Here are some screenshots of it in-game (some things have changed since I last took these screenshots).


Anyways, go check it out here.
http://files.drdteam.org/index.php/file ... search.zip
should be easy. Anything in particular you need done?lizardcommando wrote: I just need help with the ACS stuff, so if anyone can help me out with that, that would be greatly appreciated.
surround him in walkover trigger lines, far enough that the player can walk over them. Record his voice, save it in a supported format (perferrably one with compression), define the sound in SNDINFO, and have the lines call a script like this:lizardcommando wrote:Just these two things for now:
- When you approach Mr. Hoppington (that bunny in the suit), some text appears along with some voiceover.
Code: Select all
script 1 (void)
{
print(s:"Hello I'm Mr. Hoppington. I'm going to tell you some boring text");
LocalAmbientSound("soundname",127);
}
assign a script like this to the switch line.lizardcommando wrote:
- The player needs to collect all three "shapes" (keys) in order to activate the middle switch to lower a platform that has trophy on it.
Code: Select all
script 2 (void)
{
if (CheckInventory("triangle") && CheckInventory("square") && CheckInventory("circle")) //adjust names as needed
{
Floor_LowerToNearest (tag, speed); //fill in tag/speed
}
}