Doomhuntress wrote:Heh, I know of that. Though I do believe it's a bug that you're able to store powered-up fists through levels, right?
TheMistress wrote:Doomhuntress wrote:Heh, I know of that. Though I do believe it's a bug that you're able to store powered-up fists through levels, right?
Not if you like to start off without energy because you lost it for exiting with a Charged fist.
Xaser wrote:Nah, think of it the other way -- Skulltag will eventually support MSX. Some day...
Xaser wrote:Nah, think of it the other way -- Skulltag will eventually support MSX. Some day...
On that note, ZDoom co-op nearly works. I noted a few issues in my main feedback post thing, but it's playable.
bleant wrote:Xaser wrote:Nah, think of it the other way -- Skulltag will eventually support MSX. Some day...
On that note, ZDoom co-op nearly works. I noted a few issues in my main feedback post thing, but it's playable.
Me and TheMistress have been killing ourselves to play this online, however, whenever we enter the game(using DoomConnector) the wad just isn't loaded.
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