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ZDoom Multiplayer Launcher

Posted: Sun Mar 28, 2010 8:51 am
by Dittohead
I posted this over at the Doomworld forums, and I thought I'd give it a quick plug here as well.

I've developed a simple program that allows ZDoom and GZDoom users to launch multiplayer games from an easy-to-use console GUI as opposed to using the command line. All of the basic options are there, and I'd be willing to hear suggestions from the community on what else to include or fix. Hopefully somebody finds this program useful.

The launcher executable can be ran from any location. It does not need any formal installation.

.Net framework is required

Download:
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http://youfailit.net/derek/launcher.rar

Re: ZDoom Multiplayer Launcher

Posted: Tue Mar 30, 2010 8:06 am
by lolwut?
But how someone EXACTLY joins?

Re: ZDoom Multiplayer Launcher

Posted: Tue Mar 30, 2010 9:50 am
by Karnizero
If you want a relatively long list of features and issues I found, click the spoiler button.
Spoiler:
Without having into account the issues, I find your launcher not bad at all. The problem is that I will be not using your launcher since I play SkullTag for multiplayer, not zDoom.
If you could add support for SkullTag, with "favourite servers" lists I could be using your launcher, since I always connect the same SkullTag servers and it's annoying to open Doomseeker, refresh servers and click my favourite server to connect to.

Re: ZDoom Multiplayer Launcher

Posted: Tue Mar 30, 2010 11:37 am
by alysiumX
Nice attempt, but it definitely needs clean up.

Re: ZDoom Multiplayer Launcher

Posted: Tue Mar 30, 2010 6:34 pm
by Dittohead
Thanks for the suggestions, I will definitely reference these for the next release.

Re: ZDoom Multiplayer Launcher

Posted: Sun Dec 21, 2014 4:32 am
by DoomKrakken
Is there any way to add more than just two custom PWAD files? I have a bunch of mods I want to play with my brother online, but this thing can only load up to two additional PWADs, which is a huge, huge problem.

Another thing... being a total newb when it comes to Multiplayer... what is the IP Address section for? I tried using my IP Address, but that didn't seem to work...