Destructible Pickups - 3/19/2010 [thank you Wolfman!]]

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Xaser
 
 
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Re: Destructible Pickups - 3/19/2010 [paging Wolfman!]

Post by Xaser »

You are quite possibly the most dependable person in the history of the Doom community. :P
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Project Shadowcat
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Re: Destructible Pickups - 3/19/2010 [paging Wolfman!]

Post by Project Shadowcat »

wolfman wrote:Yeah, I got it. :D

http://www.mediafire.com/?bl9hx9j4noap83e
Is there anything this man DOESN'T have? :laff:
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FuzzballFox
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Re: Destructible Pickups - 3/19/2010 [paging Wolfman!]

Post by FuzzballFox »

wolfman wrote:Yeah, I got it. :D

http://www.mediafire.com/?bl9hx9j4noap83e
You sir win! -downloads with haste-
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Tormentor667
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Re: Destructible Pickups - 3/19/2010 [thank you Wolfman!]]

Post by Tormentor667 »

This could be considered to be added as SFX to the Realm667
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GuildNavigator
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Re: Destructible Pickups - 3/19/2010 [thank you Wolfman!]]

Post by GuildNavigator »

This gives more and more reality during the play.. Cool thing.
Imagine what could happen if a plasma cell would be hit.. :o
Is this applicable also to weapons?
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FuzzballFox
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Re: Destructible Pickups - 3/19/2010 [thank you Wolfman!]]

Post by FuzzballFox »

Yup, weapons can be destroyed too.

Shame this nullifies the GL-lights..=/
Anyone willing to add them? ._.
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cq75
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Re: Destructible Pickups - 3/19/2010 [thank you Wolfman!]]

Post by cq75 »

I noticed the computer area map can't be shot at, is there plans to have it be destructible too?

What about decorations? Are there shootable tech pillars in this mod's future? :)
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Lolazer
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Re: Destructible Pickups - 3/19/2010 [thank you Wolfman!]]

Post by Lolazer »

The most fun I have with this is giving myself a rocket launcher and blowing the absolute crap out of everything. :twisted:

This would be really useful for a survival horror mod where you'd find broken weapons all over the place, and could accidentally break a weapon or health you'd really need.
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