TLDR NO NEW PLAYABLE VERSION YET don't get excited
So I decided to take a break from my zombie survival project because I'm getting pretty burned out by it. I was looking through my other projects and I found this again.
Unfortunately, due to the heavy experimentation while I was actively working on this - and not having fully utilized the wonders of version control - I've somehow managed to screw up the codebase a huge amount to the point where this thing just does not work anymore.
I have several backup folders made during various points in the past (an archaic form of version control at the time, I guess XD) but they're all over the place. However, I'm confident that I can somehow piece this project back together to the point where it last worked enough to be playable (at least, in the same state as one of the previous playable builds that I've released in this thread in the past).
I'm also going to restructure stuff to make use of recently added GZDoom features (like long file names, several new UDMF improvements and things like that) and that will be done simultaneously in the same reconstruction pass.
Finally, to somewhat immortalize this and make sure my efforts won't go to waste, I've made the liberty to open source the project on GitHub:
https://github.com/nashmuhandes/dungeon
If you're interested in its development, feel free to follow the repo, I will keep adding stuff to it and when it eventually gets to a playable state, I will make an announcement.
Warning: there is currently nothing runnable/playable or worth looking at in the repo at the time of this post.
As of
right now, I'm working on setting up the main libraries as I type this, and will commit in the next few hours... hopefully.
IN THE MEAN TIME... if anyone happens to have one of the playable demos archived somewhere, feel free to reupload them. That'd be cool actually (and might help me in rebuilding this project... or not, I dunno :P).