ULTIMATE SUPER DOOM 3 MOD [RELEASED] + patch 4.9
Posted: Fri Mar 19, 2010 6:08 pm
new mod, the ultimate super doom3 mod equivalent to volume 4.6, is compatible with skulltag 98d and gzdoom or zdoom not patches anymore:
advantages:
new visual effects ( not so coolest than super doom3 take II, but decent).
new monsters:
maggot
wraith
commando tentacle
zsec machinegun
cherub
imp crawl
new sounds
new intro
new skills:
recruit
marine
veternan
pure evil
nightmare
new weapon:
artifact, only for the skill pure evil
soulcube now kill only 1 monster and nightmare was removed "fast monsters"
artifact on singleplayer have the 3 superpowers:
berserk(superspeed and 10 times increased the firepower of the weapons)
time (is a timefreeze sphere but the time duration is 1 second and later give again timefreeze, that mean, pause and play, pause and play..........)
invulnerability
for this reazon the doom3 berserk was removed only for this skill, the rest of the skills is present.
the mod is for multiplayer too, but with some changes:
artifact on multiplayer only have 2 powers, the time power was removed, the rest are ok.
shotgun, supershotgun, machinegun and chaingun have other decorate, compatible with mp (skulltag have some problems with a_jumpifinventory and a_jump actions)
cyberdemon´s rocket was decreced his damage, now the player recive only the 60% but the speed of the rocket was increased to 40
bruiser is now more dangerous, your first encounter with him he attack you so fast (+alwaysfast) but later he is calm and change to +missileevenmore, his fireball is faster and powerfull.
sawyer and commando tentacle never enter to pain state when he enter to attack state.
shotgun increased a little his firepower.
supershotgun increased his firepower too, can kill with 1 shot to: revenant, cacodemon or archvile like doom3 now is more demaded, is very usefull like standar weapon but at the same time to far distances lose his accuracy and precision.
dead bodies are more present now, for artifact.
fixed the shotgun and bfg bug thanks to dbthanatos.
archvile now have the same doom3 attacks thanks to dbthanatos for the code.
disadvantages:
the weight, 347 mb the wad, 247 mb the rar
only for simply wads without scripts, decorate, etc.....
wads with a lot of monster and at the same time attack you will be lag as hell
some multiplayer bugs from skulltag.
max players 2
thanks to dbthanatos and team, and other guys as Neuralstunner for respond me all my questions and similars..more details on the readme...
video:
download link:
http://www.moddb.com/mods/doom-3-weapon ... /volume-46
////////////////////////////////////////////////////////
a new patch for volume 4.6
is a single wad only change some codes
Spider Mastermind decreced a few his scale and he cant enter to pain state.
Maggot decreced his health for ultraviolence (resurrection) and nightmare
Machinegun Chaingun fixed the minimal ammo for enabled the yellow bar from
the hud.
BFG-9000 reaction is like the rocket launcher, so be carefull! dont use the
BFG so close to a monster or wall/floor/ceiling.
Grabber fixed some bugs.
Commando chaingunner decreced his damage and the speed of the chisps.
Changed some properties of the skills:
Pure evil is now called "resurrection".
Revenge of evil is now called "ultimate", this skill was decreced the
damage factor for the player now is 1.8
added the flag "clientsideonly" for trails, smokes, dead bodies; this is for enhance the multiplayer experience, decreasing the lag and involuntary kicks.
removed the stbar2. pd: still compatible with skulltag and gzdoom.
pd: still compatible for gzdoom and skulltag.
download link, patch 4.9
http://www.moddb.com/mods/doom-3-weapon ... per-doom-3
the changes are:
fixed the machinegun global sound on multiplayer.
chaingun hold more faster. shotgun is more powerfull.
fixed the bug of the casings on multiplayer
increased the probability of found chaingunners in a map (including doom1).
revenant can also appear on doom1 mods.
advantages:
new visual effects ( not so coolest than super doom3 take II, but decent).
new monsters:
maggot
wraith
commando tentacle
zsec machinegun
cherub
imp crawl
new sounds
new intro
new skills:
recruit
marine
veternan
pure evil
nightmare
new weapon:
artifact, only for the skill pure evil
soulcube now kill only 1 monster and nightmare was removed "fast monsters"
artifact on singleplayer have the 3 superpowers:
berserk(superspeed and 10 times increased the firepower of the weapons)
time (is a timefreeze sphere but the time duration is 1 second and later give again timefreeze, that mean, pause and play, pause and play..........)
invulnerability
for this reazon the doom3 berserk was removed only for this skill, the rest of the skills is present.
the mod is for multiplayer too, but with some changes:
artifact on multiplayer only have 2 powers, the time power was removed, the rest are ok.
shotgun, supershotgun, machinegun and chaingun have other decorate, compatible with mp (skulltag have some problems with a_jumpifinventory and a_jump actions)
cyberdemon´s rocket was decreced his damage, now the player recive only the 60% but the speed of the rocket was increased to 40
bruiser is now more dangerous, your first encounter with him he attack you so fast (+alwaysfast) but later he is calm and change to +missileevenmore, his fireball is faster and powerfull.
sawyer and commando tentacle never enter to pain state when he enter to attack state.
shotgun increased a little his firepower.
supershotgun increased his firepower too, can kill with 1 shot to: revenant, cacodemon or archvile like doom3 now is more demaded, is very usefull like standar weapon but at the same time to far distances lose his accuracy and precision.
dead bodies are more present now, for artifact.
fixed the shotgun and bfg bug thanks to dbthanatos.
archvile now have the same doom3 attacks thanks to dbthanatos for the code.
disadvantages:
the weight, 347 mb the wad, 247 mb the rar
only for simply wads without scripts, decorate, etc.....
wads with a lot of monster and at the same time attack you will be lag as hell
some multiplayer bugs from skulltag.
max players 2
thanks to dbthanatos and team, and other guys as Neuralstunner for respond me all my questions and similars..more details on the readme...
video:
download link:
http://www.moddb.com/mods/doom-3-weapon ... /volume-46
////////////////////////////////////////////////////////
a new patch for volume 4.6
is a single wad only change some codes
Spider Mastermind decreced a few his scale and he cant enter to pain state.
Maggot decreced his health for ultraviolence (resurrection) and nightmare
Machinegun Chaingun fixed the minimal ammo for enabled the yellow bar from
the hud.
BFG-9000 reaction is like the rocket launcher, so be carefull! dont use the
BFG so close to a monster or wall/floor/ceiling.
Grabber fixed some bugs.
Commando chaingunner decreced his damage and the speed of the chisps.
Changed some properties of the skills:
Pure evil is now called "resurrection".
Revenge of evil is now called "ultimate", this skill was decreced the
damage factor for the player now is 1.8
added the flag "clientsideonly" for trails, smokes, dead bodies; this is for enhance the multiplayer experience, decreasing the lag and involuntary kicks.
removed the stbar2. pd: still compatible with skulltag and gzdoom.
pd: still compatible for gzdoom and skulltag.
download link, patch 4.9
http://www.moddb.com/mods/doom-3-weapon ... per-doom-3
the changes are:
fixed the machinegun global sound on multiplayer.
chaingun hold more faster. shotgun is more powerfull.
fixed the bug of the casings on multiplayer
increased the probability of found chaingunners in a map (including doom1).
revenant can also appear on doom1 mods.