Latest version salvaged: https://dl.dropboxusercontent.com/u/473 ... 282%29.zip
[The source code after this point became nonfunctional and I lost the last working version before it messed up ;( What a waste, it generated prettier dungeon layouts, smoothly animated doors and portcullis that blocked line of sight, correctly placed dungeon starts and exist, etc etc
...]Original post from 2010
A few days ago, I rediscovered the old game Dungeon Hack and suddenly had the urge to attempt to create a random dungeon generator in ZDoom.
This is an experimental, work-in-progress random dungeon generator system for GZDoom. It will always be WIP as I am constantly adding and adding stuff onto it.
At this point, I can't say if it'll be a proper, full game - I'm just having fun experimenting with this. It might turn into a first-person Roguelike, maybe even a full-scale RPG like Diablo. Who knows?
Dungeon is randomly generated everytime you start the map.
Fully-working MODELDEF doors.
Random monster placement.
Improvements to the dungeon generating algorithm
Room prefabs (randomly places prefabbed rooms)
Locked doors, requiring keys that are randomly spawned
Starts and exits