I noticed that you can't change the music while using this. When you use "changemus" it reverts back to the track that's playing by default after a few seconds. Using Jimmy's Jukebox (latest version) has the same problem. Can anyone else confirm this? I assumed it had something to do with the fact that it changes the music when you die.
I'm actually shocked at how balanced you managed to make the gameplay, compared to most gameplay mods. Enemies have that all-too-familiar problem of reacting and attacking almost instantaneously, far too fast to allow for you to avoid it. The extreme speed makes it mildly frustrating, but your super-durable shield balances it out, keeping the mod from getting too difficult. You obviously intended it to be that way, and except for really large enemy counts in spaces with nowhere to hide, it works. Even when things get hairy, you can spam all the grenades and shield boosters you'll have. The fact that your health can't even handle medium-low level attacks, though, is a bother. I think it's worth noting that the roll dodge doesn't do any good: too much delay after you finish rolling before you can move. You also can't interrupt reloading to sprint or dodge, making it doubly ineffective.
Any mod that makes the pistol useful (or whatever starting weapon) gets my approval. Couldn't reload the repeater rifle when it goes into the overheat animation, which feels awful redundant when you could just let it cooldown normally. If you did that, I would suggest you speed up the cooldown. Melee attacks could benefit from being able to push enemies back, instead of just hurt them. Fully charging your punch is a complete crapshoot, because of two aforementioned gameplay tight spots: enemies react too fast, and your health bar can't survive crap. Unless you quicksave all the time, it's never worth the risk, unless you don't mind waiting another ten seconds for your shields to recharge before you use it. I feel like the marine enemies are too accurate, because without cover they will reliably chew you up from pretty far away. Invisible pinkies couldn't be more evil. At least make their fade back to invisible when they get hit slower.
Fast, furious, and skillfully executed. Went through the Vela Pax beta with it so far. I hope a seventh weapon is in the works, because empty secrets are disappointing.