemented, or that I had forgotten to load the WAD.[/list]
Yep, i'll add playerclasses with different start items.