cyberdemon player - third person [test]

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mathey bu
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cyberdemon player - third person [test]

Post by mathey bu »

here: http://www.speedyshare.com/files/222772 ... _Demon.rar

ask to me is so big the weapon sprite?

i need your opinion!

EDIT:

now new update:

I Am Cyber Demon Demo 1
Last edited by mathey bu on Tue May 04, 2010 7:03 pm, edited 1 time in total.
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Woolie Wool
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Re: cyberdemon player - third person [test]

Post by Woolie Wool »

Stop putting spaces in your wad filenames. The command line doesn't like that.

EDIT: This is the most ridiculous attempt at "third person" perspective I have ever seen in my life.
Last edited by Woolie Wool on Tue May 04, 2010 5:23 pm, edited 1 time in total.
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mathey bu
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Re: cyberdemon player - third person [test]

Post by mathey bu »

Woolie Wool wrote:Stop putting spaces in your wad filenames. The command line doesn't like that.
it means more organized, and by the way it's only a test, hey guy tell me: is this cyber demon sprite so big?
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Woolie Wool
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Re: cyberdemon player - third person [test]

Post by Woolie Wool »

I didn't notice, I was more paying attention to the fact that there's a big fucking cybie shoulder blocking my field of view and you've created a really horrible fake "third person" in first person when ZDoom already has a third person view.
mathey bu wrote:it means more organized
It means I have to rename your wad to play it because the command line doesn't recognize wad filenames with spaces. It would not be any less organized if it were named "cyberdemonmod.wad", and I'd be able to type "zdoom -file cyberdemonmod.wad" and run it without renaming it.
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mathey bu
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Re: cyberdemon player - third person [test]

Post by mathey bu »

Woolie Wool wrote:I didn't notice, I was more paying attention to the fact that there's a big fraking cybie shoulder blocking my field of view and you've created a really horrible fake "third person" in first person when ZDoom already has a third person view.
guy the chasecam is not a good option, make the cyberdemon go to center, so you didnt like.

waiting for others

edit:

it's only rename!

now you can crict but no offense, yeah i was thinking cyberdemon sprite was blocking the view.

so i think resize with 80% is good enough
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TheDoomGuy
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Re: cyberdemon player - third person [test]

Post by TheDoomGuy »

There are ways to alter the built-in third person camera's behavior.
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InsanityBringer
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Re: cyberdemon player - third person [test]

Post by InsanityBringer »

you don't even need to use the built in chasecam function. All it takes is some trig to rig up your own in ACS.
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amv2k9
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Re: cyberdemon player - third person [test]

Post by amv2k9 »

I think a better way to do third person here would be to have the chase cam close up, but shifted to one side so that the sprite is not monopolizing the screen.

Trying to think of some games that utilize this...

Also, I think you should finish that cube2 project and take the advice that people gave you to heart, before moving on to another project.
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mathey bu
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Re: cyberdemon player - third person [test]

Post by mathey bu »

no the cube2 is finished

update:

http://www.speedyshare.com/files/222774 ... _Demon.zip

- now the sprite is fixed

- death is avaliable

next version:

- if possible pain

- sounds

- rocket aim enemy
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mathey bu
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Re: cyberdemon player - third person [test]

Post by mathey bu »

now new update:

I Am Cyber Demon Demo 1

- aim rocket

- camera height fixed

- now you can play with chasecam too!

now needs only sound!

may i use the doom3 cyberdemon sounds?
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Trooper 077
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Re: cyberdemon player - third person [test]

Post by Trooper 077 »

Holy Fuck.

I've been gone for 5 days without internet,can anyone fill me in on this (What appears to be) a spammer
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MONKET
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Re: cyberdemon player - third person [test]

Post by MONKET »

why does the cyberdemon hump out rockets daddy
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Xim
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Re: cyberdemon player - third person [test]

Post by Xim »

Yeah I know originally it looks like the cyberdemon's rockets shot from his crotch but you're taking it WAY to far in this mod. At first I thought you were just made a bad mod, but after this I'm starting to think that you're trolling.

Then again, you could just be unaware that it looks like he's literately humping out rockets, in which case you should fix that. Also fix the gun, it takes like five-ten seconds for him to shoot a rocket.
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amv2k9
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Re: cyberdemon player - third person [test]

Post by amv2k9 »

mathey bu wrote:may i use the doom3 cyberdemon sounds?
Uh, you seem to be under the impression that the ZDoom community holds the copyrights to Doom 3.

Which they don't.
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Xim
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Re: cyberdemon player - third person [test]

Post by Xim »

amv2k9 wrote:
mathey bu wrote:may i use the doom3 cyberdemon sounds?
Uh, you seem to be under the impression that the ZDoom community holds the copyrights to Doom 3.

Which they don't.
And as long as you're not selling the WAD, I don't think they'll care.
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