Destructible Pickups - 3/19/2010 [thank you Wolfman!]]
Re: Destructible Pickups - 3/19/2010 [paging Wolfman!]
You are quite possibly the most dependable person in the history of the Doom community.
- Project Shadowcat
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Re: Destructible Pickups - 3/19/2010 [paging Wolfman!]
Is there anything this man DOESN'T have?
- FuzzballFox
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Re: Destructible Pickups - 3/19/2010 [paging Wolfman!]
You sir win! -downloads with haste-
- Tormentor667
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Re: Destructible Pickups - 3/19/2010 [thank you Wolfman!]]
This could be considered to be added as SFX to the Realm667
- GuildNavigator
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Re: Destructible Pickups - 3/19/2010 [thank you Wolfman!]]
This gives more and more reality during the play.. Cool thing.
Imagine what could happen if a plasma cell would be hit..
Is this applicable also to weapons?
Imagine what could happen if a plasma cell would be hit..
Is this applicable also to weapons?
- FuzzballFox
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Re: Destructible Pickups - 3/19/2010 [thank you Wolfman!]]
Yup, weapons can be destroyed too.
Shame this nullifies the GL-lights..=/
Anyone willing to add them? ._.
Shame this nullifies the GL-lights..=/
Anyone willing to add them? ._.
- cq75
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Re: Destructible Pickups - 3/19/2010 [thank you Wolfman!]]
I noticed the computer area map can't be shot at, is there plans to have it be destructible too?
What about decorations? Are there shootable tech pillars in this mod's future?
What about decorations? Are there shootable tech pillars in this mod's future?
Re: Destructible Pickups - 3/19/2010 [thank you Wolfman!]]
The most fun I have with this is giving myself a rocket launcher and blowing the absolute crap out of everything.
This would be really useful for a survival horror mod where you'd find broken weapons all over the place, and could accidentally break a weapon or health you'd really need.
This would be really useful for a survival horror mod where you'd find broken weapons all over the place, and could accidentally break a weapon or health you'd really need.