no, is like mortal kombat 3 with ultimate mortal kombat 3.Xaser wrote:"Ultimate Super"? Is that like "Incredible Awesome"?
ULTIMATE SUPER DOOM 3 MOD [RELEASED] + patch 4.9
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- DOOMERO-21
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Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
I was referring to the fact that you have two adjectives in a row that are often used interchangeably in this context. It sounds really silly as a result.
- InsanityBringer
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Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
Mega Power Turbo Super Awesome Ultimate Maximum Super Doom 3
- NeuralStunner
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Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
InsanityBringer should have wrote:Final Mega Power Turbo Super Awesome Ultimate Maximum Super Doom 3 Enhanced Atomic Platinum Collector's Edition Plus
Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
: The Movie: The Sequel: The Game
- DoomRater
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Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
nine THOUUUUUSAAAAAAAAAAND! (crushes eyepiece)
- DOOMERO-21
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Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
DoomRater wrote:nine THOUUUUUSAAAAAAAAAAND! (crushes eyepiece)
hahahahahahahhahahaha
Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
fuuuckkkkk!!!!!!! now ultimate! what the fuck!
Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
pancakes!
MaXash Bandicoot: Cortex Revenge Coming Soon!
MaXash Bandicoot: Cortex Revenge Coming Soon!
- InsanityBringer
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Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
are you even trying to make any sense right now?
- DOOMERO-21
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Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
well i guess the first time was funny but now too much spam....
- DOOMERO-21
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Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
ok a new weapon added: grabber, only for the skill "pure evil" replaces the chainsaw
grabber can:
return fireballs
kill cherubs and forgottens
move some objects like; explosive barrels, ammo, armor, powerups, pilars, lamps, keys, weapons, dead bodies, etc.
added too; new spider mastermind model much better than the old
new dead animations
some visual effects from take II thanks to dbthanatos and team
progress: 99, 8%
grabber can:
return fireballs
kill cherubs and forgottens
move some objects like; explosive barrels, ammo, armor, powerups, pilars, lamps, keys, weapons, dead bodies, etc.
added too; new spider mastermind model much better than the old
new dead animations
some visual effects from take II thanks to dbthanatos and team
progress: 99, 8%
- Attachments
-
- spider.JPG (68.44 KiB) Viewed 1432 times
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- graber.JPG (36.51 KiB) Viewed 1432 times
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- grab the fireball.JPG (42.46 KiB) Viewed 1432 times
- DOOMERO-21
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Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
a little gameplay (sorry for the non hight res of the video)
Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
Do you plan on releasing this today?
- wildweasel
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Re: ULTIMATE SUPER DOOM 3 MOD [WIP]
I don't think so; a mod like this takes a really long time to do, and I don't see a planned release date anywhere in the thread...Doomero can feel free to correct me, though.bleant wrote:Do you plan on releasing this today?