Re: cyberdemon player - third person [test]
Posted: Thu May 06, 2010 12:35 pm
This is the best wad ever period. A cyberdemon humping rockets out of his dick is too cool. Now that's an explody orgasm.
There are a few that get it right, like Ratchet & Clank (especially UYA; it let you select from several different camera following modes), and Stranger's Wrath (switching between 1st & 3rd person was done on the fly; 1st person for shootan, 3rd for melee & running on all fourEnjay wrote:I have to confess I simply don't understand the whole third person genre. Fine if it is completely third person where you control a sprite that moves around a world and the camera is some distance from the player (Crusader: No Remorse etc). That's a totally different kind of game. However, any game where the camera follows the player closely enough for the gameplay to basically be first person - but isn't - simply doesn't make sense to me. I mean, what's the point? It just makes it harder to aim or to see things from the player character's perspective, the player gets in the way, angles are harder to calculate, the camera swings arround disconcertingly...
Spoiler:legs)
In some games (e.g., (MMO)RPGs) it's nice to see what you've made with whatever mechanism is in the game to build your character's appearance. For both wholesome and somewhat less wholesome purposes. >_> <_<Enjay wrote:I have to confess I simply don't understand the whole third person genre. Fine if it is completely third person where you control a sprite that moves around a world and the camera is some distance from the player (Crusader: No Remorse etc). That's a totally different kind of game. However, any game where the camera follows the player closely enough for the gameplay to basically be first person - but isn't - simply doesn't make sense to me. I mean, what's the point?