[WIP] Randomly Generated Dungeon! [Revived]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Nash
 
 
Posts: 17433
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: [WIP] Randomly Generated Dungeon! (Testers needed!)

Post by Nash »

I am looking for some sounds:

1) Portcullis opening/closing sonud
2) Gate open/close
3) Metal door open/close
4) Some dungeon-y ambient sounds would be great

Anyone with dungeon-like games care to rip some for me? The Thief games come to mind right now.
User avatar
NeuralStunner
 
 
Posts: 12325
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: [WIP] Randomly Generated Dungeon! (Sounds Needed)

Post by NeuralStunner »

Methinks you'd like some Hexen II Sounds. :D
User avatar
RaVeN-05
Posts: 286
Joined: Mon Dec 28, 2009 5:57 am
Location: Ukraine
Contact:

Re: [WIP] Randomly Generated Dungeon! (Sounds Needed)

Post by RaVeN-05 »

What you mean "Randomly Generated Dungeon" ? You use level generator Oblige?
User avatar
Nash
 
 
Posts: 17433
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: [WIP] Randomly Generated Dungeon! (Sounds Needed)

Post by Nash »

Nope, dungeon layout is generated in-game using ACS. Everytime you restart the map, the layout changes.

NS: Thanks for the Hexen sounds. Quite a bunch of stuff I can use in here. :)
User avatar
BouncyTEM
Posts: 3820
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Re: [WIP] Randomly Generated Dungeon! (Sounds Needed)

Post by BouncyTEM »

I have a seriously MASSIVE sound repository if you're interested in even more for variety's sake.

Edit: I'll go compile a pack anyway. I'm bored. :)

Edit 2:
http://dl.dropbox.com/u/3238714/Sound%2 ... %20RGD.zip
Huge, but might be worth it.

If you can't download from there, I'll upload alternate links.

Edit 3: I'd also like to note this is just a sampler. I can easily still get much more. :)

Keep me in mind if you need sounds, eh? ;)

Also, played this, and was impressed. Love diablo's cathedral music. really do.

Do you think you might find the M&M textures useful? Just inquiring in case you didn't already have them.
Spoiler:
User avatar
Nash
 
 
Posts: 17433
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: [WIP] Randomly Generated Dungeon! (Sounds Needed)

Post by Nash »

Hey Bouncy, mega thanks for the sounds - this is a LOT to choose from and will probably be all I ever need for a while. XD Thanks again.

Textures - yes as a matter of fact I do have all of the rips you made for MM6, 7 and 8. The 7 and 8 collection kinda looks incomplete; I don't know - but it's still plenty to choose from.

However, now that you're here... I might as well ask. Are the MM monster sprites still around somewhere? I was thinking of using a few of the monsters from MM.
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: [WIP] Randomly Generated Dungeon! (Sounds Needed)

Post by Shadelight »

I think there might still be some files over at my webspace: http://blazingphoenix.sepwich.com
User avatar
BouncyTEM
Posts: 3820
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Re: [WIP] Randomly Generated Dungeon! (Sounds Needed)

Post by BouncyTEM »

the 7 and 8 collections are complete. They just either reused the textures they already had more, or recycled ones from predecessor games, thus not included.

And, I probably could get a huge compiliation of all the done monsters I have for convenience's sake. No sounds for them although I could hunt and supply some if you so desire.

Edit:
http://dl.dropbox.com/u/3238714/monstercompiliation.zip
Compiliation and stuff. AFAIK, this should have all the monsters i've made doom-friendly thus far.
User avatar
Nash
 
 
Posts: 17433
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: [WIP] Randomly Generated Dungeon! (Sounds Needed)

Post by Nash »

Haven't downloaded your monster compilation yet (had to redownload your sound pack as I accidently deleted it >:|, and my MacBook Pro is doing an 800 MB MacOs update so it's making my internets slower)... but when you mean "Doom friendly", does it mean you altered it? In what ways? Did you destructively scaled it down in a graphics program? Converted them to the Doom palette? The reason I ask is, I think they'd be more useful to me if they were left unaltered.
User avatar
BouncyTEM
Posts: 3820
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Re: [WIP] Randomly Generated Dungeon! (Sounds Needed)

Post by BouncyTEM »

I mean that the sprites were put into a wad, given proper lump names as opposed to stuff like "m150aa0.sprite", given basic decorate, and colored properly instead of being in a tutti-fruity green/yellow/magenta OMGLOL BRIGHT COLORS EVERYWHERE which worked for the game since it could just switch palettes on the monsters in real-time, changing those colors to proper ones, where as Doom has no such capability (at absolute best not nearly as well) and needs the sprites altered beforehand.

Some of the older ones are in the doom palette but most of the newer ones are true color PNGs.

And I've never scaled them down in a graphics editor. They always had zdoom in mind, and since zdoom can do scale, that'd be a wee bit pointless.
User avatar
ZDG
Posts: 918
Joined: Sat Jan 02, 2010 12:01 pm
Location: in SlumpEd

Re: [WIP] Randomly Generated Dungeon! (Sounds Needed)

Post by ZDG »

Why does that makes me think bout' SLIGE?
User avatar
Recurracy
Posts: 545
Joined: Fri Dec 19, 2008 12:11 pm

Re: [WIP] Randomly Generated Dungeon! (Sounds Needed)

Post by Recurracy »

Randomly generated dungeosn? Man that is pretty awesome..
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: [WIP] Randomly Generated Dungeon! (Sounds Needed)

Post by Cutmanmike »

I finally tried it out. Does seem pretty random! A demon occasionally spooked me me out as I turned a corner, which made me think you could turn this into a pretty good cat and mouse kinda game, maybe even a horror one? I can think of a few ideas for this, but I'd like to see how the hack and slash theme turns out :)
User avatar
ZDG
Posts: 918
Joined: Sat Jan 02, 2010 12:01 pm
Location: in SlumpEd

Re: [WIP] Randomly Generated Dungeon! (Sounds Needed)

Post by ZDG »

OH MY GOD THIS IS JUST AWESOME.
Now, let's add more weapons, more monsters,more decorations, (and MOAR DETAIL!1!11!)
And it will be perfect!
User avatar
Dancso
Posts: 1906
Joined: Wed Oct 11, 2006 10:39 am
Location: at home.. Status: lazy like hell

Re: [WIP] Randomly Generated Dungeon! (Sounds Needed)

Post by Dancso »

Cutmanmike wrote:A demon occasionally spooked me me out as I turned a corner, which made me think you could turn this into a pretty good cat and mouse kinda game, maybe even a horror one? I can think of a few ideas for this
huh, a new ghou *shot*
Post Reply

Return to “TCs, Full Games, and Other Projects”