Enjay wrote:I have to confess I simply don't understand the whole third person genre. Fine if it is completely third person where you control a sprite that moves around a world and the camera is some distance from the player (Crusader: No Remorse etc). That's a totally different kind of game. However, any game where the camera follows the player closely enough for the gameplay to basically be first person - but isn't - simply doesn't make sense to me. I mean, what's the point?
In some games (e.g., (MMO)RPGs) it's nice to see what you've made with whatever mechanism is in the game to build your character's appearance. For both wholesome and somewhat less wholesome purposes. >_> <_<
Sometimes, though, the character's animations are the best, least-contrived way to show the character's status - what attack they're making, what kind of move you can perform next - but most of that information wouldn't be visible if your view were in your character's head. (cf. Rune*)
And then there's anything involving a jumping puzzle. Or, for that matter, anything which real-life equivalent would let you use your kinesthetic sense but in a game you're limited to visuals only.
*also the fact that playing Rune in first person even if you're comfortable without that kind of feedback is bloody goddamn terrifying
with all that sharp pointy crap coming your way