ENGINE is Skulltag 0.98a
Current Download: Here
WHAT IS IT?
Boredomdai Fortress Classic is a class based fortress mod, similar to TFC for the GoldSrc engine. However, it plans to impliment humor, functionality and class differences.
Initially BFC was intended to pit two sides against one another, but I feel the old BF (also for Skulltag)'s formula would work best, so I removed the good, more original guys versus the Sonic-like recolors and simply made generic (as in, not-team specific) classes. I feel BFC will be a good successor to the mod I worked on back in the day. In fact, BFC is based on the scripting I worked on for Boredomdai Fortress 1.
BFC will eventually have 8 classes. Here's the classes I've implimented:



Then there are classes coming up, once I develop sprites for them:
Renegade Yep. A talking, walking cat from another planet - his name is unknown, and his role is powerful, his alliance... well, see his name for that. Renegade can go invisible for a short time, does well with is claws... definitely an enemy you don't want to meet in a dark alley. Especially if you value your skin and flesh. The only upside is death is quick when a Renegade is involved. (PS: Super bonuses if you can guess the inspiration source)
Psychotic This guy doesn't wear any pants. No, seriously, in public he won't wear pants. He claims he needs help - an understatement of the century. He wields a sniping rifle, a nailgun and a chainsaw... so please, whatever you do don't... just stay away from him. Oh, and he thinks his cat's fighting along side him against the enemy. I'd rather not go into detais, but his cat died of the cold years ago. Yeah... be afraid. (PS: Bonuses if you know who this guy is)
... I'm trying to decide on the other 3 classes.
Levels are currently dry - I only have one or two levels made (CTFMALLS and CTFHELL) made up, and I plan on redoing the textures to be more consistent with the spriting. Once I do this, I will make more levels.
For those who criticize the art style - I'm a flash artist, and I intend this to look like a cartoon, so don't criticize the art style for not being Doomy. You can, however, criticize if something doesn't look right using this style and offer a constructive piece of advice

I also plan on non CTF art designs, such as capture point and bombrun. Unlike TF2's Payload, Bombrun involves carrying a small but powerful bomb through a long level. Be careful though, as the person who dies carrying the bomb will have to start the process over- and there will be a time limit to get the bomb. If the blue team successfully gets the bomb in, they win. If the reds defend successfully, they win.
Here's some screenshots of CTFMALLS, me versus my friend Nel. This mod, obviously needs testing with more people. And I believe public alphas can help me make better products.

More screenies under spoiler cut.
Spoiler:PS: I plan on, tonight, Sunday March 7th, 2010, hosting a server to test this mod using Skulltag 0.98a - so people are welcome to test this out. I plan on getting home around 8PM to do this. Contact me at mr.mgaw@gmail.com (MSN/Email) or KayseyPluck (AIM) for more info.
Also, here's a gameplay vid:
This is a gameplay of me testing with a friend of mine the 5 classes implemented so far. The Renegade is a little shaky during testing - I cannot have the Tranqulizer darts slowly drain health from the player, and the disguise dialog is a bit iffy. However, with some gross hacking (using my own translation scripting as opposed to the built in functionality) I was able to implement Renegade and a Bomb-run mode. I know I randomly shoot at walls and all that... it's kind of hard to test this with just one person.
http://www.youtube.com/watch?v=WzoKeNTG44A <-- has Annotations which explain the player classes as I switch them around.