[WIP] Project: Aurora

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[WIP] Project: Aurora

Postby Hellser » Mon May 03, 2010 8:46 pm

Image
Engine Build Version: 2.5
Beta Build Version: BETA - r0015
Download Build Version: r0015
Made for GZDooM

NOTE: This thread was based upon an older thread. Disregard any comments made on page 1!
NOTE #2: Please set the "Adjust Sprite Clipping" to Smarter. I will not make multiple patches for other settings!

INFORMATION ABOUT BULLET SYSTEM:
Every 'type' of bullet will have a base damage and speed. An example, the Pistol and Machine Gun will fire a minimum damage, high speed projectile. While larger rounds are slower, but more powerfull. (Such as the Chaingun). This means, that the light projectiles drop faster (not enough weight to keep the velocity) than the heavier rounds. This could mean life or death for you in the end.


INFORMATION ABOUT DIFFICULTY:
There are 6 Difficulties;
Spoiler: Diffuclities Levels


Features:
    Custom Status Bar based heavily on BOOM's HUD with a toggle map / status additions!
    8 Different weapons!
    Switchable Lights, that can be destroyed!

Weapons:
    M-25 Handgun
    UC-12 Shotgun
    XM-24 Double Barrel Shotgun
    M-63 Submachine Gun
    XM-10 Gatling Gun
    RPW-5 Rocket Launcher
    NX-1700 Plasma Rifle
    BFG-9000 Plasma Cannon

Project Aurora:

Project Aurora is yet, another attempt of me trying to do an enhancement mod and saying 'screw you' to the current ones out there. In the past, I tried to keep up with the Joneses. Caused me to create four wads, all of which I have abandoned. Project: Aurora is my latest attempt. This time around, I am challenging my self. Can I make a nice looking wad, while keeping true to what people remember DooM is all about?

This wad used to be a particle wad, but that lead to a major problem. "Art Style Clash", where on one hand, I was using sprites for some of the effects. On the other, I wanted to use particle effects. Currently, the only particle effects remaining in Aurora is the torches, soulsphere effects and the Particle Fountains (which will be provided in another wad)

Over the past few years, I've been working on DooM mods on and off, I reckon this will be my last one. Alot of kids these days are building gorgeous looking mods (Brutal DooM, for an example). While, I might not have anything new to bring to the table, but this wad can be considered a mass experiment.

I'm using Eriance weapons (new ones), coded by Xaser. They have been modified (not heavily, but partially) to offer newer enhancements to Project: Aurora.

I made this wad for my style of gaming within DooM. If you want really fancy effects, newer weapons that isn't your standard DooM weapons, then try other wads, like Wild Weasel's Nazi's.. or maybe Sergeant Mark IV's Brutal Doom.

Spoiler: Revisions


Spoiler: YouTube


Spoiler: Screen Shots - Development


Download:
Download Modification to play the Project: Aurora for DooM.
Download Engine to mod Aurora's features into your own modifications!

Spoiler: Credits
Last edited by Hellser on Tue Nov 15, 2011 7:42 am, edited 40 times in total.
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Re: Hellser's Genesis Saga Lite

Postby Hellser » Tue May 04, 2010 11:26 pm

Wow, 110 views and no replies. Must've sucked. :lol:
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Re: Hellser's Genesis Saga Lite

Postby amv2k9 » Fri May 07, 2010 4:15 pm

Gave it a quick go this morning. Seems pretty good.

One bug I noticed: The Shotgun's Secondary Fire doesn't seem to expend ammo.
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Re: Hellser's Genesis Saga Lite

Postby Hellser » Fri May 07, 2010 8:40 pm

amv2k9 wrote:Gave it a quick go this morning. Seems pretty good.

One bug I noticed: The Shotgun's Secondary Fire doesn't seem to expend ammo.

It's not a bug, more like a feature I was trying to implent -- HE (High Explosive) Rounds.
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Re: Hellser's Genesis Saga Lite

Postby Vaecrius » Tue May 11, 2010 9:57 pm

Just some comments off the top of my head.

Why does the shotgun require reload even though nothing else does?
What determines whether the shotgun lifts up to rack the action? It seems a bit confusingly random.
Just to smoothing things up a bit it might be nice to have +reload be the reload key. I haven't looked at the ACS scripts though so I don't know if this is a viable option.
I'm not too sure if this is meant to be a separate project or a resource pack...

And the weapon sprites I believe are Eriance's.
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Re: [WIP] Project: Aurora

Postby Hellser » Mon Jun 06, 2011 7:43 pm

Changed from Hellser's Genesis Saga Lite to Project Aurora! Read first post.
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Re: [WIP] Project: Aurora

Postby cq75 » Mon Jun 06, 2011 8:35 pm

This looks like a nice mod, I'd give it a try if you released a download.
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Re: [WIP] Project: Aurora

Postby Hellser » Mon Jun 06, 2011 10:50 pm

cq75 wrote:This looks like a nice mod, I'd give it a try if you released a download.


Thank you. Screenshots and a video will pop up soon. With special in development screenshots.
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Re: [WIP] Project: Aurora

Postby Naitguolf » Tue Jun 07, 2011 7:46 am

Looks sweet :) But please, any related to change the wepons, please do it in a separate wad. I like to see those pretty lights, and be able to put in/put off light, but no to walk with shadow warrior weapons and so on :)
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Re: [WIP] Project: Aurora

Postby Hellser » Tue Jun 07, 2011 7:56 am

Sure! I don't mind doing that at all. :)
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Re: [WIP] Project: Aurora

Postby KeksDose » Tue Jun 07, 2011 8:52 am

Hellser wrote:Tormentor667 for having Realm667.com, alot of my stuff came from there, including torches (which he seemed to of have removed).

I forgive you this time.
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Re: [WIP] Project: Aurora

Postby Hellser » Tue Jun 07, 2011 10:18 am

KeksDose wrote:
Hellser wrote:Tormentor667 for having Realm667.com, alot of my stuff came from there, including torches (which he seemed to of have removed).

I forgive you this time.


Lol, the sprites were ripped and placed in a folder. I remember grabbing them from Realm667, though. If you created it, I'll pop it up in the credits. :)
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Re: [WIP] Project: Aurora

Postby Hellser » Tue Jun 07, 2011 5:42 pm

The Aurora Engine has been uploaded. It's still a WIP, and if you spawn some ParticleFountains, you'll notice that they are quite different. :)
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Re: [WIP] Project: Aurora

Postby E.C.S » Tue Jun 07, 2011 5:56 pm

Very beautifully work, I love it : D
Do you have other ideas in mind for this project?
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Re: [WIP] Project: Aurora

Postby Hellser » Tue Jun 07, 2011 7:59 pm

E.C.S wrote:Very beautifully work, I love it : D
Do you have other ideas in mind for this project?


Not at this moment. I can't code in ACS worth of crap. But if you have any ideas your self, do suggest. :)
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