Engine Build Version: 2.5
Beta Build Version: BETA - r0015
Download Build Version: r0015
Made for GZDooM
NOTE: This thread was based upon an older thread. Disregard any comments made on page 1!
NOTE #2: Please set the "Adjust Sprite Clipping" to Smarter. I will not make multiple patches for other settings!
Every 'type' of bullet will have a base damage and speed. An example, the Pistol and Machine Gun will fire a minimum damage, high speed projectile. While larger rounds are slower, but more powerfull. (Such as the Chaingun). This means, that the light projectiles drop faster (not enough weight to keep the velocity) than the heavier rounds. This could mean life or death for you in the end.
INFORMATION ABOUT DIFFICULTY:
There are 6 Difficulties;
Monsters 50% of their maximum health, barely aggressive, deals 50% of maximum damage and drop allot more ammo.
"Patrol" (Hey! Not Too Rough!)
Monsters have 75% of their maximum health, partially aggressive, deals 75% of maximum damage, and drop less ammo.
"Battlefield" (Hurt Me Plenty!)
Monsters have 85% of their maximum health, partially aggressive, deals 85% of maximum damage, and drop near normal ammo.
"War Veteran" (Ultra Violence)
Monsters have maximum health, very aggressive, deals maximum damage, and drop normal ammo.
"Master of War" (New Skill: Genesis)
Monsters have 25% EXTRA Health, super aggressive, deals 50% EXTRA damage, and drop normal ammo.
"Before You Know It" (Nightmare!)
Monsters have 50% EXTRA Health, ultra aggressive (they shoot before you get around the corner), deals 100% EXTRA damage, drops normal ammo, and monsters respawns.
- Custom Status Bar based heavily on BOOM's HUD with a toggle map / status additions!
8 Different weapons!
Switchable Lights, that can be destroyed!
XM-24 Double Barrel Shotgun
M-63 Submachine Gun
XM-10 Gatling Gun
RPW-5 Rocket Launcher
NX-1700 Plasma Rifle
BFG-9000 Plasma Cannon
Project Aurora is yet, another attempt of me trying to do an enhancement mod and saying 'screw you' to the current ones out there. In the past, I tried to keep up with the Joneses. Caused me to create four wads, all of which I have abandoned. Project: Aurora is my latest attempt. This time around, I am challenging my self. Can I make a nice looking wad, while keeping true to what people remember DooM is all about?
This wad used to be a particle wad, but that lead to a major problem. "Art Style Clash", where on one hand, I was using sprites for some of the effects. On the other, I wanted to use particle effects. Currently, the only particle effects remaining in Aurora is the torches, soulsphere effects and the Particle Fountains (which will be provided in another wad)
Over the past few years, I've been working on DooM mods on and off, I reckon this will be my last one. Alot of kids these days are building gorgeous looking mods (Brutal DooM, for an example). While, I might not have anything new to bring to the table, but this wad can be considered a mass experiment.
I'm using Eriance weapons (new ones), coded by Xaser. They have been modified (not heavily, but partially) to offer newer enhancements to Project: Aurora.
I made this wad for my style of gaming within DooM. If you want really fancy effects, newer weapons that isn't your standard DooM weapons, then try other wads, like Wild Weasel's Nazi's.. or maybe Sergeant Mark IV's Brutal Doom.
- ADDED: New casings (from WW's diaz-v3)
REMOVED: Old casings. (Blah!)
ADDED: New Rocket Flight Sound
ADDED: New Rocketlauncher "Up" Sound
ADDED: New Item Sounds
- ADDED: New Rocket Smoke (Pixely!)
ADDED: New Rocket Sprite
- ADDED: Cacodemon Projectile
ADDED: Explosions (from Z86's PFEnh)
ADDED: Explosion Sounds (From Z86's PFEnh)
ADDED: Plasma Rifle
ADDED: DoomGuy's Plasma Effects
ADDED: Revenant Dual + Single Rocket Attacks
FIXED: Demolitioner Explosions
FIXED: Arachnotron Plasma Effects
- ADDED: Casings
ADDED: New ammo (HeavyClip)
ADDED: New Health Bonuses
ADDED: Demolitioner (New name pending)
ADDED: Static Effects (Sprites + Sound)
ADDED: Glass Shattering Effects (Sprites + Sound)
REMOVED: Old weapons, using Eriance
TODO: Alternative Fires for all weapons
- ADDED: Eriance Weapons (Coded by Xaser, to be modified by me)
ADDED: Sprites for new Spider Mastermind
- ADDED: Particle Fountain Replacement
ADDED: Big Brown / Little Brown Light Flares
ADDED: BFG Replacement?
- ADDED: Modifed COLUA0 Sprites
FIXED: Green flames appearing blue-ish green
FIXED: Light flickering on torches
- ADDED: Short torch now checks to see if player is in LOS, activatable
ADDED: PK3 System instead of WAD
- ADDED: New Flares for Torches
ADDED: New Torches Effects
ADDED: Torch now checks to see if the player is in LOS, if not, remove flames
REMOVE: Old Torch Code (Old, but goodie)
REMOVE: Old Flares not being used
ADDED: Change Log
FIXED: Weapon Listings
Download Modification to play the Project: Aurora for DooM.
Download Engine to mod Aurora's features into your own modifications!
WildWeasel for making ww-stranger, also too for the casing coding which I ripped from ww-diaz-v3.pk3
Ryan Cordell for sticking about and me asking him stupid questions. (wtf is ThingThrustZ's properties? XD)
Eriance for his newer weapon sprites.
Xaser for making a wad with Eriance weapons. Currently using his coding as a base for Project: Aurora.
KeksDose who created the flame sprites, one of which I had to modify.
Z86 Particle Fire Enhancement, using some of the sprites and explosions